1.000
-----
- removed beta word on main menu
- removed beta menu on exit
0.933
-----
- now auto detect a better starting resolution (Windows only for now)
- tornado suicide damage now diminished over distance (random_rolle/Steve)
- increased starting credits for a level 1 race by 50%
- changed PROTOCOL_VERSION to 11
- fixed trading contact, tech, or planet data not improving relations (Steve/Evan/DrIstvaan)
- fixed problems canceling waiting for server
- updated manual
- increased Drive Disruption speed debuff by 40% (random_rolle)
- increased resistance components resistance levels by 33% (random_rolle/Anskier)
- decreased Tachyon Storm, Radiation Storm, Nanomite Cloud, and Black Hole chances to be in line with other storms
- decreased starting damage of tornado suicide attack
- now ballistics lead the target a bit
- decreased player ballistic speed from 600.0 to 400.0
- increased ballistic range from 400.0 to 500.0
- Offensive Dampening Field status effect duration now increased by 2 seconds each level (Evan)
- moved engineering highlight text to a better place (Steve)
- fixed some component text overlap issues (Steve)
- fixed component highlight text not showing when you can't equip the component yet (ScrObot/Steve)
- increased Doomsday spawn chance by 33% (Evan)
- can now negotiate a peace treaty during a ceasefire (Evan)
- made buy/sell part of needed component quest text standout a little more (Eduardo X)
- added some more color to help topics (Steve)
- added a help tip to confirm turn off help menu
- now show if overloaded in player menu
- fixed the tesla leech status effect icon (Evan)
- fixed Military Win spelling (Roswitha)
- fixed a couple typos in help topics
- added beta tester names to credits
0.932
-----
- player can now pay for a temporary ceasefire with races that are at war with the Drox Operatives
- fixed some potential crashes when client fails to connect to a server
- missile defense now fires automatically
- made ballistics straight, increased the touch distance a little, and increased the damage by 50%
- tractor beams now disable movement for a second on victim and will auto target (Bluddy)
- repulsor beams now disable movement for a second on victim and will auto target (Bluddy)
- fixed Pulsar Generator and other radiation damage not damaging planets and devices (Evan)
- races can no longer seize negative credits (Evan)
- anti-missile missiles no longer start facing the direction the parent ship is facing (Sedlex)
- no longer get yelled at when killing bounty hunters (Roswitha)
- crew comparison no longer compares to crew in slots the new crew can't go into (Evan)
- made player level guaranteed data across network
- no longer get repair sound if enemies are nearby (Crisses)
- renegade type quests now mention system in announcement (Crisses)
- now if allocating a crew point raises the structure of your ship, it is not "damaged" (Crisses)
- fixed status effect on EM missile and geomagneticStorm (Evan)
- fixed some quests showing up on solve quest screen when they shouldn't (Steve)
- fixed hitting end in console and scroll bar going too far
0.931
-----
- emp damage now degrades over distance (area effect versions)
- fixed critical hit on Impact analysis components not working correctly (Sedlex)
- killing a bounty hunter is now worth 2 fear points (alstein)
- races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet time estimate much more reliable)
- fixed quest monsters getting put into dimensional pockets (Roswitha)
- now when the planet's population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
- random sector size will no longer choose a huge sector
- added corruption per planet
- now some technology might be found when a player destroys a race (longshot)
- made it so quest only monsters no longer try to add to the shipyard (Sedlex)
- fixed female versions of Talons not getting counted correctly in the shipyard
- now switching race on trade screen clears the trade
- can now complete propaganda and sabotage quests without taking them (sbach2o)
- no longer get energy per hit on damage over time
- no longer try to play powerburn.wav sound (Valgor)
- fixed a reference to fireQuiet.snd (Valgor)
- fixed getting teleported twice sometimes when entering a Teleporter Den (Roswitha)
- status bars now shift a little to compensate for zoom level (ShaggyMoose)
- no longer reset alpha on things that go out of view from zooming when paused (Valgor)
- fixed not being able to see other players race specific components
- fixed sorting issue with mineable asteroids
- can now click on a power ranking bar to talk to that race (ScrObot)
- in windowed mode, now save last window position for next time (Windows only for now) (Mivo)
- can no longer select hardcore and semi-hardcore (ScrObot)
- changed Your Ship to Your Position on opening screen
- black box now has a graphic instead of a colored blip on minimap and system maps
- localized Journal correctly
- added achievements button to in game menu (ScrObot)
- fixed a stealth/turning off thrusters sound issue (Shadowy Figure/Crisses)
- decreased energy gain on hit efficiency a little (0.5 to 0.4)
- extended rescue SafeRange from 250.0 to 350.0 (ScrObot)
- changed decline button to remove when the quest has failed (Mivo)
- npcs move a lot more now
- added a description to passive weapon boosts to specify which weapons they improve (Crisses)
- added a description to a couple of the EM weapons (Crisses)
- changed population prints from an absolute number to a percent (ShaggyMoouse)
- added a highlight description to tweaked find (demoss)
- improved fear/legend part of game objective help topic (Roswitha)
- added a comma to "Components in Space" help topic (Roswitha)
- fixed Inertial Attenuator spelling (Sedlex)
- made option capitalization more consistent (Valgor)
- made option names more consistent (Valgor)
- rearranged options slightly (Valgor)
- now special Drox commands are announced at beginning of the game (ScrObot/Evan)
- reworded a bunch of the lost text (Steve/Roswitha)
- now mention system name in bounty quest (Crisses)
- fixed hunter destroyed message (Roswitha)
- fixed Trypanos Spies (plural issue) (Roswitha)
- fixed spacing in Utopian recruit quest text (Roswitha)
- now get green * next to this planet needs this component text if you are in the right system (Crisses)
0.930
-----
- fixed technology sometimes getting stuck in trade list (Valgor)
- added punctuation to Hive Gift Accepted text (Valgor)
- reworded boss quest text slightly (Roswitha)
- fixed insectoid spelling (Roswitha)
- fixed Genetically Engineered Citizens typo (Roswitha)
- fixed receive typo (Roswitha)
- fixed enemies to kill progress text (Valgor)
- fixed tech and doomsday weapons getting identified when try to pick them up with full cargo (Valgor)
- added a life to ballistics (this should fix the slowdown issue)
0.929
-----
- improved the next/prev race buttons a little
- made exit buttons on race relations and technology pages more consistent
- increased damage of EM Burst and Lightning Cannon (Sedlex)
- changed botnet benefit from +attack to *direct hit (Sedlex)
- increased power load for Dynamic Frequency Generators by 50%
- increased computer active boosts by about 50% (Sedlex)
- fixed a rounding issue that sometimes results in a crew level up with not stat raised (Cheet4h/Crisses)
- fixed a couple spacing problems in general tips dialog (ScrObot)
- changed XP capitalization (ScrObot)
- slight change to Asexual description (ScrObot)
- fixed spelling error in advanced cargo topic (ScrObot)
- improved boss quest text a little (ScrObot)
- added a comma to ClearLevel text (ScrObot)
- changed ignored to refused in blackmail text (ScrObot)
- fixed plural issue in ArtifactOfDoom text (ScrObot)
- fixed plural issue in BuildingFleet text (ScrObot/incognoscente)
- reworded WarMonger quest text a little (ScrObot)
- fixed punctuation issue in ExperimentGoneWrong text (ScrObot)
- slight wording change in GeneticEngineering (ScrObot)
- reworded CivilWar thanks text slightly (ScrObot)
- reworded Coup text a little (ScrObot)
- reworded Genetically Engineered Apes (ScrObot)
- fixed a Gamma Ray Burst typo (ScrObot)
- fixed OzoneDepletion typo (ScrObot)
- fixed a MutantAnts crop failure typo (ScrObot)
- reworded MagneticFieldShifting quest text some (ScrObot)
- reworded MegaFlood quest text slightly (ScrObot)
- fixed a Nuclear Winter quest text issue (ScrObot)
- fixed a typo in SuperTornado text (ScrObot)
- fixed layman's terms spelling (ScrObot)
- fixed MutantAnts thanks text (ScrObot)
- fixed existence spelling (ScrObot)
- reworded Barbarian text a little (ScrObot)
- reworded GeomagneticStorm text a little (ScrObot)
- fixed general public spelling (ScrObot)
- reworded ComputerVirusPeople text some (ScrObot)
- fixed some punctuation in terraforming quests (ScrObot)
- fixed some other minor quest typos (ScrObot)
- fixed QuestTextNeededItemAsexualRebels not formatted correctly (ScrObot)
- fixed QuestTextNeededItemTelepathsRebels not formatted correctly (ScrObot)
- highlighting starlanes/wormholes on system map tells you quests in that system
- highlighting starlanes/wormholes tells you quests in that system
- fixed a fleet typo (incognoscente)
- fixed a punctuation issue in Won Game help topic (incognoscente)
- fixed punctuation of one of the Fringe dialog lines (incognoscente)
- fixed the punctuation of a few comma splices in quest text (incognoscente)
- fixed some spelling issues with ECM Spot Jammer (Roswitha)
- changed fighters per bay: fighters (3), bombers (1), raiders (4), and drones (2)
- changed structure/damage to make all fighters about as powerful as they were per bay
- increased bomber damage to compensate better for slower missile time
- added some new fighter, bomber, and raider bays to fill in some level gaps
- changed PROTOCOL_VERSION to 10
- kill race ships progress text is now smarter about plurals (incognoscente)
