Changes for Campaign Antietam 1.01 - Several new scenarios including both a Consolidated and a Sectional artillery Battle of Antietam (see scns 200 and 201) - AI firing is now by stack instead of by unit. - Activate AI when under Manual control now only activates AI Firing and not AI Movement. - Added toolbar button for Command Range. - Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing. - Added new Parameter Data value that controls when artillery crews are killed. - Added new Alternate Fixed Unit release Optional Rule that releases Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit. - Fix for some screensavers causing game to go blank. Changes for Campaign Antietam 1.0 - Added ability to fire after Retire by Prolonge. - Added new Ammo Artillery by Cannon optional rule. - Added ability to specify alternative arrival hexes for a reinforcement. - Added Alternate Melee Resolution rule which separates melees into separate phase. - Added fix for Uncrewed or Spiked artillery spotting enemy units.