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Crusader Kings II

Also known as:
Crusader Kings 2; CK II; CK 2
Developer:
Paradox Entertainment
Publisher:
Paradox Interactive
Release date:
Off. Website:
Genre:
RPG [+]
System:
Language:
Your rating: None Average: 6.9 (40 votes)
 

Patch 2.5

Author: Administrator Date: 05.02.16 System:

Major:
- Marriages creates non-aggression pacts that can be renegotiated if the arranger of the marriage dies
- Alliances are explicitly formed and require an existing non-aggression pact
- Levies reinforce in friendly territory
- Units retreat several provinces in a "shattered" state
- Tweaks to many opinion modifiers to make it more difficult to keep good relations with your vassals
- During non-elective succession primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder
- Death sounds differ depending on age, gender and violency of reason for death
- new ambient sound for the tech view
- History is no longer executed if the player loads a savegame.
- Added a "continue button" to be able to load the latest savegame without going through the lobby.
- Fixed problem in combat casulties calculation that could result in overflow of the numbers giving you casulties of -2 millions
- Added Infamy system.
- Coalitions can be formed against high infamy realms
- When faction is destroyed while looking at the faction view it shouldn't crash anymore.

Minor:
- add_spouse effect can no longer marry the null character to someone
- Holy orders titles are no longer transfered to the liege if there are no valid heirs and the grandmaster holds higher titles
- Players without Horse Lords now properly gain moral authority from building temples
- Rivals can now be properly removed as intended in an event if they are below your status
- Patrician designated heirs cannot be incapable
- Raised monthly prestige value of marshal_highway_robbers modifier
- Mercenary captains can now improve themselves even if their creators have died
- Monks and eunuchs can no longer be assigned as designated heir
- Young province lords can no longer request Prima Noctae rights
- Muslims can no longer get the start of faqih event chain if they already have the trait
- Children no longer request hunting rights
- Children will no longer be visited by Hedge Knights
- Monks can no longer be Mercenary Captains
- Rulers can no longer send legates to themselves to complain
- Discovered murderers of close kin can now be executed without opinion penalty
- Seize trade post cb now gets ticking war score five times faster
- fixed bug in ai selection of seduction targets
- fixed OOS from seize_trade_post_plot
- Go to location tooltip now shows where the character is and what it's doing.
- Hostage tooltip for war declarations now list the hostage characters
- opinion modifiers can be set to decay linearly
- default laws can now be scripted using mtth triggers, picking the highest scoring
- inheritance of dwarfism more properly implemented
- Fixed bug where some emperors wouldn't get their monthly budget update on some months.
- Indians use the correct focus window
- Land battles now correctly play the land battle background sound.
- Nomad Clan members unable to hold a title no longer get negative clan sentiment for not having a job
- Fixed wasteland shown as water in government map modes map saving
- Fixed the Character Selection View for office not having tooltips
- Whole lotta fixes on major revolts
- Fired councilors cannot be hired again for two years
- Added Military information to province tooltips when an army is selected
- You can't declare war on someone your liege is at war with anymore.
- Fixed AI never using matrilinear marriage
- added the powerful vassal icon to the council positions tab
- added "has_position" trigger to check voting attitude of a character, or compare it to the voting attitude of another character
- added "in_coalition_against" trigger
- added "on law_vote_passed" and "on_law_vote_failed" events
- root scope is the title holder that had a law pass, and the token for the law
- from scope is the character who started the vote
- fromfrom scope is the title itself
- added "on_enforce_peace" on_action event, which triggers when the enforce peace is started, and "on_enforce_peace_start", which triggers when the peace enforcing actually starts
- root is the title enforcing the peace
- added "owns_mercenary_units" trigger. Returns true if the character in the ROOT scope owns mercenary units and false otherwise
- patricians no longer lose their holdings when the doge is killed via plot events
- fixed: when a merchant republic conquers the capital county of another one, the patricians from the defeated republic are no longer added to the winning republic
- Made "invite to court" generally easier
- Holy Orders of your own character's religion can no longer be made tributaries
- Allowed three CB's to be used on expelled holy orders
- Eunuchs can no longer use seduction focus
- Attempting to imprison your guru through an event will no longer imprison yourself
- An event to clear meaningless rivalry now shows the correct target
- Generated characters now gain education traits as intended
- Blind chancellors should no longer look inappropriately at your spouse
- Building 'Militia Training Grounds IV' should now display correct requirements
- 'Inform Liege' option is no longer available if dirt is discovered on your Liege
- Spy targets are now properly cleared upon death
- Speeded up some of the interface animations.
- Right-click on a province will now bring up the dynastic view for the owner of that province.
- Added console command "reloadloc" to reload localisation from ingame.
- Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.
- Fixed bug where the wrong number of days until a response for an interaction was expected.
- In MP, event windows now show how many days are left until an option automaticly are chosen. (if lesser than 30 days left)
- Being pregnant now gives a -2 personal combat skill modifier.
- Grandchildren of player characters now get the same bonus for inheriting Wolf's Blood as their children do.
- Made it a little easier for the AI to found the HRE (AI now ignores the pope relation requirement and is allowed to go into gold deficit on the coronation).
- Straightened-up decadent characters will now stay straight for at least ten years in most circumstances.
- Clan chiefs using the "Adopt Religion" decision now also convert close kin courtiers of same dynasty (unless they are zealous adults).
- The Become King ambition now provides more interesting opportunities for non-Pagan rulers.
- Lowered success reward for the Become King ambition to 500 prestige.
- Added new Acquire Title ambition for vassals to nag their liege about getting more land.
- "Soft" is now correctly treated as an adjective in insults.
- Increased the monthly prestige gain for minor titles.
- Kali Maaa! achievement should now be possible to attain again.
- The few Christian holy orders that went missing have now been found and will appear again.
- People will now remember the deeds of the Greatest Khan for a lifetime instead of forgetting about it after the end of the month.
- Added any_de_jure_vassal_title scope for triggers. This scope can be accessed from a landed title scope.
- Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs and num_religion_realm_provs now use value as their member variable.
Example usage:
num_culture_realm_provs = {
culture = danish
value = 12
}
- Highway robber band now also decrease tribal levy size.
- Your eunuch sons will no longer get the serving maids pregnant.
- The history command add_matrilineal_spouse now properly sets the marriage as matrilineal if the characters are alive at game start.
- Straightened up family members will now restrain themselves from becoming decadent again within 5-years.
- Assassins are no longer fooled by the bait-and-switch tactic for their intended assassination target.
- Some Celtish titles now properly start with Tanistry Succession law when they are scripted to start with it.
- Elective succession faction no longer requires Autonomous Vassals Crown Authority to be available for vassals.
- Interaction requirement tooltips are now more consistent.
- Merged the two republic mapmodes into an enhanced mapmode.
- Enhanced the Dynasty and the Government mapmodes.
- Tweaked morale and defence to make units more likely to flee before they die.
- Pursuing units will no longer get flanking bonuses and will properly get a new tactic instead of starting with the last one.
- Deaths in combat will now affect the morale of that subunit.
- Shift + Right-click on a province will now bring up the dynastic view for the top owner of that province.
- Alt + Right-click on a province will now bring up the diplomatic view for the owner of that province.
- Shift + Alt + Right-click on a province will now bring up the diplomatic view for the top owner of that province.
- Rebels units will now be wiped after being defeated once.
- Units will no longer retreat from a siege after a failed assault.
- Fixed bug where the unit player icon was only shown if the player was leadning a subunit, not if the player was leading a flank.
- Units killed in less than 8 days will now be wiped.
- Nomads will no longer be created when landing courtiers in nomad realms.
- Fixed bug where manually stopping an assault increased defender morale.
- Increased length of tyranny modifier.
- The AI is now capable of communicating and coordinating themselves and share the same data when doing decisions.
- AI now capable of properly recognize when to be on the defense or not.
- AI now only want to hand out titles to raiding adventurers if they are actually being raided by raiding adventurers.
- Increased nomad maintenance cost.
- Tweaked population/manpower defines, should start as strong as before but growth yields less result.
- Lowered amount of income from nomadic taxes.
- Increased base cost of prestige horde units.
- Nerfed amount of tech points from pillage.
- Added terrain block to altaic tactic.
- Tweaked swarm and harass tactics
- Added disorganised swarm and harass tactics that has lower bonuses.
- Prestige based CB's for nomads no longer give the attacker prestige.
- Added nomad humiliate CB that gives prestige and steals population.
- Gave back the Mongols their balls.
- Tweaked defense values based on the new changes to fix the casulties calculation change.
- Temujin now starts with some prestige.
- AI is more likely to do nomad invasion if he cans now.
- Mighty Mongol AI don't care that they are getting old anymore.
- Increased aggressiveness of Mongol AI with four.
- Fix that should stop the humans giving birth to horses.
- No longer blocks female horses from being on the council.
- Fixed bug where raiders got free ships.
- Fixed betrothal being canceled issue because the AI thought it was trying to marry someone else and not the one he was betrothed to.
- Can no longer customize your ruler when you have pressed ready in MP.
- Can now click on links again on Linux!
- Increased amount of prestige Temujin spanws with to 5000.
- The presence of the Genghis Khan from the Mongol Invasion event now make his subjects engage in a lot more skoodilypooping.
- Made the mongols focus on their destiny to rule the world and ignore alliances and helping co-religionists.

