Major Fixes
Multiplayer
- When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.
- Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
Equal car performance online
- Fixed a couple of issues related to car wheel positions which were making some cars quicker than others when equal performance was in use.
Artificial Intelligence
- AI no longer pit immediately after a safety car
Mid Session Save
- Fixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.
- Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.
- Also fixed instances of incorrect track initialisation and race logic. AI cars will also no longer pit to change tyres when re-loading from a Mid Session Save.
Factual Accuracy
- Updated the Tyre compound choice for Korea, Japan & India, USA and Brazil to reflect the 2013 season.
Audio
- Changes to audio mix volumes while on track.
- Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
- Updated collision audio, and fixed some cases of audio drop out.
Minor Fixes
- Added functionality to view gamer card / profile on results screens.
- The race director will now be available in co-op if the one player retires from the season in qualification or practice.
- Fixed a network issue where AI would not receive penalties correctly at the end of a race.
- Fixed an occasion where AI cars could exit their box into the pit lane too fast.
- Turning collisions off will now also disable the safety car.
- Changed the car lighting on Yas Marina during the night.
- Fixed a crash relating to a vote to end a session with players that have joined in progress.
- Multiplayer ghosting issues fixed.
- McLaren Cockpit view texture update.
- Updated collision boxes on the Williams FW14B & the Ferrari F92A.
- Resolved an issue in Split Screen where the player ones camera could slightly flicker.
- Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
- Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
- Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
- AI braking distances have been improved into turn 1 at Malaysia
- Corrected Professional and Expert AI difficulty levels on Sakhir (Bahrain) & Monza. (They were the wrong way around so Professional was Expert and vice versa).
- Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.
- Fixed some instances where the player could corner cut on certain corners on Monza and Singapore.
- Lowered the Silverstone pit lane speed limit.
- Added a DRS Bleep sound to inform the player via audio that the DRS is available.