New features / new content:
- Player and voice channel hierarchy and color
- Added 2v2 water hazard to novice map rotation
- New skirmish match-end with crew stats and match summary
- Notification for being autokicked
- More video options:
- Soft Particles (was part of Postprocess Effects, improves cloud/ground intersections when enabled)
- Shader Quality (older GPUs may see a performance improvement if set to Limited or Low) - Captain target mark is now visible offscreen too
- More information for Need Help button
- Tutorial text improvements (overheated guns, gun info)
- More tools for practice (showing projectile path, spawning targets in different distances, switching guns ingame)
- Clan level 11~15 with new rewards
- Added tooltip help for why the guns are locked for novice players
- Added game mode rules in the lobby too
- Added clarification for the way most active clan leaderboard works
- Active helm skill icons shown on affected components
- Recommended loadout would save just like other loadouts.
- Notification when pilot leaves/comes back
- Score panel is now available on the deploy screen too
- New workshop items:
- Decal: Oculosprocket (free)
- Decal: The Bounty Hunters (free)
- Decal: 1812 WarHawk
- Male goggles: Green and Gold Aviators
- Female hat: Dapper Dame's Veiled Hat
Changes:
- Players are default switched to pilot when they’re in captain seat. Novice players can’t change class if they’re in captain seat.
- Hats and outfits of the same type now stack in character customization inventory UI
- Rematch map vote would at least have one CP map as option
- Ship kills will stay longer in match news feed (at top left)
- Steam client will be used for achievement notifications from now on
- Different colors for un/completed achievements
- Running water effect removed during rainstorms (due to performance, quality issues)
- "AFK" changed to "Inactive"
- Deployed mines for Mine Launcher is easier to read
- Shorter component names in kill feed so there will be less messages cut off
- In-game store will charge USD, Steam will handle currency convert
- Spectators are not allowed to vote map
- Clan chat is now visible in all chat tabs
- Report window doesn’t disable chatbox
- Match system changes
- Novice are put into regular queues automatically after waiting for 85 seconds
- Team balance logic fix - Changed the way character hair is rendered slightly (it gets shadows properly now, but lost some subtle soft edges)
Fixes:
- Client connection times out less quickly under unstable networking conditions
- Add smoke trail at hull break
- Several achievement descriptions on Steam
- Light sources on ships (lanterns etc) are now disabled by distance/settings rather than flickering weirdly
- Flares (and other light sources) no longer stack brightness as crazily on clouds
- Guns being fired by other players aren’t played
- The carpets of the traveller theme have strange light smears
- Hitmarkers are now shown as your own if you get off the gun after firing
- Fixed display/music issue where buffing the hull was interpreted as damage+repair (triggering drums)
- Start screen’s "Play" button not clickable in some aspect ratios
- Friends should not join tutorials
- Character loadout doesn't get updated if accepting recommended loadout while being on customization screen
- Going “Inactive” no longer activates combat music