Modding:
- Added can_be_chancellor_trigger scripted trigger to check for job eligibility
- Added can_be_marshal_trigger scripted trigger to check for job eligibility
- Added can_be_treasurer_trigger scripted trigger to check for job eligibility
- Added can_be_spymaster_trigger scripted trigger to check for job eligibility
- Added can_be_spiritual_trigger scripted trigger to check for job eligibility
- Added ticking_war_score_multiplier to CB types that changes the speed of ticking war score
- among_most_powerful_vassals = x trigger which compares the characters powerbase with that of all other direct vassals to it's liege
- send gift opinon bonus is controlled by defines
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with flank commanders
- CB:s have a quick trigger for blocking tributaries and suzerains from using them
- long reign opinion modifier can be scripted from defines
- short reign opinion modifier can use decimals
- Possible to append or overwrite info in bookmarks from several files
- Now possible to mod the pick era interface
- Added ai_will_do to minor titles
- Added ai_will_do to religious titles
- Added any_character trigger scope
- Added any_province trigger scope
- Added any_landed_title trigger scope
- Added any_character effect scope
- Added any_province effect scope
- Added any_landed_title effect scope
- Added random_character effect scope
- Added random_province effect scope
- Added random_landed_title effect scope
- Fixed mismatch between character(s) on event button and event effect/tooltip
- Added friend filter to targeted decisions
- Added remove_guardian effect
- opinion_nephew and opinion_niece now works correctly
- Added support for dynamic script flags
- any_playable_ruler now includes major revolters
- Uncle opinion modifier now works correct
- Added opinion_mother_of_child and opinion_father_child
- Decisions no longer executed for characters that dies during the same tick
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer reinforce unless specifically set to
- Removed unnecessary error logging from global event targets
- Setting number of wards to a higher number in defines now works properly
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if used outside of character scope
- Fixed unknown triggers not being reported to the error log
- Title localization for custom government type now works
- Possible to construct buildings in forts
- Fixed initializing errors in scripted triggers/effects
- Bookmarks are now sorted in chronological order
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS.
- Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY.
- The trigger: can_hold_title, will now properly evaluate for landed characters.
- Added effect add_random_education_trait = yes/diplomacy/intrigue/martial/stewardship/learning/1/2/3/4.
- The give_minor_title effect now supports granting commander titles.
- Added set_job_action effect.
- Added can_grant_title trigger.
- Added triggers has_non_aggression_pact_with and any_non_aggression_pact_character.
- Added triggers relative_income and relative_income to liege.
- Fixed bug where relative_power_to_liege compared your double power.
- Added is_valid_romance_trigger, checking that both characters are adults, not incapable, either homosexual or of different sex and that they are of divine blood religions or not close kin.
- Added is_voter flag for titles.
- Added is_voter and any_voter triggers.
- You can now specify compositions for dynamic mercenaries using the create_title effect, with the army_template [= knights_hospitaler_composition] flag.
- Added any_voter and random_voter effects.
- MTTH can now be scripted with addititive modifiers, using "additive_modifier = { value = x }" instead of "modifier = { factor = x }". For clarity, "mult_modifier" is recommended to use instead of "modifier".
Additive modifiers are ALWAYS calculated before multiplicative modifiers.
- Added MTTH modifiers additive_opinion_modifier and additive_power_diff_modifier ("additive_opinion_modifier = { who = X factor = X [trigger] }"). These modifier will add the opinion of character "who" multiplied with "factor".
- Added triggers relative_power_including_allies_attacker and relative_power_including_allies_defender.
- Added triggers has_cb and reverse_has_cb.
- Added effect "add_alliance = { who = x months/years/days = x }."
- Fixed bug in war_score trigger where it required war and character to be set in same scope, now only need war.
- Added steal population effect.
- Added flag to traits to block someone from owning titles.
- Added define ALWAYS_GENERATE_NOMADS which will force generation of nomads even if you don't own the DLC, will still be unplayable however.

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