1.029
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- now handle dropping fragments of connect, connect response, and first server data much better
- now save fragments instead of dropping out of order fragments
- increased receive and send udp buffers from default to 100,000
- increased max fragment start offset from 16 to 24 bits
- no longer send client data before getting first server data
- now limit first few frames data rate from server a little less (5000 instead of 2000)
- now should handle packets that end exactly on the fragments size boundary better
- added n_printMessageNames for debugging network stuff
- changed PROTOCOL_VERSION to 28
1.028
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- fixed an infinite loop in some projectile skill stuff (Arkblade)
- optimized local networking stuff some (5-33% speed up in tests)
- changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
- fixed a memory leak in Database::createDatabaseEntry
- fixed a memory leak (small, continual) in ClientData::updateEntitiesToDelete
- fixed a memory leak (small, continual) in Item::build
- fixed hunter killed dialog
- added ui_eventTextAlpha so that event text can be made more translucent (only available from console)
- added Greenlight button for Drox
- updated Inno installer (will hopefully fix some minor Win7 annoyances)
1.027
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- fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
- capped max sounds to 64 on Macs
- changed bindTexture to not change anything if already bound to that texture (DC)
- now save monster rarity better (Bluddy)
- fixed strongest monster defeated not working well after level 10 or so (Robrob)
- fixed a collision issue in town7 (spacehog)
- now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
- boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
- game will now save while paused, but only once per pause (Manumitted)
- ported status effect MustHavePower stuff back from Drox (Bluddy)
- water will now turn to ice if hit by cold damage (Bluddy)
- monsters that can't move are no longer affected by morale (Valgor)
- can no longer donate to dead npcs (Caal)
- monster heal, self fear, and ego weapons with friends are now marked as cursed (Manumitted)
- should no longer banish people that are dead or already banished (DeathKnight1728)
- added Demon War demons to ego weapon modifier that deals extra damage to demons (Valgor)
- changed mana magic modifier from "of Force" to "of Excess" to fix a name duplicate (Manumitted)
- changed "of Illuminati" to "of the Illuminati" (Manumitted)
- renamed unique plate mail shoulder from Frostbite to Frost to fix a duplicate name (Manumitted)
- changed vitality magic modifier from "of Stamina" to "of Endurance" to fix a duplicate name (Manumitted)
1.026
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- achievements are now permanent, immediate, and tell you when you have achieved them (DemonWar)