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Drox Operative

Also known as:
Developer:
Soldak Entertainment
Publisher:
Soldak Entertainment
Release date:
Off. Website:
http://www.soldak.com/
Genre:
RPG
System:
Language:
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patch 1.004

Author: Administrator Date: 25.08.15 System:

1.004
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  • fixed races cancelling treaties for almost no credits
  • monster races can no longer take over gas planets
  • decreased race specific components on planets chance from 0.9 to 0.75
  • added a paid to break treaty message
  • now relations go down when treaties are cancelled so they take some work to get back

 

1.003
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  • can now mark a race to ignore all trade requests and statements from them if you no longer care what they say
  • fixed a problem that after leaving a game sometimes couldn't join another one
  • fixed not being able to change master server zones after connecting to a game
  • added remote detonated mine components
  • can now gamble at Human planets
  • music now starts where it left off so more of the music is heard and is less repetitive
  • fixed attack critical hit bonus being applied to can't miss attacks
  • fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
  • shadow race ships now cloak when not near an enemy
  • now planets start building up their component stock when they are colonized not when the player first visits them
  • now when races build ships they pick the weapon type that they have the highest tech for
  • Brunts now focus more on missiles
  • Fringe can now colonize gas planets
  • finding the best starting planet now takes into account which race it is for
  • added armor plating regen to races with regeneration
  • races now start with a few extra techs researched
  • manually aimed ballastics can no longer miss due to attack/defense values
  • positive races are a bit easier to sign treaties with now
  • negative races are a bit harder to sign treaties with now
  • there are no longer level restrictions on cargo bays in your shared stash (nox)
  • heavy bombers now use missiles instead of beams (Xarmius)
  • fixed a logging crash (no one probably hits this but me though)
  • fixed old-fashioned spelling (Valgor)
  • changed PROTOCOL_VERSION to 13
  • now status bars above entities use the entities alpha value
  • now resurrect menu gives you useful info if you're playing semi-hardcore and can't resurrect (ScrObot)
  • now get a warning if playing semi-hardcore and 1 death away from permanent death (ScrObot)
  • fixed rebel crew portraits
  • moved CrewHealChange in systems.gdb to HealChance in item definitions
  • slowed down component restocking some
  • changed money to credits in a bunch of places
  • fixed doesn't need repair messages (Scythy)
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