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Civil War Battles: Campaign Gettysburg

Also known as:
American Civil War: Campaign Gettysburg
Developer:
John Tiller
Publisher:
HPS Simulations
Release date:
Off. Website:
Genre:
Strategy
System:
Language:
Your rating: None Average: 9 (1 vote)
 

patch 1.04

Author: Administrator Date: 25.08.15 System:
- Updated and modified the PDTs to include:
    	* Update to Version 5.
	* Addd rows for bridges and night movement.
	* Modified movement penalty to permit artillery to move 1 hex in rough
	  terrain.
	* Made several modifications to the terrain flags.
	* Modified corps and army command radii to conform with other games in
	  series.
    - Minor changes to Scenario 007.
    - Major changes to Scenario 1.1 - release times and arrival times.
    - Major changes to Scenario 1. - release times and arrival times.
    - AI firing is now by stack instead of by unit.
    - Activate AI when under Manual control now only activates AI Firing and
      not AI Movement.
    - Added new Ammo Artillery by Cannon optional rule.
    - Added ability to specify alternative arrival hexes for a reinforcement.
    - Added Alternate Melee Resolution rule which separates melees into
      separate phase.
    - Added fix for Uncrewed or Spiked artillery spotting enemy units.
    - Added toolbar button for Command Range.
    - Added new Proportional Opportunity Fire Optional Rule that causes
      Opportunity Fire generated by firing units to be more proportional to
      the total strength of the units firing.
    - Added new Parameter Data value that controls when artillery crews are
      killed.
    - Added new Alternate Fixed Unit release Optional Rule that releases Fixed
      units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
      unit.
    - Fix for some screensavers causing game to go blank.
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