1.004
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- fixed races cancelling treaties for almost no credits
- monster races can no longer take over gas planets
- decreased race specific components on planets chance from 0.9 to 0.75
- added a paid to break treaty message
- now relations go down when treaties are cancelled so they take some work to get back
1.003
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- can now mark a race to ignore all trade requests and statements from them if you no longer care what they say
- fixed a problem that after leaving a game sometimes couldn't join another one
- fixed not being able to change master server zones after connecting to a game
- added remote detonated mine components
- can now gamble at Human planets
- music now starts where it left off so more of the music is heard and is less repetitive
- fixed attack critical hit bonus being applied to can't miss attacks
- fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
- shadow race ships now cloak when not near an enemy
- now planets start building up their component stock when they are colonized not when the player first visits them
- now when races build ships they pick the weapon type that they have the highest tech for
- Brunts now focus more on missiles
- Fringe can now colonize gas planets
- finding the best starting planet now takes into account which race it is for
- added armor plating regen to races with regeneration
- races now start with a few extra techs researched
- manually aimed ballastics can no longer miss due to attack/defense values
- positive races are a bit easier to sign treaties with now
- negative races are a bit harder to sign treaties with now
- there are no longer level restrictions on cargo bays in your shared stash (nox)
- heavy bombers now use missiles instead of beams (Xarmius)
- fixed a logging crash (no one probably hits this but me though)
- fixed old-fashioned spelling (Valgor)
- changed PROTOCOL_VERSION to 13
- now status bars above entities use the entities alpha value
- now resurrect menu gives you useful info if you're playing semi-hardcore and can't resurrect (ScrObot)
- now get a warning if playing semi-hardcore and 1 death away from permanent death (ScrObot)
- fixed rebel crew portraits
- moved CrewHealChange in systems.gdb to HealChance in item definitions
- slowed down component restocking some
- changed money to credits in a bunch of places
- fixed doesn't need repair messages (Scythy)