1.007
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- now when you are in a system, planets that their race has a non-aggression pact or better with the Drox automatically show up in the system map
- fixed armor plating on monsters
- increased base shields regen from 0.3 to 0.5
- doubled shield regen boost components effect (Aganazer)
- fixed another issue where bombs would hit same target more than once
- virus weapons effect can now miss
- fixed weapon better than comparison (Tyrax Lightning)
- fixed unrelated Battery Other components from comparing to each other in the highlight and better than stuff (Tyrax Lightning)
- can no longer equip 2 fighter bays of different levels to get more higher level fighters
- now after searching an object and it's fading out, using a weapon retargets correctly (secretkillerofnames)
- will no longer fail a destroy race ships quest if complete it first and then the race is destroyed or peace breaks out (pecet)
- fixed an issue with attack critical hit bonus
- now get a defending critical hit bonus when have higher and higher defense compared to enemies attack
- races now get upset when you end a shared war (even if the shared part wasn't on purpose)
- now even the instigator of a war changes their opinion of the other when the war starts if above a max level
- freeze type weapons status effects can now stack up to 3 times (random_rolle)
- added an option to automatically decline quests that have been failed
- races will now terminate any outstanding trades that are no longer valid for whatever reason
- fixed Big Bang damage (Evan)
- now on relations screen eliminated text tells you who killed them
- now quest locations on the map get cleaned up if you decline, fail, or complete the quest
- fixed quests sometimes announcing they were completed before they really were
- fixed some effects on Brunt battlecruiser
- changed galaxy map to sector map
- no longer save window position when minimized
- fixed not being able to reject message if you ignored the message and then ignored the race (DVeL)
- fixed stop ignoring race button position
- changed pet color on minimap to a dark green so you could tell other players and pets apart (Cardinal Ape)
- added an extra check to make sure a race doesn't ask player to scout one of their own planets
- delivery and colonize quests now give * on originating system also since you need to pick up the quest in person (Cockbite)
- now remove status effects when you use escape pod
- now rescue to smuggler or pirate quests play ambush sound
- added "Add All Credits" button on select credits amount interface (incognoscente)
- now if choose rumor before race it just warns you without leaving screen (Etheric42)
- moving an installing component restarts the installation instead of the timer disappearing (Valgor)
- Escalation Device now takes 13 seconds to explode (matches sound better)
- made armageddon and escalation device explosion sound/effects carry farther
- increased OnScreenDistance from 300.0 to 500.0 (should keep somethings from disappearing when on screen)
- fixed duplicate technology quests (incognoscente)
- made subrace rebels easier to find
- now races handle destroyed planets better
- now going from cease fire back to war doesn't trigger treaties again (yoyodelta)
- fixed name of rebel ships
- now highlighting power load bar tells you energy regen from usused power load (Virosa)
- should no longer get credit for race ships kills during cease fire unless you directly killed it (sbach2o)
- now show challenge name on map screen
- missile defense no longer goes into hotkey bar since now automatic (random_rolle)
- now ensure event text doesn't get displayed on intro screen (ScrObot)
- now handle negative power load components in race specific slots better (nox)
- game should now handle big pauses better (shouldn't really matter except for when debugging)
- added an option to enable/disable debugging console (defaults to disabled) (Anskier)
- made cloaked surprise icon different so could tell when you were losing cloak (Evan)
- changed PROTOCOL_VERSION to 15
- changed save version to 141