- moving installed components to another installed slot no longer requires re-installation time (Crisses)
- now starlane/wormhole locations match direction to system better
- mouse scroll no longer affects game when in a full screen menu (incognoscente)
- now dropped identified components show that they have been identified (Crisses/aReclusiveMind)
- now stop all sounds when show loading screen
- no longer get money sound if selling or buying fails for some reason (incognoscente/Crisses)
- fixed getting ship components in anomaly message but none spawning (incognoscente/Crisses)
- fixed ambush/rescue quest (incognoscente)
- fixed renagades not spawning sometimes
- fixed renegades spawning in wrong position if in first system
- fixed rescue turn smuggler/pirate ship names changing (incognoscente)
- fixed some cargo bay blinking issues (incognoscente)
- Drox Operatives hotkey works on win and lose screens now
- added achievement unlocked sound
- added Bounty Hunters (they hunt Drox Operatives)
- fixed ancient monster/weapon quests
- rumored position text now tells you system name
- decresed missile defense reuse time from 1.5 to 0.5 (Sedlex)
- now won condition blinks on win progress screen (Steve)
- added win type to win screens
- now lose condition blinks on lose progress screen (Steve)
- added loss type to lose screen
- now lose timer highlight text is lose condition specific (Crisses)
- made power load a little more obvious on equipment screen
- toned down purple anomaly effects a little
- now show X on race specific components that you can't equip (Crisses)
- armor now takes twice as long to install
- Talon, Legion, and Overlord no longer give clear system quests since they don't have general monster problems (Crisses)
- Dryads will no longer give chemical, biological, nuclear weapon quests (Crisses)
- fixed all of help topic ?s not highlighting correctly sometimes
- can no longer install unidentified components (Crisses)
- added text to pet stance to clarify difference between aggressive/defensive (Crisses)
- typing in chat or the console no longer turns your ship (Crisses)
- crew can now have bonuses other than crew points (Lyranaar)
- centered stats on character menus
- rewrote one of the win texts (Roswitha)
- fixed some issues with picking up components near planets (Wanderer/dtolman/Sendrien)
- improved planet explosion
- fixed 2 "Trying to reference a userVar" warnings (Valgor)
- fixed boss quests not spawning correctly
- rewrote sound volume text slightly to make music volume more clear (Crisses)
- only show selected arrows on main quest screen when a valid quest is selected (Steve/ScrObot)
- now show a timer on main game screen if you have a quest with a timer (Jinsai)
- ballistic shots from monsters are now straight instead of heat seeking (void)
- made when hit/on hit components more clear which is which (Crisses)
- now show the number of ships a race has when highlighting their icon
- fixed renegade disappeared text (Roswitha)
- reworded a Utopian Demand Rejected text (incognoscente)
0.928
-----
- moved focus on opening screen to right on focus planet
- fixed closing tiny stash bags (ScrObot)
- changed to a bigger explosion for anti-matter fields (Steve)
- comets now have a new explosion (Steve)
- fixed another way can get blank quests (Steve)
- changed Food Grow Rate to Food Harvest Rate (Valgor)
- changed Food Needed Rate to Food Consumption Rate (Valgor)
- changed Worth to Planet Worth
- fixed Ship Build Time Estimate capitalization (Valgor)
- now show more accurate max relation number when highlighting race icons (Katrin)
- fixed thanks and killed text for AntiNeutronium quest (Sedlex)
- fixed EM Shockwave status effect (Sedlex)
- fixed spacing in Super Tornadoes to Recession (Roswitha)
- no longer show in escape pod warning (no longer relavent) (Sedlex)
- now show xp gain on legend win highlight text
- bomb damage now degrades over distance from explosion
- mine damage now degrades over distance from explosion (not as much as bombs though)
- decreased deadly aim critical hit boost from 0.25 to 0.15
- now color code monster names correctly on planet attack messages (Roswitha/incognoscente)
- fixed not showing unlocked challenges correctly (ScrObot)
- added some circumstances text to max speed (ScrObot)
- added reset to defaults button on message options screen (ScrObot)
- added prev/next race buttons to many of the race screens (alstein)
0.927
-----
- increased points needed for fear win by 50%
- now escape pods have a base structure of 1 to prevent a rare crash (Sedlex)
- fixed not being able to repair with chests nearby
- fixed unstable black holes causing wars :) (Sedlex)
- fixed a potential crash in Skill::buildEnemyList
- improved selected notch on lists
0.926
-----
- fixed opening screen bleeding into choose ship, new ship, and choose sector screens
- changed normal sector size to medium (not the default anymore so not really normal) (Steve)
- sped up respawn if system has a player and a quest that the player has
- increased chances of spawning monsters involved in quests
- added 13 types of mine fields (Bluddy)
- changed PROTOCOL_VERSION to 9
- doubled asteroid field chances
- create ships screen now clears name when shown (incognoscente)
- now will lose target lock on purpose if target goes out of range (option to keep old way though) (Steve/Cheet4h/keith.lamothe)
- now get closest enemy to cursor method won't lock on if out of range (snow)
- weapon control components now speed up bombs, em, freezer, mine, and virus weapons (fluffybot)
- fixed planets and npcs screwing up strongest monster defeated stuff (Shardz)
- added highlight text to Play button
- added better messages when trying to change race ship components (ScrObot)
- increased min level for long teleporter trap
- made fighter types more unique: interceptors get a 50% attack bonus, bombers shoot missiles, raiders are 40% faster, stealth fighters get a 50% defense bonus, and drones get a 50% acceleration and turn speed bonus (goodgimp/RoboAV)
- added context sensitive help for quest screen
- added context sensitive help for buy/sell screen
- fixed map help menu
- fixed background on help screen not blocking widescreen things on the right even though the graphic covers it
- key is now drawn on system map also
- added context sensitive help for map screen
- moved buy/sell menu up slightly so could see at least 1 text message (Crisses)
- made Done button on various quest menus more consistent
- made secondary right click slots a bit more obvious by making them smaller and more alphaed out (Crisses)
- can now hold down right click to continue attacking (Crisses/cpmartins)
- now tell player when his attack misses (Wanderer/Moonshine Fox)
- stars no longer take damage (Ripperjk/Waffles)
- black boxes show up on minimap way better now
- added a try again button to the hardcore death screen (ScrObot)
- added a description for critical hit and direct hit when highlighting their values on other stats page (Waffles)
- added a quick tip about consumables and NPCs
- system has become too dangerous now mentions race (Crisses)
- fixed character exports (html & vbulletin)
- added tachyon storms - speeds up missiles, speeds up ships, and destroys shields (Bluddy)
- added radiation storms - lots of radiation damage
- added nanomite clouds - lots of explosion damage
- added antimatter fields - explode on contact or damage (pnakotus/Aganazer)
- added unstable black holes - damage and slow down
- fixed an effect problem with the Pulsar Generator
- added nebulas - permanent part of system, lessens chances of being seen, increases defense, and has an energy drain (Magitek/Valgor)
- monster ships are no longer capped at 200 speed
- improved the bonuses page
- improved the other stats/main stats/bonuses buttons
- added selection graphic to quest menus (Mivo)
- level 1 now gets a small boost of items (Steve)
- added a little to Quest Givers help topic about relations screen (Steve)
- changed save version to 131
- now quest button glows when you have an auto quest that you haven't looked at yet (kerzain)
- improved selected notch graphic
- reworded the game object help topic slightly (Steve)
- added System Map full help topic
- added Galaxy Map full help topic
- added Minimap full help topic
- improved the advanced race relations full help topic
- fixed full help topics on map screen
- fixed Direct Hit on bonuses page (ScrObot)
- increased legend points lost when destroying a planet, freighter, cruise ship, diplomat ship, or colony ship (Sedlex)
- decreased legend points lost when destroying a military race ship from -1.0 to -0.25 (Sedlex)
0.925
-----
- fixed victimKilled not getting called correctly, causes lots of problems (ScrObot/Lollipop)
- opening screen game can now be paused by menus again
- fixed attacking with left click (Draciel)
- added damage type hints to shields, armor plating, and structure highlight text on character menu (Crisses)
- fixed scrollbar slightly on race text on create ship screen for translations (all_zebest)
- fixed negative defense leading to block messages
- now handle negative attack and defense values better
0.924
-----
- increased crew happiness drop chance from 0.01 to 0.02
- now each ship upgrade lose some defense
- added tactical bonus skills - damage, critical hit, and direct hit
- added helm bonus skills - defense, thrust
- added structural bonus skills - armor and structure regen
- added engineering bonus skills - energy and power load
- added computers bonus skills - attack, defense, and shields regen
- increased resistance components bonus by 50%
- made ship tilting smoother
- finally fixed normal components showing up in essential components section
- fixed drakk/cortex hybrid quest (Valgor)
- fixed being able to swap a carbo bay with something else and getting a normal component in a cargo bay slot (Valgor)
- can now switch crew equipment directly without warning that can't have more than one (incognoscente/aReclusiveMind)
