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Distant Worlds - Shadows

Also known as:
Developer:
Code Force
Publisher:
Matrix Games
Release date:
23.05.2013
Off. Website:
Genre:
Strategy
System:
Language:
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Patch 1.9.0.11

Author: Administrator Date: 25.08.15 System:

Change History:
This build has the following changes from version 1.9.0.10:

CRASH FIXES
- fixed rare crash when selecting space creatures

BUG FIXES
- fixed pirate attack missions not completing due to message "Mission has been canceled because it has been captured by someone else"
- fixed bug where exploration ships sometimes get stuck at planet
- fixed rare bug where captured ships would sometimes not be scrapped or disassembled when empire policy specified that they should be
- fixed bug where "Most Time At War" race victory condition was sometimes not completing
- fixed bug where Defensive Bases were not being designed beyond current maximum base construction size, even though typically built at a colony (no construction size limits)
- ensured that Defensive Base designs always correctly show in design list in Designs screen when filter is set to "Show Latest Buildable Designs" or "Show Buildable Non-Obsolete Designs"
- no longer incorrectly cancel transport missions when cargo pick-up point is destroyed but freighter has already loaded cargo
- now properly preserve Engagement Stance settings for manually controlled ships when start a new game

CHARACTERS, RACES AND MODDING
- implemented missing Character skills: SmugglingIncome, SmugglingEvasion, BoardingAssault
- fixed bug where Colony Ground Report screen would have blank planetary background if a custom theme did not include a set of PlanetMap images. Now properly fallback to default images if theme does not contain any
- new settings now avilable to add to race files: CharacterRandomAppearanceChancePirateLeader, CharacterRandomAppearanceChanceShipCaptain, CharacterStartingTraitPirateLeader, CharacterStartingTraitShipCaptain
- fixed problem with custom characters where startup characters would sometimes not appear because they were being assigned to pirate factions of the same race
- pirate troops now properly use correct image of their race

GAME BALANCE
- further increased defensive troop levels at non-player homeworlds, especially on higher difficulty levels
- updated Planet Destroyer design to make slightly stronger
- Creative Reengineering race event (Ugnari) now only occurs for research projects less than 60% complete

USER INTERFACE
- added construction resource shortage icon to colony and base lists in Empire Navigation Tool
- changed color of "Local Defense Tactics" message to green in Selection Panel (when fleet with relevant Admiral selected)

OTHER
- improved game performance, especially in late-game with large empires
- now periodically check for and nationalize any unowned cargo at bases/colonies from defeated empires

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