Mercenaries
- Reduced mercenary slots from 6 to 4
- Increased mercenary respawn time to 160 days from 90
- Number of mercenary slots and mercenary respawn time are now accessible to mods
- Number of mercenaries available to hire is now shown in the city tooltip
Ships
- Various improvements to ship group movement
- Adjustments to ship attack and defense stats
- Ships now only repair when in a port with a shipyard
- Improved ship movement when targetting moving enemies
Grouping and Movement Controls
- Groups can now be selected using the white group box
- New group preview when you drag out a movement command with multiple brigades selected
- Dragging multiple ungrouped units will now keep them in their relative positions
- Drag select now works on formation outlines
- Fixed problems displaying formation outlines for offscreen units
- Improved stance changes for grouped units
- Fixed some pathfinding problems getting groups to cross bridges
- Optimized how units change direction to reduce collisions
- Fixed problems with group formation sizes when units are still recruiting
- Fixed group movement problem when one unit's position was blocked
Misc Improvements
- Camera now supports zooming with the mouse while panning with the keyboard
- Units will now surrender when they come into range of missile units
- Capture/Execute commands can now be issued to a unit that is still routing
- Improved merge & replace mod techniques for units and brigades
- Added script commands to set game speed: setgamespeed(speedmult) and getgamespeed()
- Adjusted selection style to make it easier to move units around resource buildings
- Optimizations to asset loading to reduce framerate stutters
Bug Fixes
- Fixed dialog window size on extra wide screen displays (triple monitors)
- Fixed crash related to AI combat Goal
- Improved display of attribute bonuses that are less than 1
- Fixed bug calculating gold production from mines with workers
- Fixed display of food consumption for fort and city stances
- Fixed bug that prevented capturing forts after an interrupted dismantle command
- Fixed problem with Naked Skirmisher shield texture
- Fixed problems with text formatting in Italian
- Removed recruitment requirements that interfered with some campaign units
- Fixed problems scavenging with linked groups
- Fixed bug that caused grass to change when the camera moved
- Fixed problems with requirements for Non-Roman Standard Bearer officer
- Fixed fog of war on farm crops
:)