1.020
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- fixed Shadow getting credits/minerals for lost ships more than once
- fixed an infinite loop if a help gets too large for screen and has no specified size (Laivasse)
- increased ancient behind bonus from 1.5 to 2.5
- changed it so game doesn't run before the player gets into the game
- decreased Shadow minerals/credit penalty from 0.5 to 0.9
- went back to lower quality components can have modifiers (causing problems with scavenger stuff) (Tuidjy)
- no longer announce each defection/reinforcement in galactic karma events (IotA)
- DPS now has a comma if large enough
- realigned some stats on character menu to fit larger numbers better (Tuidjy)
1.019
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- added reinforcements event (IotA)
- added Major Reinforcements Galactic Karma event (IotA)
- added defection event (IotA)
- added Major Ship Defection Galactic Karma event (IotA)
- added Anti-Leader Galactic Karma event (IotA)
- increased Shadow penalty on credits and minerals from 0.8 to 0.5
- increased trap ShortDelayMin from 0.25 to 0.75
- fixed quick negative rumors not working at planet (Tuidjy/Laivasse)
- now destroying monster race planets and ships increases legend (Tuidjy)
- scavenger components are now scavenger only (IotA)
- now get XP from marine kills (wrestless) (IotA)
- fixed a couple issues preventing races from making all of the station types (Steve) (IotA)
- fixed another issue with not clearing damage done correctly when a planet switches races (CaptainWinky)
- increased chance of marine modifier from 0.25 to 0.4 (IotA)
- if rebels rebel they can now start up the normal race again
- fixed tractor and repulsor beams freezing enemies sometimes (homyak555)
- ancients now get bonuses if they are not the most powerful race (IotA)
- now monster missiles have 25% better chance to hit
- now monster ballistics have 50% better chance to hit (assuming target doesn't get out of the way)
- fixed a potential crash in Quest::pickRandomBoss
- added not available warning when clicking on the shared stash in hardcore
- made Overlord color darked to not clash with Dryad color as much
- damaged armor plating no longer makes component almost broken symbol come up on main screen
- now show race in Unleash an Ancient (supplies) quest title (wrestless) (IotA)
- now can't use X shows up on chips correctly (Steve) (IotA)
- resource bonuses only get applied once space stations are completed (IotA)
- now help that is too long (like Hezog description) automatically resizes to fit better
- fixed cloaking ships not disappearing correctly when destroyed (Steve)
- should no longer get unbreakable and durability mult modifiers on the same component (Crisses/ScrObot)
- server name widget now has twice as much room (Lyranaar)
- now highlighting shields, armor plating, structure, and energy on character or player menus tells you regen rates also (ScrObot)
- sector difficultly now defaults better (ScrObot)
- fixed in some cases help topics could go off screen
- added a Crew full help topic (Evan)
- monster races no longer care about uprisings, system attacks, and monster wars (Laivasse)
- boarding another ship costs more energy per level now (IotA)
- changed PROTOCOL_VERSION to 22
- now plagues have a small chance of ending without operative help
- now have a small not showing loot text icon on the main game screen (Mivo)
- clouds of nanomites from anomalies now heal your fighters also (Yindo)
- interceptors will now shoot enemy missiles (eos666)
- moved pet health bars a little to not overlap power overload warning
- DPS on character menu now takes into account tactical and bonus skills
- DPS on character menu now takes into weapon speed and damage buffs
- no longer show talk button when solving a quest for a monster (Roswitha)
- now monsters that you have finished quests for fade out properly (Roswitha)
- fixed loading screen after win or loss
- fixed battery power relay text having overload warning (Laivasse)