- improved confirm war menu
- reworded you were spaced intro a little (Roswitha)
- reworded war quest text a little (Roswitha)
- changed Immobiliser to Immobilizer (Roswitha)
- ballistics (kinetic) now get 35% damage bonus against shields and 25% damage penalty against structure
- missiles (explosion) now get 35% damage bonus against armor and 35% damage penalty against shields
- EM now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
- radiation now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
- beams are consistent against all defenses
- when a planet changes hands it now clears the stored damage done so doesn't blame the wrong race or player later
- fixed not showing quests for system when changed to a different system on the system map (Roswitha)
- fixed not being able to start challenges (Crisses)
- fixed scroll bar on select other race screen (ScrObot)
- now show the number of followers you have next to the aggressive/defensive icon
- opening screen game can no longer be paused (Roswitha)
- now selected item in many of the ui lists shows an arrow to make it easier to know which item is selected (ScrObot)
- rearranged buttons on trade/negotiate screen
- moved power axis label to right side of graph (Valgor)
- you can now block monster upgrade messages (Roswitha)
- made monsters needed for terraform quests more common (Steve)
- can no longer get multiple system anomaly modifiers (Steve)
- can no longer get multiple system storm modifiers
- fixed beams lasting longer than they were supposed to
- can no longer repair at planets when enemies are too close
- fixed a don't have enough credits for repair print
0.923
-----
- fixed some stray black pixels around the new hourglass cursor (Valgor)
- increased the size of Drakk colony ships (Valgor)
- added message options and drox info to game help screen
- fixed Doomsday Wave spacing in a few places (Valgor)
- fixed ECM Sweep Jammer typo (Valgor)
- added basic tech name, level, and tech name for each tech on tech page (Crisses)
- made the opening screen cool :)
- rearranged buttons on main menu some to take advantage of widescreen modes
- now initial ships start a little ways off of the planet
- mimics now keep their direction and velocity when transforming
- added a way to inject a code into text to shift character vertically or horizontally
- fixed alignment of hardcore character score (Steve)
- fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
- now hide vendor menus a little more consistently when clicking to move away (Steve)
- made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
- decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
- added Allow Basic Mouse Move option (Zengrath)
- fixed starlanes/wormholes to first system not color coding correctly (Crisses)
- now researched anomalies give 0.1 legend points (Crisses)
- increased points needed for economic win by about 11%
- now get fear points for destroying Expert and Veteran ships
- now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
- can now give friendly race ships consumables (Crisses)
- fixed DoesntMeetRequirements translation
- fixed starlane and traps with minimum model detail (incognoscente)
- now when subraces split off they take a good chunk of credits with them
- increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
- crew's max health now goes up when they level up
- crew now get full health when they level up
- now crew start with the correct health (Roswitha)
- increased crew health to the same level as components
0.922
-----
-
comets can be seen on radar much easier now (Crisses)
-
solving quests no longer hurts/helps relations with 3rd parties that haven't met the helped race (Roswitha)
-
decoys no longer stay around forever (eidolad)
-
fixed model that Gleria Chimera uses (Valgor)
-
fixed some issues with the Storm description (Valgor)
-
fixed some issues with the Swarm description (Valgor)
-
fixed some issues with the Tornado description (Valgor)
-
fixed some issues with the Claw description (Valgor)
-
fixed some issues with the Hyde description (Valgor)
-
fixed some issues with the Flame description (Valgor)
-
fixed some issues with the Lasher description (Valgor)
-
fixed some issues with the Ghost description (Valgor)
-
fixed some issues with the Quake description (Valgor)
-
fixed some issues with the Harbinger description (Valgor)
-
fixed some issues with the Grudge description (Valgor)
-
fixed some issues with the Obsidian description (Valgor)
-
fixed some issues with the Pulse description (Valgor)
-
fixed some issues with the Backlash description (Valgor)
-
fixed some issues with the Patchwork description (Valgor)
-
fixed some issues with the Venom description (Valgor)
-
fixed some issues with the Legion Lord description (Valgor)
-
fixed some issues with the Schistos description (Valgor)
-
fixed some issues with the Cryptospor description (Valgor)
-
fixed some issues with the Spiroc description (Valgor)
-
fixed some issues with the Acanth description (Valgor)
-
fixed some issues with the Gleria description (Valgor)
-
fixed some issues with the Limax description (Valgor)
-
fixed Repulsor Beam spelling (Valgor)
-
improved the borderless window descrition slightly (Valgor)
-
fixed somehow spelling in a couple places (Valgor)
-
added constrainMouse option (Windows only)
-
no longer count race specific slots in print out for the command stat
-
hopefully fixed a screenshot issue, alignment issue (pecet)
-
fixed ?. problem in one of the Cortex dialogs (Roswitha)
-
now show win condition journal stats (although they haven't been saving currectly)
-
fixed win condition stats
-
fixed bad translation of planet data when trading it (Valgor/Crisses)
-
added Diplomat, Brute Force, Economist, Shock and Awe, Legend, and Master achievements
-
added r_measureOverdraw (debugging purposes)
-
now get double fear points for destroying a race's home planet
-
colony and freighter ships now pick the best known tech, not just their level of tech
-
changed PROTOCOL_VERSION to 8
-
improved the hourglass cursor
-
can now check what technology each race has (only shows the highest of the main 10 types)
-
improved the lose, win, and drox menus a little
-
the less crew you have working, the faster they level up (Bluddy)
-
improved the various storm effects
0.921
-----
- fixed problem with trying to unlock achievements when there aren't any
- added Genocide achievement
- added Planet Destroyer achievement
- changed Doomsday achievement icon
- fixed steal technology quest making an incorrect item showing up on trade screen
- increased cargo bay chances some more
- fixed insurance-paid-for (Roswitha)
- fixed imposter-controlled (Roswitha)
- races no longer complain or praise about doing quests for races they haven't met yet (DarkTraveler)
- fixed some effects showing up in the middle of nowhere (Roswitha)
- added system name to incoming object announcements (Crisses)
- red question mark on races now have a green * if they have a quest available in the player's system (Crisses)
- kill race ships quests now get obsoleted if races end war (Crisses)
- fixed a problem where sometimes the ! symbol would be over a planet with no completed quests (Roswitha)
- changed PROTOCOL_VERSION to 7
- now have an option to hide message types: attacks, resources (defaults on), rumors, and colonizations (defaults on)
- now have an option to make message types important: treaty changes (defaults on)
- now have an option to hide messages about specific races
- now have an option to always show messages about specific races
- can now make friends always important (defaults on)
- can now make enemies always ignored
- fixed "ship's name" issue
- fixed "Something strange is going on, destroy as many Xs as it takes" plural issue (Roswitha)
- reworded Ancient Monster quest text slightly (Roswitha)
- fixed Ancient Monster killed by race text (Roswitha)
- changed weapon units from meters to a generic units (NefariousKoel/viper34j)
- now show a race's technology level when you highlight their icon on the relation screens (Lyranaar)
- trading planet data now shows system name also (Lyranaar)
- fixed scrollbar down arrows blinking when you were at the bottom of the list
- added borderless window option in advanced graphics options (profanicus)
- fixed a few settings not getting initialized correctly across a graphics restart
0.920
-----
- achievements are now permanent, immediate, and tell you when you have achieved them
- effects are simulated better at lower frame rates
- no longer create/free particle models each time (a bit faster and should fragment memory less)
- no longer change color, texture coord, or vertex array setting if hasn't changed
- ai has less of a chance to wake up other ai now
- now each race has a max number of civilian ships they can have out at one time
- non-leader ai ships no longer activate other ai
- ai destroyed by ai away from the player no longer drop loot
- once a race's total number of military ships gets above a certain size, each fleet has to be a little smaller
- now cull out more effects when too far from players
- first level can now be purged of entities
- fixed a convuleted crash involving Backlash Missile Hacking and Patchwork Burn Thrower
- now when run out of entities, try to purge some entities right away, but are careful to not purge the same level
- fixed a few cases where we could get duplicate monsters
- now only calculate race's power once a second (instead of every frame)
- now cache numMilitaryShips value
- check for lost ship and planets less
- no longer try to add set status effects (not used and speed improvement when ignoring)
- now ai far away from a player check active status less often
- on actors, only update skills when the actor is awake
- turned stamina stuff off (wasn't being used, but was slowing things down slightly)
- removed an unnecessary check in updateTimers
