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Guns of Icarus Online

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www.gunsoficarus.com
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Your rating: None Average: 4.9 (14 votes)
 

Patch 1.4.5

Author: Administrator Date: 26.02.16 System:
New features / new content:
  • Player and voice channel hierarchy and color
  • Added 2v2 water hazard to novice map rotation
  • New skirmish match-end with crew stats and match summary
  • Notification for being autokicked
  • More video options:
    - Soft Particles (was part of Postprocess Effects, improves cloud/ground intersections when enabled)
    - Shader Quality (older GPUs may see a performance improvement if set to Limited or Low)
  • Captain target mark is now visible offscreen too
  • More information for Need Help button
  • Tutorial text improvements (overheated guns, gun info)
  • More tools for practice (showing projectile path, spawning targets in different distances, switching guns ingame)
  • Clan level 11~15 with new rewards
  • Added tooltip help for why the guns are locked for novice players
  • Added game mode rules in the lobby too
  • Added clarification for the way most active clan leaderboard works
  • Active helm skill icons shown on affected components
  • Recommended loadout would save just like other loadouts.
  • Notification when pilot leaves/comes back
  • Score panel is now available on the deploy screen too
  • New workshop items:
    - Decal: Oculosprocket (free)
    - Decal: The Bounty Hunters (free)
    - Decal: 1812 WarHawk
    - Male goggles: Green and Gold Aviators
    - Female hat: Dapper Dame's Veiled Hat

Changes:

  • Players are default switched to pilot when they’re in captain seat. Novice players can’t change class if they’re in captain seat.
  • Hats and outfits of the same type now stack in character customization inventory UI
  • Rematch map vote would at least have one CP map as option
  • Ship kills will stay longer in match news feed (at top left)
  • Steam client will be used for achievement notifications from now on
  • Different colors for un/completed achievements
  • Running water effect removed during rainstorms (due to performance, quality issues)
  • "AFK" changed to "Inactive"
  • Deployed mines for Mine Launcher is easier to read
  • Shorter component names in kill feed so there will be less messages cut off
  • In-game store will charge USD, Steam will handle currency convert
  • Spectators are not allowed to vote map
  • Clan chat is now visible in all chat tabs
  • Report window doesn’t disable chatbox
  • Match system changes
    - Novice are put into regular queues automatically after waiting for 85 seconds
    - Team balance logic fix
  • Changed the way character hair is rendered slightly (it gets shadows properly now, but lost some subtle soft edges)

Fixes:

  • Client connection times out less quickly under unstable networking conditions
  • Add smoke trail at hull break
  • Several achievement descriptions on Steam
  • Light sources on ships (lanterns etc) are now disabled by distance/settings rather than flickering weirdly
  • Flares (and other light sources) no longer stack brightness as crazily on clouds
  • Guns being fired by other players aren’t played
  • The carpets of the traveller theme have strange light smears
  • Hitmarkers are now shown as your own if you get off the gun after firing
  • Fixed display/music issue where buffing the hull was interpreted as damage+repair (triggering drums)
  • Start screen’s "Play" button not clickable in some aspect ratios
  • Friends should not join tutorials
  • Character loadout doesn't get updated if accepting recommended loadout while being on customization screen
  • Going “Inactive” no longer activates combat music

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