Loading ...

Fallen Enchantress: Legendary Heroes

Also known as:
Developer:
Stardock
Publisher:
Stardock
Release date:
22.05.2013
Off. Website:
www.elementalgame.com
Genre:
Strategy
System:
Language:
Your rating: None Average: 1 (1 vote)
 

Patch 1.2

Author: Administrator Date: 25.08.15 System:

Fixes

 

Removed Influence from the city levelup window

Fixed the missing cloth map icon for the shadow rift

Fixed an issue that caused ranged attacks to strike all enemies in auto resolve

Fixed an issue that causes Sovereign's with the Tactician sovereign trait to start midway into the Commander tree


Balance

 

Increased Adventurers Boon trait from +8 hp to +10

Ironeer Ale increases hp by 2 instead of 1

Reduced Bless City spell casting cost from 500 to 250 and the effect from -30 unrest to -25

Reduced Curse City spell casting cost from 500 to 250 and the effect from +30 unrest to +25

Increased Propaganda spell from +1 gildar per essence to +2

Increased the attack and fire damage form the Staff of the Furnace

Caster’s Staff has a minor ranged lightning attack

Haunter’s Staff has a minor ranged poison attack

Switched the default tax rate to Normal

Adjusted the tax rates to give more variance between the levels

Switched Shattered Statue to give a random item instead of one of 5 preset items (so there is more variety)

Reduced Escape scrolls form Uncommon to Common

Moved Rush from Civics to Administration

Arcane Mastery now requires Enchantment

Glyph Stones requires Arcane Mastery instead of Enchantment

Mounted Warfare requires Drills instead of Training

Rebalanced tech costs according to the above

Reduced Foundry's to +3 Metal per Season instead of +4

Reduced the Iron Works to +6 Metal per Season instead of +8


AI

Fixed AI bug where one of the AI personalities could, in some cases, rush buy a unit without having the necessary resources (metal)

Improved granular difficulty increases between challenging difficulty and insane. Rather than rely on a money cheat, the higher difficulty units get some additional unit perks that make them more interesting.

Made all the AI personalities somewhat better at taking out targets of opportunity (like outposts)

Made AI sovereign more concerned about clearing out monster lairs near its home base early game.

Fixed a bug that could cause certain AI personalities ("unstable" and "paranoid") to cease building city improvements

Aggressive and Warmonger AI personalities more aggressive about destroying enemy improvements

Some AI personalities will more aggressive target quests

Fixed bug that kept AI from choosing the infinite projects (wealth, growth, etc.) if they had just trained a unit.

Improved AI's choosing of city specialities based on player strategy input (thanks forum and YouTube posters!)

AI players will tend to do most of their unit building in fortress-cities when possible

AI smarter about what types of units it builds based on its current economic/military conditions

AI cab do sneak attacks, especially imperial factions if it is in its best interest

Unstable AI personality will still do a sneak attacks (even if it's suicide) and they just don't like you.

Paranoid AI personality will overstate their military strength (i.e. lie to itself)

AI is more likely to surrender if the military situation is hopeless (you can disable AI surrendering in the game setup)

AI smarter about using health items in tactical battles

Fixed infrequent game hang bug

Tweaked the way power ratings are calculated such that it more accurately takes into account the player's *potential* military power as well as its current military strength.

Fixed path finding bug that would cause the AI players to sometimes get stuck.

AI is less inclined to settle on crappy food terrain

Difficulty sovereign HP modifier now affects champions

Reduced the HP bonus that harder difficulty AI players get

Hard and Expert AI players no longer receive an HP bonus to their trained units

Ridiculous AI players have a reduced HP bonus to their trained units

Monster behavior overhaulted (won't just walk away from lairs, won't attack player cities from wild lands, just lots and lots of goodness here)

No votes yet