- turned off recently hurt stuff (wasn't being used, but was slowing things down slightly)
- fixed a couple problems with ship build time estimate (Roswitha/Crisses)
- improved the look of the some of the menus a little
- can no longer install more than one of the same kind of passive weapon component
- rewrote some of the UniqueRaidPlan quest texts (Roswitha)
- rewrote giant spiders quest text (Roswitha)
- fixed punctuation in Shadow enemy attacking planet dialog (Roswitha)
- fixed missing TalkToMonster translation (Roswitha)
- guard planet announce text now tells you system (Crisses)
- colonize quests will now fail if declined once accepted (kizune)
- long teleporter traps are no longer allowed on random objects (DarkTraveler)
- decreased unstable wormhole chance on anomalies (DarkTraveler)
- now show a green + on main relation and diplomacy screens if a race has something they want to buy from you (Crisses)
- fixed plural issue with 0 (Roswitha)
- fixed have broken free typo (Roswitha)
- reworded Colonize quest text some (Roswitha)
- planets, rifts, and stars now slow down projectiles (longshot)
- now show race bonus text if you highlight race icon on either character screen (ShaggyMoose/graffen69)
- changed Patchwork's fire type attack to thermal damage
0.919
-----
- fixed a spacing problem in one of the Lithosoid race dialogs (Steve)
- fixed escape not working on Drox screen (ScrObot)
- added 5 more anomaly variations
- fixed missing QuestAnnounceNeededItemUltimateWeapons translation (dtolman)
- fixed super swarm thanks text (Roswitha)
- fixed drug wave thanks test (Roswitha)
- fixed containment field breach spelling (Roswitha)
- fixed Armageddon monster spelling (Roswitha)
- fixed WarCriminal translation (and other renegade types) (Roswitha)
- fixed wishes to steal our collection typo (Roswitha)
- fixed a problem where trying to install a 5th cargo bay sometimes the empty cargo bay disappears (alstein/Shrugging Khan)
- Fringe's chaos is now a little more neutral
- aggressive races are now more aggressive towards the weak or their desired war and less agressive towards everyone else
- expansionist races now focus on scouting more and get some initial population boosts
- fixed insidious spelling (Roswitha)
- fixed missing plasma storm translations (ScrObot)
- fixed a wording problem in destruction help topic (graffen69)
- fixed a problem where sometimes a rescue ship's position doesn't match quest location (Grifman/Roswitha)
- fixed at least one of the ways ships go back and forth through wormholes (Roswitha)
- added missing Rotate translation (all_zebest)
- now jump gates that are traded for are shared with other players (Schappelijk)
- fixed Dryad faction with some monsters and some neutral npcs like wandering vendors (Steve)
- increased Industrial racial trait minerals bonus from 1.5 to 2.0
- increased Productive racial trait minerals/food bonus from 1.35 to 1.5
- fixed a race starting position issue (may or may not spread them out more)
- increased Brilliant racial trait tech bonus from 1.5 to 2.0
- increased chances Shadow do espionage, propaganda, and sabotage (Sendrien)
- scrollbar no longer lets you scroll past last line (roy7/ScrObot)
- fixed QuestOptionalShort (Lyranaar)
- can now right click on starlane and wormholes on system map to jump to the next map (Waffles)
0.918
-----
- improved temporal flux effect
- rearranged journal a little to give more room
- added 5 new anomaly effects
- gave Drox Operatives screen a hotkey, defaults to O
- fixed "systems have been corrupted" quest text (Roswitha)
- fixed monster base of operations quest text (Roswitha)
- fixed a couple typos in Semi-Hardcore description (Excellion)
- can no longer repair, identify, buy, or sell from vendors that you can attack (PrimeIntellect)
- planets around orange stars now have a better chance of being terran
- planets around yellow stars now have a better chance of being paradise
- planets around red stars now have a better chance of being dead
- planets around white stars now have a better chance of being toxic
- planets around cyan stars now have a better chance of being barren
- planets around blue stars now have a better chance of being inferno
- planets around yellow stars now have a better chance of being fertile
- planets around cyan and blue stars now have a better chance of being mineral rich
- planets around white stars now have a better chance of being credits rich
- planets around red stars now have a better chance of being tech rich
- orange and blur stars now have more planets than average
- added yellow, purple, red, green, and blue anomaly level modifiers
- increased the spawn rate of most cargo bays
- improved rebel clone quest some (Roswitha)
- removed an unneeded world from monster group quest text (Roswitha)
- fixed missing legend reward on monster group quest (Crisses/Roswitha)
- halved cloak bonuses
- added race and system to rescue announce text (Crisses)
- changed it so the more structure you have compared to your component max durabilities the more the structure takes damage as opposed to your components (% is shown on character screen structure highlight)
- added new structure stuff to damage help topic
- now relations are capped with races depending on your treaty level with them
- cargo bays will now show better than texture (+) if better than any of your current cargo bays (Crisses)
- thrust boost consumables now increased defense as well (Chumpy)
- incoming objects quests now give 0.5 legend (Crisses)
- plague quests now give 0.25 legend (Crisses)
- changed planet map textures so that they would draw round on the minimap and system maps
0.917
-----
- now get a print like xp when picking up credits (Crisses)
- monsters now do less damage to race ships/planets (also gives more control to balancing)
- decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
- fixed MagneticFieldShifting thanks text
- fixed a bunch of quests that were using the wrong parm in the thanks text
- fixed Plasma Storms not doing damage correctly
- increased Ion Storm and Plasma Storm damage by 50%
- made outlines brighter again
- made text on context sensitive help screens easier to read by adding a background behind text (Steve)
- fixed beams not lessening damage across distance correctly
- now destroyed, stable asteroids has a chance of dropping a component
- updated won game help topic to include new win conditions
- added new win/lose condition stuff to game objective help topic
- fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
- SpottedByEnemy now gets translated
- fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
- fixed economic, fear, and legend points some times being screwy on client (Crisses)
- fixed 2 high level challenges not loading correctly (RoboAV)
- added minimenu to relations trade help screen
- doubled spawn chance of higher level cargo bays
- changed default sector size to tiny
- random number of races will no longer pick the minimum
- added more to the inventory context sensitive page
- made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
- now color code crew happiness values better
- now put a green * in front of player's names that are in the same system as you (Crisses)
- fixed missing PlayersListDesc translation
- fixed some text in Super Rats quest (Roswitha)
- planet value is no longer classified at any treaty level
- changed planet value calculations to focus on minerals, money, and tech production
- added ion and plasma storm system modifiers
- you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
- changed PROTOCOL_VERSION to 6
- now fit component text and currently equipped text on screen at same time a little better (Steve)
- fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
- added a Drox Operatives screen (button between Win and Lose buttons)
- added buttons so it's easy to get between Drox, Win, and Lose screens
- moved Drox bonus info to Drox screen
- decreased beam degradation over distance from 0.25 to 0.4
0.916
-----
- Small Tides now do as much damage as the big versions instead of half
- made Claws about 20% faster
- increased Hyde's health by 33%
- increased Flame's eating bonuses by 50%
- halved Lasher's firing time
- increased Guardian's alert range 33%
- Harbingers now spawn fighters twice as fast
- increased Grudge missile dot damage by about 33%
- Obsidian's triangulation buffs now increase their critical hits also
- doubled Pulse's Stored Energy damage boost
- increased Venom's virus debuffs by 25%
- doubled Legion Lord's overclock boost
- increased Schistos approach speed by about 15%
- increased Cryptospor defense by 33%
- doubled Spiroc turn boost
- increased Baylisa missile defense chances by 50%
- increased Gleria's damage by 50%, health by 100%, and xp by 200%
- made Trypanos freeze beam more dangerous
- increased Helic shields and armor by 50%
- fixed Limax damage types
- Limax beam weapons are now full strength no matter distance
- fixed postponed quests being selectable (Crisses)
- fixed comet jumping (fluffybot/ShaggyMoose/Steve)
- improved the look of the arrows and circles on help screens
- fixed tip to help topic not working on mac
- changed help page coloring
- increased how often Spirocs teleport
- Spirocs now teleport a little farther which breaks incoming projectile locks (RoboAV)
- increased health of some of the monster rarities
- increased damage for all of the monster rarities
- decreased attack/defense for all of the monster rarities
- made legend ships bigger
- improved many of the monster enhancements
- now monsters with higher xp mult also have increased magic find
- now show low health help topic when below 75% structure instead of 50% (Crisses)
- added trade screen context sensitive help screen
0.915
-----
- added empty slot graphics to Buy/Sell menu
- added a help system where you can see/read all of the full help topics
- added help system button on help topic menu
- shorten help topic system help topic a lot
