Dragon Age: Inquisition
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Singleplayer
- Fixed case where game would incorrectly think the player has more than one race/class/gender
- Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
- Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
- Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
- Fixed case where followers could float above the ground after extended periods of play
- [PC] Fixed some hitching in conversations.
- [PC] Pressing the interact key (default “F”) will take everything from containers.
- [PC] Hair should be less shiny on lower quality settings.
- [PC] Improved push-to-talk functionality when using keyboard and mouse
- [PC] Added ability to rotate character models with the mouse in UI’s that show character models
- [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
- [PC] Hiding the HUD on the PC will now hide all UI elements
- [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
- [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
- [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
- [PC] fixed case where extra mouse-up events were triggering in UIs
- [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
- [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
- [PC] Fixed mouse cursor flashing while targeting AOEs
- [PC] Fixed situation that could result in a hang on the start menu.
- [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
- [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
- [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
- [PC] Made some changes that should improve Mantle performance
- [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
- Assorted stability improvements
- Fixed crash that could occur after some conversations
- Certain boss creatures are now immune to Disruption Field
- Creatures in rag doll will now pause when the game is paused
- Fix to Spirit Blade so it longer triggers combos
- Fixed a couple focus abilities to be weapon agnostic
- Fixed a few DA Keep world state import reactivity checks.
- Fixed a few situations that could result in there being no conversation selection indicator during conversations
- Fixed an issue caused by changing characters at the same as targeting an AOE ability
- Fixed Audio cutting out when using AOE abilities while radial menu is open.
- Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
- Fixed camera shaking when making small camera adjustments during character creation
- Fixed case where blizzard would pause the game when it turns off
- Fixed case where controller rumble would get permanently disabled
- Fixed case where Imshael could end up in a location where players could not fight him.
- Fixed case where interaction text would not update in tactical camera
- Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
- Fixed case where users could get stuck loading a save in a certain dragon combat area
- Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
- Fixed Crippling Blows to have a 15% damage bonus instead of .15%
- Fixed Cullen’s hair having some strange shadows during cinematics
- Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
- Fixed exploit that would allow users to take no damage.
- Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
- Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
- Fixed issue which could cause potion counts to be reset due to party member changes.
- Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
- Fixed issue which could result in the Radial menu not staying open
- Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
- Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
- Fixed situation where followers could get stuck while pathfinding to the player.
- Fixed some of the collectible books being non-interactive in Skyhold
- Fixed slot types on several crafted items
- Fixed some item names getting cut off in stores
- Fixed weapon type on several crafted weapon parts.
- Ground rings scale on Dragons in Tactical Camera
- Radar will be shown during radar tutorial, even if the UI is set to be hidden
- Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
- Target lock is cleared when entering tactical mode.
- Unified sort order for stat listings during item modification
Multiplayer
- Fixed issue which could result in negative XP being granted in some multiplayer matches
- Fixed crash that could occur while switching characters in some multiplayer menus
- Cursed chests in multiplayer no longer look different from un-cursed ones
- Fixed some missing information on end of match screens when servers are slow in Multiplayer.
- Fixed Players losing their ability to target when dying while recovering object in multiplayer
- Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
- Fixed issue with players being interrupted while interacting with objects in Multiplayer
- Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
- Improved appearance of ledge drop-downs in multiplayer.
- Fixed case which could cause keys to not drop in Multiplayer
- Fixed case in Multiplayer where players could attempt to use abilities while dead.