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Drox Operative

Also known as:
Developer:
Soldak Entertainment
Publisher:
Soldak Entertainment
Release date:
Off. Website:
http://www.soldak.com/
Genre:
RPG
System:
Language:
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patch 1.007

Author: Administrator Date: 25.08.15 System:

1.007
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  • now when you are in a system, planets that their race has a non-aggression pact or better with the Drox automatically show up in the system map
  • fixed armor plating on monsters
  • increased base shields regen from 0.3 to 0.5
  • doubled shield regen boost components effect (Aganazer)
  • fixed another issue where bombs would hit same target more than once
  • virus weapons effect can now miss
  • fixed weapon better than comparison (Tyrax Lightning)
  • fixed unrelated Battery Other components from comparing to each other in the highlight and better than stuff (Tyrax Lightning)
  • can no longer equip 2 fighter bays of different levels to get more higher level fighters
  • now after searching an object and it's fading out, using a weapon retargets correctly (secretkillerofnames)
  • will no longer fail a destroy race ships quest if complete it first and then the race is destroyed or peace breaks out (pecet)
  • fixed an issue with attack critical hit bonus
  • now get a defending critical hit bonus when have higher and higher defense compared to enemies attack
  • races now get upset when you end a shared war (even if the shared part wasn't on purpose)
  • now even the instigator of a war changes their opinion of the other when the war starts if above a max level
  • freeze type weapons status effects can now stack up to 3 times (random_rolle)
  • added an option to automatically decline quests that have been failed
  • races will now terminate any outstanding trades that are no longer valid for whatever reason
  • fixed Big Bang damage (Evan)
  • now on relations screen eliminated text tells you who killed them
  • now quest locations on the map get cleaned up if you decline, fail, or complete the quest
  • fixed quests sometimes announcing they were completed before they really were
  • fixed some effects on Brunt battlecruiser
  • changed galaxy map to sector map
  • no longer save window position when minimized
  • fixed not being able to reject message if you ignored the message and then ignored the race (DVeL)
  • fixed stop ignoring race button position
  • changed pet color on minimap to a dark green so you could tell other players and pets apart (Cardinal Ape)
  • added an extra check to make sure a race doesn't ask player to scout one of their own planets
  • delivery and colonize quests now give * on originating system also since you need to pick up the quest in person (Cockbite)
  • now remove status effects when you use escape pod
  • now rescue to smuggler or pirate quests play ambush sound
  • added "Add All Credits" button on select credits amount interface (incognoscente)
  • now if choose rumor before race it just warns you without leaving screen (Etheric42)
  • moving an installing component restarts the installation instead of the timer disappearing (Valgor)
  • Escalation Device now takes 13 seconds to explode (matches sound better)
  • made armageddon and escalation device explosion sound/effects carry farther
  • increased OnScreenDistance from 300.0 to 500.0 (should keep somethings from disappearing when on screen)
  • fixed duplicate technology quests (incognoscente)
  • made subrace rebels easier to find
  • now races handle destroyed planets better
  • now going from cease fire back to war doesn't trigger treaties again (yoyodelta)
  • fixed name of rebel ships
  • now highlighting power load bar tells you energy regen from usused power load (Virosa)
  • should no longer get credit for race ships kills during cease fire unless you directly killed it (sbach2o)
  • now show challenge name on map screen
  • missile defense no longer goes into hotkey bar since now automatic (random_rolle)
  • now ensure event text doesn't get displayed on intro screen (ScrObot)
  • now handle negative power load components in race specific slots better (nox)
  • game should now handle big pauses better (shouldn't really matter except for when debugging)
  • added an option to enable/disable debugging console (defaults to disabled) (Anskier)
  • made cloaked surprise icon different so could tell when you were losing cloak (Evan)
  • changed PROTOCOL_VERSION to 15
  • changed save version to 141
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