- renamed the topics that pop up to quick help topics
- renamed the topics on the main help page to full help topics
- moved Dynamic Galaxy from quick to full help topic
- combined Moving, Attacking, and Targeting into one quick help topic (incognoscente)
- moved Component Rarity to full help topic
- moved Find Combat Percents to full help topic
- moved Left/Right Click to full help topic
- reworded race relations help topic (Roswitha)
- added quick tips full help topic
- changed Drox Operatives Command to Drox High Command in Level Up help topic
- added better spacing to Dynamic Galaxy help topic
- reworded and added better spacing to level up help topic
- reworded and added better spacing to damage help topic
- reworded and added better spacing to desctruction help topic
- now postpone ship speed help topic until after permanent ship speed drops below 140
- renamed and reworded components in space help topic (was Alt)
- color coded put X components here messages
- reworded slot types help topic and added color coding
- added better spacing to Inventory help topic
- made donation stuff easier to highlight
- improved diplomacy request highlight text some
- fixed Vendors help topic not showing up correctly
- simplified Vendors help topic
- added an advanced vendors topic
- split cargo bays help topic into quick and full
- fixed Quest Gives help topic not showing up correctly
- simplified stash help topics some
- created an advanced quest givers help topic
- updated tip 1
- chat buttons now tell you hotkey
- added context sensitive help page for main game screen
- improved movement full help topic
- improved attacking full help topic
- improved inventory screen full help topic
- improved ship speed full help topic
- added power load full help topic
- improved cargo bays full help topic
- added a starlanes & wormholes full help topic
- fixed a crash that sometimes happens when guard planet fails
- changed item to component in a few places
- redid some of the cargo bay icons to be more consistent
- added advanced jump gate full help topic
- added context sensitive help page to diplomacy screen
- added context sensitive help page to relations screen
- added a Getting Around Basics full help topic
- added a way to jump straight from quick help to full help topic
- added Finding Components full help topic
- added Hotkey Slots full help topic
- no longer show reset help topics button unless in developer mode
- added context sensitive help page for character screen
- added context sensitive help page for 2nd character screen
- now open bags and then buy-sell menu (order is important in a couple cases)
- changed a couple who to whom (Roswitha)
- fixed getting race name twice when highlighting their race symbol on some of the race screens
- now find a free slot before accepting quest (pecet)
- fixed inconsistent line wrapping on attribute highlight texts
- localized level and Ship name on select ship menu (all_zebest)
- fixed thanks text for system attack quests (Roswitha)
- fixed a Deliver Weapons to rebels typo (Roswitha)
- fixed some issues with "Enemy achieved its objective" text (Roswitha)
- fixed "don't appreciate your interactions" typo (Roswitha)
0.914
-----
- fixed another eliminated races ships/planets staying issue
- fixed spacing on select ship screen
- added aggressive/defensive pet control option (jonasan)
- now show shields and energy regen to 2 decimal places
- fixed completely unprotected typo (Roswitha)
- unrest type of quests no longer escalate when the planet is destroyed
- now get legend points for Expert and Veteran monster kills (Roswitha/incognoscente)
- increased crew pay and happiness increase by 50% (PrimeIntellect)
- fixed telling player a component was needed for a quest for a race not known yet
- no longer show don't meet requirements on components that can't be used or equipped
- reworded Machinist quest a little (Roswitha)
- fixed legend reward on meeting quest (Roswitha)
- doubled legend win xp bonus (Worthstream)
- monsters now get thermal resistance
- fixed list of broken items having an extra line
- races that start in harder systems no longer get a level bonus
- put race ships' armor back to normal (was just causing issues)
- race ships now have 25% less attack and defense
- wandering vendors should now have shields and use recharge stations
- now color lose button red if in a losing state
- now color win button green if won sector
- now print win type to log
- now print loss type to log
- changed PROTOCOL_VERSION to 5
- added bonus Drox High Command mission to keep a specific race alive
- added bonus Drox High Command mission to destroy a specific race
- now kill off quests on a conquered planet (Bluddy)
- added a ship build time estimate to give players better information for protect planet quests
- added a disruption icon
- fixed a problem where some quests can't tell if they have been completed or not when loading
- components in race specific slots now only use 50% power load (jonasan)
- races no longer offer money to player for them to stop a war (Bluddy)
- now specify where to pick up colony modules in quest text (Roswitha)
- thrust boost components now get a defense boost like other thrust components (Chumpy)
- race specified by Drox High Command to destroy now gets a bonus
- races now try a little harder to keep out of multiple wars
- now race ships use the correct crew (Chumpy/sbach2o)
- can no longer look at npc equipment when too close to enemies (BQwoobie/RoboAV)
- increased structure from structure components by 33%
0.913
-----
- fixed "Add flavor to the pot" text
- added corruption thats slows down leading races some (the higher they are compared to the average power, the more corruption)
- now race power bar is relative to strongest known race
- fixed some race specific quests not staying race specific (incognoscente)
- increased EconomicPointsNeededForWin from 3750.0 to 4500.0
- now just about every quest has a direct impact to the quest giver's local economy
- now when races have too much money they will start spending the excess on technology research
- unrest, riots, rebellions, and civil wars now have a chance to escalate each other if more than one within same race
- increased chances of ancient monster quests
- changed PROTOCOL_VERSION to 4
- added a few quests/events that can only happen to the most powerful race
- added a few quests/events that can't happen to the most powerful race
- races should turn on the leading race more often
- weaker races should ban together more often now
- fixed getting BaseLevelModifier sometimes
- fixed world/level modifiers not working on ambient objects
- decreased the level requirments for a few level modifiers
- made some of the level modifiers a little more distinct
- now if propaganda can't start unrest it will try to escalate current unrest
- removed level requirement for rebellions and civil war
- fixed a problem where sometimes would lose planet status effects from bad quests being deleted
- fixed another issue with dimensional pocket levels (ShaggyMoose)
- now only send discovered planet message to player that scanned the planet
- race ships now have less armor plating and structure
- tripled Patchwork monster's xp (jerebaldo1)
- added a lose screen
- you can now lose a sector if you cost the Drox Guild too much money (dying loses them money, but solved quests makes them money)
- now show armor and structure regen to 2 decimal places (Crisses)
- fixed PowerGridFailure thanks text (Roswitha)
0.912
-----
- added steal tech war quest
- added s_maxChannels user var
- sped up sector loading (in my test sector with maxed out high level entities about 15% faster)
- no longer spawn combat effects if too far away from the nearest player
- fixed some highlight issues on relations screen (ScrObot)
- fixed crew level up happiness print (aReclusiveMind)
- game handles loading while in a escape pod better (Valgor)
- can no longer escape in an escape pod that is installing (Chumpy)
- added race statement icon (alstein)
- fixed some problems with auto user slot stuff (Roswitha)
- improved the laser cannon sound
- fixed a couple ways that a race could be eliminated but still alive (Philexan/Luringen/jonasan/Cheet4h)
- fixed some planet finds not getting printed correctly (ScrObot)
- now if you interrupt a component install the install sound will stop correctly (Valgor)
- no longer show "EMPTY - put any kind of component here" on npc slots (ScrObot)
- now mention hidden npc components are classified (ScrObot)
- no longer color code level names with unknown races
- no longer show yellow * for quests in a level for an unknown race
- now tell you on minimap, if highlighted, that some objects are farther away than they appear
- installing or broken weapons are no longer included in DPS calculation
- self destruct components are no longer included in DPS calculation (Chumpy)
- now when low on crew attributes or level on components mentions your current level (Crisses)
- improved a few more menus
- changed don't meet requirements from a red overlay to a red X in lower left of component icon (ScrObot)
- doubled resistance on resistance components
- changed PROTOCOL_VERSION to 3
- can now have per level modifiers (18 of them so far) (Chumpy)
- now shields regen rate scales with shields level better (Nori)
- fixed "Greeting and salutations" (incognoscente)
- fixed mutant modifier text (incognoscente)
- fixed "pleased to see" (incognoscente)
- fixed "Its only symptom" (incognoscente)
- fixed some Colony Collapse Disorder text (incognoscente)
- fixed infrastructure spelling (incognoscente)
- fixed Insane Renegade text (incognoscente)
- fixed "enhancing our people" wording (incognoscente)
- fixed "The situation is out of" wording (incognoscente)
- fixed "or some nonsense like" wording (incognoscente)
- fixed sunlight spelling in a bunch of places (incognoscente)
