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Galactic Civilizations III

Also known as:
Galactic Civilizations 3 [+]
Developer:
Stardock
Publisher:
Stardock
Release date:
14.05.2015
Off. Website:
www.galciv3.com
Genre:
Strategy
System:
Language:
Your rating: None Average: 7.4 (20 votes)
 

Patch 1.82

Author: Administrator Date: 26.08.16 System:
  • Increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will be now be more stable.

  • Removed a previous change to the autosave system from 1.81 that was causing crashes and corrupting save games in multiplayer.

  • Stray particle effects from battles were traveling across the galaxy before timing out.  This appeared to be a stuck turn.  This should no longer happen.

  • Adjusted AI evaluation of the "Open Borders" and "Non-Aggression Pact" treaties such that these treaties are free for alliance members.  

  • The "ignore defense" ability (from tech such as "Shield Punch") were not properly applying their damage. This has been fixed.  

  • Gave Pirate faction traits user-friendly names since they are showing up in some campaign diplomacy reports.

  • Ships with "One-Per-Player" components are no longer tradable.  This prevents an exploit that allowed players to get around the "One-Per-Player" restriction.  These ships are disabled on the trade screen and include a tooltip explaining that they cannot be traded.

  • The shipyard button "continue making this design until further notice" wasn't checking prereqs when deciding if it should be enabled for a build queue entry.

  • Notifications no longer interfere with game inputs on the left side of the screen.

  • Notifications are now refreshed only at the start of the game and start of a new turn.  This prevents creates gaps in the list in the mid-turn.

  • When adding a ship to the build queue, the list will automatically scroll to the bottom.

  • Clicking on shipyards in the Shipyard List now centers the camera on it and select it.

  • Fixed staked ship bar scaling issues for normal and medium UI

  • Renamed generic tech tree to "Generic Tech Tree".  It was mislabeled as "Terran Tech Tree".

  • Unowned asteroid fields now say "nearest owned planet" rather than "assigned planet" in their tooltip and selection context.

  • Fixed a crash caused by alerts that have no tooltip.

  • Added tooltip to Ship Level entry when viewing single ships on the Fleet Details Window.

  • Fixed a bug where the Invite Friends dialog would do nothing if the Steam Overlay was disabled. The button is now disabled with a tooltip explaining why.

  • Fixed bug where a player who dies in a mp game but stays around to watch the other players play would send an invalid match report.

  • Mercenaries:

    • Added warning if building a starbase upgrade will consume a constructor with mercenary components on it.

    • Building a starbase using the Mercenary ship "The Crux" now provides the correct influence bonus.

  • DLC

    • Rise of the Terrans: Updated United Terrans to use a "classic" ship style that better represents ships of that galactic era.  

    • Rise of the Terrans: Added United Terrans ship style.

    • Rise of the Terrans: Added over twenty "classic" ship parts.

    • Rise of the Terrans: Fixed assorted typos.

    • Rise of the Terrans: fixed bad Xendar homeworld name in diplomatic report screen.

    • Lost Treasures: Fixed a misleading bonus description with the Atomic Polarizer event.

    • Lost Treasures: Fix incorrect description on the Elemental Extractor Lost Treasure event.

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