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Hegemony Rome: The Rise of Caesar

Also known as:
Developer:
Longbow Games
Publisher:
Kasedo Games
Release date:
15.05.2014
Off. Website:
Genre:
Indie
System:
Language:
Your rating: None Average: 10 (1 vote)
 

Patch 2.2.2

Author: Administrator Date: 25.08.15 System:

Mercenaries

  • Reduced mercenary slots from 6 to 4
  • Increased mercenary respawn time to 160 days from 90
  • Number of mercenary slots and mercenary respawn time are now accessible to mods
  • Number of mercenaries available to hire is now shown in the city tooltip

Ships

  • Various improvements to ship group movement
  • Adjustments to ship attack and defense stats
  • Ships now only repair when in a port with a shipyard
  • Improved ship movement when targetting moving enemies

Grouping and Movement Controls

  • Groups can now be selected using the white group box
  • New group preview when you drag out a movement command with multiple brigades selected
  • Dragging multiple ungrouped units will now keep them in their relative positions
  • Drag select now works on formation outlines
  • Fixed problems displaying formation outlines for offscreen units
  • Improved stance changes for grouped units
  • Fixed some pathfinding problems getting groups to cross bridges
  • Optimized how units change direction to reduce collisions
  • Fixed problems with group formation sizes when units are still recruiting
  • Fixed group movement problem when one unit's position was blocked

Misc Improvements

  • Camera now supports zooming with the mouse while panning with the keyboard
  • Units will now surrender when they come into range of missile units
  • Capture/Execute commands can now be issued to a unit that is still routing
  • Improved merge & replace mod techniques for units and brigades
  • Added script commands to set game speed: setgamespeed(speedmult) and getgamespeed()
  • Adjusted selection style to make it easier to move units around resource buildings
  • Optimizations to asset loading to reduce framerate stutters

Bug Fixes

  • Fixed dialog window size on extra wide screen displays (triple monitors)
  • Fixed crash related to AI combat Goal
  • Improved display of attribute bonuses that are less than 1
  • Fixed bug calculating gold production from mines with workers
  • Fixed display of food consumption for fort and city stances
  • Fixed bug that prevented capturing forts after an interrupted dismantle command
  • Fixed problem with Naked Skirmisher shield texture
  • Fixed problems with text formatting in Italian
  • Removed recruitment requirements that interfered with some campaign units
  • Fixed problems scavenging with linked groups
  • Fixed bug that caused grass to change when the camera moved
  • Fixed problems with requirements for Non-Roman Standard Bearer officer
  • Fixed fog of war on farm crops
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    • Date: 03.11.2017

      :)