- fixed "Can't pick up cargo bays with components in them" wording (incognoscente)
- fixed some Telepath quest wording (incognoscente)
- fixed some Riot quest wording (incognoscente)
- fixed hungry and angry spelling in CropFailure quest (incognoscente)
- fixed a SuperWheat comma issue (incognoscente)
- shorten some of the GeneticEngineering quest announce text (incognoscente)
- fixed chest gift level (incognoscente)
- player positions should act like waypoints on the minimap now (Crisses)
- decreased population growth a little
- doubled unrest event chance
- fixed different win rewards on challenge sectors (Worthstream)
- added back to game button on beta screen (Crisses)
- Storm attacks can now miss (cpmartins)
0.911
-----
- fixed a text problem with 2 of the clone quests (Shardz)
- now races get their freighter back when the player rescues it
- you can now pull out certain wins while the lose timer is ticking down (Lekon)
- crew now get a happiness increase when they level up
- hooked up last 5 race statement text
- escape will now close console
- now get xp debt and black boxes when killed by a race ship (fluffybot)
- changed "Your Character" to "Your Ship" (void)
- fixed CharacterExportedToHTML & CharacterExportedToVbulletin translations
- fixed escape pod text in character export (Shardz)
- translated win button text (all_zebest)
- fixed fares spelling (Roswitha)
- fixed some issues with the destroy the mutinous ship quest text (Roswitha)
- now only announce a new race statement if there is no old one for that race (Roswitha)
- can no longer get race statements from eliminated races (ShaggyMoose)
- races are now smarter about how often they send statements
- races will no longer send you statements if they haven't met you yet (Roswitha)
- fixed an issue with peace talks quest (Roswitha)
- added a protect planet quest (MOOMANiBE)
- added a steal tech quest
- made all Missile Defense components specify "Can only fire at missiles" (LostSoul)
- increased anti-missile missiles speed from 275.0 to 325.0
- increased anti-missile missiles turn speed from 300.0 to 600.0
- fixed EM Shockwave (RoboAV)
- added an Offensive Dampening Field component description (RoboAV)
- made event text background a little more transparent (ScrObot)
- fixed DiscoveredQuestLate translation (ScrObot)
- fixed highlight area on held components and sell/repurchase (ScrObot)
- races will no longer complain if you kill your own fighters (Crisses)
- races will no longer ask for help to protect their planet when at war with the Drox (aReclusiveMind)
- resistance tips now tell you which weapons cause that kind of damage (RoboAV)
- fixed a bunch of issues with self destruct components (Chumpy)
0.910
-----
- added a kill race ships quest (Chumpy)
- added a distract race quest
- added destroy planet quest (MOOMANiBE/Chumpy)
- added race statement system
- added peace talks quest
- toned down a few item colors
- now show list of quests available when you highlight system name on main game menu or map (Chumpy)
- now show list of quests available when you highlight star on galaxy or jump gate map (LostSoul)
- now yellow * shows quests in a level that you don't have (Scotty)
- fixed the bounding box on win button (ScrObot)
- fixed ship option word placement (ScrObot)
- now starlanes and wormholes color code and add key to system name
- weaker races now give better money and relation rewards for quests (up to 4X)
- now show who can sell you a jump gate activation when highlighting a star in galaxy map
- weaker races now have a better chance to target the leading race
- races now more likely to send diplomats to other races that share the same desired war
- races now more likely to give gifts to other races that share the same desired war
- increased economic points needed for win by 50%
- increased fear points needed for win by 20%
- many quests will now transfer to a new planet if the original planet is destroyed (Virosa)
- now relation drops with race if you destroy a ship or planet of theirs (jonasan)
- now clear waypoints on a new sector correctly (ShaggyMoose)
- now waypoint max is per system instead of per sector (gornova)
- minimap always directs you towards jump gates, starlanes, and wormholes (they draw like waypoints) (gornova)
- increased medium and large population losses
- now cap how many characters you can type in on confirm delete character screen (ScrObot)
- centered text a little better on confirm delete character screen (ScrObot)
- escape key now gets rid of confirm delete character screen
- reworded military win reward text a little (ScrObot)
- fixed a translation problem in Gleria shipyard text (ShaggyMoose)
- fixed thanks and killed text for GiantPod quest (ScrObot)
- changed party member to fleet member (ShaggyMoose)
- changed skill damage to weapon damage (ShaggyMoose)
- added description to Tuned Radiation Neutralizer (Valgor)
- money gain events are now weighted towards weaker races
- money loss events are now weighted towards stronger races
- decreased NewEventMaxTime from 195.0 to 180.0
- turned on non-startup, random quests
- races no longer try to get into a war in the first 15 minutes of a new sector (Jab)
- added MinModelDetail to allow individual models to force a minimum of tris
- fixed stars losing too much detail with model detail slider (incognoscente)
- decreased chance of races solving needed goods quests if player has quest
- now won't start more than one declare war sound at once (Steve)
- now won't start more than message alert sound at once (Cheet4h)
- Leishma Stunners now just kill your movement (ShaggyMoose/robmack)
- colony modules can no longer go into race specific slots (Von Paulus)
- hooked up dialog for new race statement stuff for 5 races
0.909
-----
- switched back to old font
- made small reward chests a little better (half of medium reward chest)
- fear win now gets a small tribute reward chest from each remaining race
- legend win now gets an xp bonus
- economic win now gives you half of guilds credits take as an additional reward
- military win now gives you a extra rare+ race specific component from the last remaining race
- added "Meet any of the win conditions below to win the sector!" to win screen (Steve)
- increased number of components in reward chest by 50%
- fixed an infinite loop when starting a new character after winning or losing a sector
- now only bind texture if it has changed (in quick test speeds up by ~5%)
- changed button on planet status screen from cancel to done
- improved the look of the main game menu
- made advanced options a little easier to read on set up secter screen
- fixed some quests showing up as completed when they weren't
- fixed asking someone to make peace with another race never working (Lyranaar/Steve)
- made it so damage right after two races declare peace doesn't put them right back into a war
- added war quests (just like random quests but only start while in war)
- added scout enemy planet quest
- added worth to planet status screen
- fixed scenario spelling (justanotherjoe)
- fixed a few issues with rumors at planet (Cheet4h)
- fixed Dimensional Pocket levels (cpmartins)
- decreased points needed for economic, fear, and legend wins (Xemu/Roswitha)
- doubled the minimap range
- increased how far you can see planets (not full level, but many times what it was before)
- increased fog elimination radius another 20%
- decreased thruster volume and capped max number played at once (Magitek)
- moved win conditions screen to main game menu instead of off of relations screen
- increased energy/energy regen per engineering point by 50%
- race ships no longer get attack/defense from base monster and computers
- slowed down quest escalation a little bit
0.908
-----
- toned down a few flashing light effects on ships
- winning conditions are now an or instead of an and
- changed current win condition to military win (1 medium reward chest)
- added diplomatic win condition back in (1 small reward chest per race alive)
- races will no longer desire war with a fellow Drox ally (doesn't mean they won't go to war, just that they won't desire it)
- added economic win condition (win if make Drox Guild enough money from sector, 1 medium reward chest)
- quest credits reward, selling tech, selling race contacts, and selling planet info increases economic points
- dying decreases economic points
- added fear win condition (fear is useful to the Drox High Command, 1 medium reward chest)
- many quests, destryoing race ships/planets, doomsday weapon use, genocide increase fear points
- dying and some quests like rescue decrease fear points
- added Legend win condition (Legends are also useful to the Drox High Command, 1 medium reward chest)
- many quests increase Legend points
- many quests, destryoing race ships/planets, doomsday weapon use, genocide decrease Legend points
- discovering planets, secret dimensional pockets, systems, jump gates, races, and tech increases Legend points
- fixed an issue with race saying they have a completed quest when they don't
- improved some of the fonts
- improved some ship damaged effects
- improved menu layout/looks some more
- fixed an issue with race saying they have an available quest when they don't
- destroyed planets should now drop loot at the correct level (jonasan)
- added win condition specific stats (not shown yet)
- no longer get money or relation rewards for crew quests (also means you can safely do them for enemies)
- fixed your first ship typo (Roswitha)
- fixed rumors from planet screen not always showing correct victim races (ShaggyMoose)
- fixed being able to highlight a few more things on win screen (ScrObot)
- fixed QuestFailPlayerKilled translation (Roswitha)
- fixed a "Keep an eye on the sneaky shadow" typo (graffen69)
- translated Legend on power comparison screen (all_zebest)
- ships needing rescued should no longer move (Valgor)
- increased PowerRegenFromUnusedPowerLoad from 0.005 to 0.01
0.907
-----
