Loading ...

Dominions 4: Thrones of Ascension

Also known as:
Developer:
Publisher:
Release date:
Off. Website:
www.illwinter.com/dom4
Genre:
Strategy
System:
Language:
Your rating: None Average: 4.2 (15 votes)
 

Patch 4.29

Author: Administrator Date: 28.02.17 System:

General
Incorrect value for darkvision shown in stats
AI could construct forts under water even with land nations that shouldn't
Blood Vortex incorrectly gave events in non-blood vortex provinces.
Fort repair strength for mindless units was incorrect
Start options --mapdirt/col/size didn't work
Transformation can no longer transform to the same creature
Potential battle inconsistency fix
Removed false warning in debug log
Increasing PD could result in negative gold left
Added popups in map filter menu
Make sure CPU doesn't sleep unnecessarily
Error checks for write failure to fatherland file
Better error handling for missing or corrupted files
Blood Slaves are now properly tagged as females
Shade Beast size 1 -> 2
Dog size 2 -> 1
Event fixes
Description fixes
Stat fixes

Modding
New event modding command: #exactgold
New item/monster commands: #airshield, #overcharged
New item commands: #heat, #cold
New monster commands: #monpresentrec, #ownsmonrec
New site commands: #summonlvl2, #summonlvl3, #summonlvl4
Death power can be negative for growth power
#req_fornation couldn't be used many times
#req_gold didn't work
#req_cave didn't work
#guardspirit can now use negative values

Details for new mod commands

    #exactgold [gold amount]
    (like the event command #gold, except that this amount is exact and does not vary at all)
    
    #airshield [0-100]
    (airshield stops incoming missiles)

    #overcharged [stun dmg]
    (overcharges will give AN shock stun damage to attackers)
    
    #heat [aoe]
    (heat aura)

    #cold [aoe]
    (chill aura)
    
    #monpresentrec [monster nbr] | "monster name" | [-montag]
    (this monster can only be recruited if a unit of "monster name" type is present in the recruiting province)

    #ownsmonrec [monster nbr] | "monster name" | [-montag]
    (this monster can only be recruited if a unit of "monster name" type is owned by the recruiting player)

    #summonlvl2 [monster nbr] | "monster name" | [-montag]
    (like #summon, except that the mage summoning must be at least level 2)
    
    #summonlvl3 [monster nbr] | "monster name" | [-montag]
    (like #summon, except that the mage summoning must be at least level 3)
    
    #summonlvl4 [monster nbr] | "monster name" | [-montag]
    (like #summon, except that the mage summoning must be at least level 4)
No votes yet