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Europa Universalis 4

Also known as:
Europa Universalis IV
Developer:
Paradox Interactive
Publisher:
Paradox Interactive
Release date:
13.08.2013
Off. Website:
www.europauniversalis4.com
Genre:
System:
Language:
Your rating: None Average: 6.1 (26 votes)
 

Patch 1.6.2

Author: Administrator Date: 25.08.15 System:
  • Restored AE Decay to intended levels.
  • Westernisation threshold is now 8 levels for all techgroups.
  • CTD Crashes when observing macrobuildinterface buildings and CountryIdeasView, while no country is selected.
  • Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
  • Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.
  • Overlords of colonies and Protectorates can no longer transfer trade power.
  • Fixed an issue where AI would start and abandon sieges due to faulty attach logic.
  • AI: Will now help its vassals and war allies fight rebels, if there are no higher priority targets.
  • Fixed a bug where you could not cancel transfer trade power relations unless you had Wealth of Nations.
  • Fixed a bug where the AI would appear to accept joining a war but then dishonor when called from declare war screen.
  • Fixed a bug where you would get AE for declaring war while at negative stability, even if you had a CB.
  • Fixed a bug where the AI would disband mercenaries to replace them with regular troops when there was no financial need to do so.
  • Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
  • Culture triggers should no longer cause a CTD from incorrect culture
  • Launcher no longer borderlss (and can therefor be moved)
  • Now disabled ingame load for ironman
  • 'Pacta Conventa' and 'The Royal Struggle' modifiers will now be properly removed when the Struggle for Royal Power ends.
  • Removed unused code from DirectorySettings - Made debug memory info in CEU4Application::LoadDatabases available to modders
  • Removed old DirectorySettings stuff from files
  • Removed a lot of old DirectorySettings crap from main.cpp and eu4application.cpp * Debugging broken mods
  • CalculateChecksum now uses same code as checksum builder
  • Removed GetModFromCommandLine from main.cpp - Removed GetDebugFromCommandLine from main.cpp - Added g_bDebug which is now set like any other command line argument
  • Culture triggers should no longer cause a CTD from incorrect culture
  • Fixed tooltipcrash in subjectview
  • Fixed bug with checksums calculated badly when mods where used
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