- added a relation summary screen so you can see why a race likes or dislikes you
- if only 2 races left alive, the other race is the desired war regardless of power
- races will no longer send gifts or diplomats to desired war race (Heffro)
- added basic type to component text
- increased BaseMaxPowerLoad from 60 to 75 to help with new race specific slots
- races that don't need food should no longer value good food planets better
- now you can query the planet status to see the storage and production rates of a planet (some things are classified until higher treaties though)
- no longer show race components until have non-aggression pact
- no longer show race weapons until have mutual protection pact
- races will no longer try to colonize a planet a player already has the quest for from them and they aren't already on the way
- turned intro off
- planets and race can no longer give shell quests (Shadowy Figure)
- crew of your race now gets happy faster and unhappy slower
- view/cancel treaties menu done/close options now go back to diplomacy menu instead of all of the way back to relations menu
- fixed and improved ingame icon when ingame menu is up
- shortened win progress stuff a little (Valgor)
- added a Race Relations help topic for the first time you meet a race ship or planet
- changed "Don't show any more help" to "Hide help topics"
- de-emphasized the turn off help option
- doomsday component text is now gold to make it stand out a bit more
- changed power rankings highlight text to mention only known races
- changed the thruster cursor highlight text to match what it actually does
- now ui_thrusterCursor defaults to off
- changed quest menu button
- fixed jump sounds happening at unused jump gates (Steve)
- fixed race icon highlight showing race name twice on some screens
- now get experience for discovering planets (DeathKnight1728/Tori)
- wandering vendors now stop moving when a player targets them (Taolaen/ShaggyMoose)
- destroying a race ship is now worth 5 times more xp (jonasan/alstein)
- destroying a race planet is now worth 10 times more xp (jonasan/alstein)
- fixed minerals and money rate not going up with level correctly
- now tech rate increases per race level
- fixed not getting relation boosts for destroying enemy race ships or planets (jonasan)
- doubled relation boost for destroying enemy planets
- increased bombs radius from 75.0 to 115.0 (fluffybot)
- fixed discreet spelling in a few quests (Roswitha)
- now show bonus race slots on create ship screen (fotan)
- fixed some races killing wandering vendors on sight (Steve/Philexan)
- killing of race ships can no longer count towards make this section safer and similar quests (Philexan)
- changed "Recent purchases" to "Sell or repurchase"
- fixed win menu to not let you interact with anything but the win menu
- made stuff on special thanks on credits screen a little easier to highlight (ScrObot)
- now guarded planets take half damage
- now unguarded planets take double damage
- targeting a missile now shows correct text (ShaggyMoose)
- added radar component modifier
- added effect to hacked missiles
- now get loot when destroying race ships and planets (Nori)
- fixed a problem with the sector win reward chest level (jonasan)
- made productive race trait stronger (mostly affects the Hive) (Sendrien)
- rewrote UI screen help topic some (kerzain)
- fixed trade request screen so highlighting on trades works correctly (ScrObot)
- fixed getting 0/0 when highlighting parts of the power rankings
- added some highlight text for race quest available and solved
0.906
-----
- race ships now patrol around near their planets (cthonic/robmack)
- fixed not being able to highlight xp, power load, and selected enemy health bars (ScrObot)
- mentioned free component at level up in help topic and manual (ScrObot)
- fixed race specific slot highlight text (ScrObot)
- command highlight text now correctly takes into account race specific slots (ScrObot)
- stat bars can no longer go beyond their specified bounds
- fixed overloaded power load highlight text spacing
- can now see what components are installed on friendly npc ships
- changed the background color of UI Outline widgets slightly
- added a win progress screen (button to it on the relations screen)
- changed protocol version to 2
- fixed ExtraDamagePerRage translation (fluffybot)
- fixed a Dryad typo (Valgor)
- fixed a affected spelling issue (Roswitha)
- doubled planet bonuses/penalties for races
- fixed ships losing race when planet was destroyed (Roswitha)
- fixed Berserker/Fury/BruteForce/WeaponOverload bonuses (fluffybot)
- changed space to spacebar in many places (Steve)
- fixed overlord quest text (Valgor)
- changed RelationChangeMaxNegativeRumor from -3.5 to -5.0 to make negative rumors a little more effective (jamuelscones)
- Gravity Well Generators now have an energy cost and a reuse time (Shadowy Figure)
- tesla leeches effect now goes up per level (Shadowy Figure)
- decreased EnergyLeech power on hit from 1.0 to 0.5 per level
- added a max count to decoys (Shadowy Figure)
- increased TechWorthMult from 8.0 to 12.0 (aReclusiveMind)
- can now put specialized crew in race specific crew slot (robmack)
- now races update their knowledge when planets of known races are destroyed (jonasan)
- now if can't spawn a race specific item on level up will try a normal item (fluffybot)
- fixed minimap when emissive maps are turned off (incognoscente)
- fixed bombs explosion radius (aReclusiveMind/Shadowy Figure)
- increased fighter health by 50% (aReclusiveMind)
- increased fighter damage by 50% (aReclusiveMind)
- moved ingame menu icon to farthest right position (Roswitha)
- planets are more likely to carry components that their race specializes in now (Jinsai/Chumpy/Valgor/LostSoul)
- reworked a lot of the menus to look better
- enemies that are invisible no longer get in the way of rescues (ShaggyMoose)
0.905
-----
- races now have up to 3 race specific slots (1 crew and either 1 heavy or 1 medium/1 light)
- player initial loadout is now race specific
- starting components now start with full durability/health
- added support for race specific components (right now only used for race specific component slots that don't have components available at level 1)
- every level up now get a free component from the Drox Operative Command (one of your race specific slots)
- fixed heavy fighter bays icon (fluffybot)
- fixed lightning field status effect icon (fluffybot)
- fixed LeachesXPowerPerHit translation (fluffybot)
- improved brute force text (fluffybot)
- fixed an occasional crash when creating level 100 sectors (Shadowy Figure)
- made it so trying to load .tga doesn't result in a critical error (Shadowy Figure)
- fixed a couple shield icons
- fixed the command points needed for heavy titan ship (Shadowy Figure)
- rearranged create ship screen to fit everything better (Castruccio)
- improved the look of the health bars on the selected entity menu
- improved the look of the power bar on the equipment menu
- fixed power load text spacing
- decreased crew requirements on major components from 2.0 to 1.5 per level
- decreased crew requirements on minor components from 1.5 to 1.125 per level
- use slot outlines no longer flash when you pick up a component
- now show treaties when highlighting a race icon
- now show which cargo bays are open (RoboAV)
- improved create ship screen look a little
- fixed background texture of turn off help menu (Valgor)
- increased ReuseTime of Emergency Energy from 10.0 to 60.0 (twice as long as status effect)
- now deselect jump gate when shutting the jump gate screen (gornova)
- fixed the lose time description (ScrObot)
- now can highlight Drox icon on relation screen to see all races relation towards Drox (Steve)
0.904
-----
- fixed HybridCortexRebels quest text (Bomphav)
- closed some loopholes in trading (spacehog)
- fixed a couple issues that were preventing the races from scrapping ships they no longer need or want (Cheet4h)
- doubled desired war relation drop (races know they need to eliminate the competition)
- changed win condition to ally with sole remaining race
- added another lose condition - only one race and not allies
- updated help text and manual for new win/lose condition
- changed engine to drive in many places to be more consistent (Steve)
- component rarity is shown on icons again (colored and numbered dots)
- now hide bar icons when full player menu is hidden (spacehog)
- now player gets bonuses per crew point depending on their race (50%, 30%, or 20% boost if only race stat, primary race stat, or secondary race stat)
- increased HealthPerVit from 3.5 to 4.0
- added new bonuses to create ship screen
- changed ComputerActiveBoost from engineering to computers
- toned down ui element outline color a bit (eRe4s3r)
- toned down player health/energy bar colors (eRe4s3r)
- changed the player health/energy bar look (eRe4s3r)
- reworded energy when hit text (Ripperjk)
- added text for energy per kill (ScrObot/fluffybot)
- fixed quest slots 7-10 staying highlighted if something on the player changed and the active quest changed to the first one (ScrObot)
- fixed AbsorbsUpToXDamage not being translated (ScrObot)
- changed a monster item from memory to memory chip (ScrObot)
- repair all now repairs structure also (Wanderer)
- fixed mutate typo in super rats quest (Valgor)
- added note that virus effect can stack 3 times (aReclusiveMind)
- made "what would make this possible" more reliable when you are low on funds (aReclusiveMind)
- added visit patch page to beta screen
- increased the spawn chance of the first 4 cargo bays
- reworded pirate quest text slightly (Roswitha)
- fixed quests thinking sometimes when they weren't supposed to
- races now give a discount on jump gates to a system where the player has a quest from that race in that system (Valgor)
- added a description to missile defense components (Waffles/LostSoul)
- fixed a potential infinite loop in projectile type of skills
- made targeting with missile defense automatic
- improved missile defense no enemy error
- added text about what energy leech components do (fluffybot)
- fixed harvester components (fluffybot)
- fixed energy leech components (fluffybot)
- changed crushing blow to direct hit (Waffles)
- race selection for things like declare war on no longer show races you or the other race haven't met yet (ScrObot)
- halved missile health (Virosa)
- increased MaxDistanceThreateningMonster from 350.0 to 450.0 (longshot)
0.903
-----
- fixed input focus on confirm delete ship menu
- fixed delete offset on confirm delete ship menu (ScrObot/Film)
- now hide tech version on icons except on consumables
- changed component slot colors from green, orange, and blue to green, yellow, and orange (more sense, going to bug players for a bit)
- changed slot indicators to always have 2 corners covered instead of different amount depending on slot type
- no longer show base name of elite components in the text (just duplicate info)
- added a blank line to radar tooltip to be consistent
- added dps tooltip hint
- fixed player fighters sometimes not attacking other enemy races (Shadowy Figure/xemu)
- fixed problem where races were colonizing gas planets with new more established sectors options (Tchey/aReclusiveMind)
- now start new ships with a mine weapon
- now component outlines stay when you pick up a component (Steve)
- now correct slot outlines blink when you pick up a component
- improved better component indicator to also compare main stats for that type of component
- changed teleport to jump on jump gate tooltips
- now show when max speed is being decreased by something temporarily and show usual value also (ScrObot)
- now when highlighting known star systems that you don't have a jump gate for it will tell you what known races have it for sale
- made player model guaranteed across network (Lyranaar)
- made race name guaranteed across network (Lyranaar)
- fixed crash when clicking on certain rebel freighters (Bomphav)
- missile defense now uses only 25% of ballistics energy usage (LostSoul)
- missile defense now uses only 25% of old power load amount (LostSoul)
- fixed tesla coils not highlighting correct stat
- can now pay for rumored position of most single enemy quests (adds a waypoint to your map)
- now hitting escape on trade response screen doesn't leave relation menu completely
- races now have a much higher chance of turning on other races they find weaker (this should make it much less likely to win with multiple allies)
0.902
-----
- added small icons to show what health/energy bars are on player menu and character screen
- fixed thrusters repeatedly toggling on/off if you held the toggle key down (Chumpy)
- reduced ballistics energy use to 70% more than beams (15% more efficient than beams)
- reduced missiles/bombs/mines energy use to 180% more than beams (30% more efficient than beams)
- reduced most weapons energy use 25%
- increased chances unrest, riots, and rebellions get worse
- reduced event time by about 30 seconds
- doubled Faux Pas relation change
- decreased GiftChance from 35.0 to 32.5
- decreased Dryad GiftChance from 55.0 to 50.0
- decreased ShipChanceDiplomat from 0.125 to 0.115
- fixed mac patch instructions (thither)
- added choice on new sector how settled the sector is (home planet only, early development, established, or random)
- crew happier than 50 level up faster (the happier the faster) (Valgor)
- changed the "max speed ever" wording (Valgor)
- fixed a crash dealing with challenges and multiplayer (SoggyGravy)
- improved screen size description (Valgor)
- added a comma to gamma slider tooltip (Valgor)
- added a couple commas to screen frequency tooltip (Valgor)
- reworded zoom tooltip slightly (Valgor)
- reworded anti-aliasing tooltip some (Valgor)
- added a comma to detail models tooltip (Valgor)
- added a comma to minimap alpha tooltip (Valgor)
- fixed a spelling issue in hardware cursor tooltip (Valgor)
- changed screenshot type to screenshot format (Valgor)
- fixed a typo in screenshot format tooltip (Valgor)
- reworded highest quality settings description a little (Valgor)
- fixed a typo in sound device tooltip (Valgor)
- reworded player's health bar tooltip some (Valgor)
- reworded health bars tooltip (Valgor)
- reworded use show items toggle tooltip (Valgor)
- improved combat effects tooltip (Valgor)
- changed world to planet in names tooltip (Valgor)
- improved can shake screen tooltip (Valgor)
- reordered show clock tooltip text (Valgor)
- reworded show full player menu tooltip slightly (Valgor)
- reworded client data rate tooltip slightly (Valgor)
- improved "Nothing needs to be repaired" print (Caal/desophos)
- fixed Couldn't find Effects/itemOnGroundMonster.eff
- fixed Couldn't find Sounds/Objects/gateInactive.wav
- fixed Couldn't find Sounds/Objects/gateActive.wav
- fixed a quest with no text (won't fix currently broken ones though) (ScrObot)
- now show that tab goes back and forth between system/galaxy maps on button (profanicus)
- fixed clone quest text (ScrObot)
- fixed captain award not referring to command correctly (ScrObot)
- planets, stars, player stashes, and gates no longer need radar to see fairly far away on minimap
- increased fog reveal range by 10%
- fixed races giving players too large of gifts
- fixed your ship's attributes typo (Roswitha)
- fixed plural issue in "sell out their own mothers" text (Roswitha)
- smoke screens now only last 30 seconds instead of forever (Chumpy)
- unique monsters and bosses can now cause problems from 3 systems away (pnakotus)
- removed racial traits and Danger Level stuff from new ship screen (kerzain)
- made rebel ships easier to find (Valgor)
- now make it a little more obvious you get relation bonus for donating components to races (Virosa)
- fixed SkillMonsterTimeLimit not being localized
- added a ship speed help topic (ScrObot)
- added ship speed to manual
- added a visit another start system quest at the beginning of sectors (ScrObot)
- increased very slow pace quest event time mult from 0.8 to 1.0 (eRe4s3r)
- increased slow pace quest event time mult from 0.4 to 0.5
- fixed "Thank you for nothing" wording (Roswitha)
- fixed "You ask too much." punctuation (Roswitha)
- fixed shipwreck spelling (Roswitha)
- fixed chosen spelling in a couple places (Roswitha)
- reworded Lithosoid food text (Roswitha)
- fixed goods description wording (Roswitha)
- added a period to a bunch of goods descriptions (Roswitha)
- decreased JumpGatePriceBase from 20.0 to 5.0
- increased negative rumor effect some (ShaggyMoose)
- radar now picks up anything that is player related (fighters, other players, etc)
- reworked how radar works for ships (starts off working much better, worse against higher level enemies)
- improved radar tooltip to be useful
- changed Trade to Trade/Negotiate (Steve)
- added a tooltip to Trade/Negotiate button
0.901
-----
- added Win7 to manual/website
- fixed some anomaly text grammer (Roswitha)
- fixed Planned Rumor text (Valgor)
- fixed background shift on beta screen
- now solving a quest at the planet doesn't close the window (Lyranaar)
- increased BaseThrust from 40 to 50, will make player ships faster (just about everyone)
- increased MaxSpeedTurnMult from 0.25 to 0.3, will make player ship a bit more manueverable
- improve some goods wording and spacing (Lyranaar)
- increased turn speed on new ship screen and shipyard (Mivo/Aganazer)
- improved no active quests line to give hint of where to get quests (Mivo)
- increased default miniMapAlpha from 0.5 to 0.9 (Steve/Eduardo X/Valgor)
- added a quick tip about talking to races directly to get and solve quests (Castruccio)
- fixed Prepare typo (Roswitha)
- fixed thruster disengage option working even when thruster toggle option was off (NefariousKoel/kerzain)
- added relations line to screens help topic and manual (Aganazer)
- added a quick tip about starlanes and wormholes being along the edges of the star systems
- now if thruster toggle is on, W will start and stop thrusters (NefariousKoel)
- changed npcs to NPCs in one of the tool tips (Valgor)
- removed reference to earthquakes in can shake screen tool tip (Valgor)
- added an option to disable the intro movie (Valgor)
- added a button to replay the intro movie on the main opening screen
- fixed an Expansionist typo (DeathKnight1728)
- fixed some Space Junk wording (Puce Moose)
- added a player thrusters volume slider to options (Castruccio)
- fixed lose time going negative (desophos)
- fixed lose menu to fit everything correctly (desophos)
- fixed technology being hidden when the hide crappy loot option was on (snow)
- added wealth line to race rumor, propaganda, espionage, and sabotage screens (kerzain)
- fixed If you're on the run typo (Roswitha)
- fixed Stop by an ancient recharge station missing word (Roswitha)
- fixed patience spelling (Roswitha)
- fixed Space cradles great treasures typo (Roswitha)
- fixed stranded crew sound
- decreased SpawnChance of teleport anomaly from 10.0 to 5.0 (gornova)
- doubled ballistic energy use to be comparable to beam weapons energy use over time
- tripled missile, bomb, and mine energy use to be comparable to beam weapons energy use over time
- decreased mine damage to 75% of missiles
- decreased bomb damage to 50% of missiles
- quests that start from delivery quests now use the correct planet (Valgor)
- changed pay and sell price to 0 if crew has left
- improved propaganda and sabotage complete failure text
- decreased MaxShipGuards and MaxPlanetGuards by 1 each
- increased MAX_ENTITIES from 3000 to 4000, should help running out of entities
- relaxed entity purging rules, less likely to run out of entity slots (Krippakrull/Brian Rubin)
- made text a little more clear can't use shared stash in semi-hardcore (transigent8)
0.900
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This is the first beta version.