Gameplay
Liftable axles
Increased damage for overturned vehicles
Tweaked penalties for damaged cargo
Automatic transmission tweaked to better handle steep hills (such as the quarry)
Camera rotation based on steering and blinkers
Correct speed limit after using the train
Red light offense isn't reported if the player is too far inside a crossroad
More lenient wrong-way offense check to allow maneuvering in small crossroads
Better terrain profile interpolation
Many improvements in simulation: overturned trucks, damping of rear axles, gearbox
User interface
Updated localization and credits, fixed typos, clarified texts
Truck browser shows all upgrades and their level requirements
Added option to skip cutscenes
Speed limit shown on dashboard GPS
Support for adviser page switching
Speed on adviser is more precise
Option to display the password on the login screen
Smoother camera movement in showrooms
Improved text pasting into input fields
Improved city name sorting
Models
New truck: DAF XF Euro 6
New 6-wheeled chassis for (almost) all trucks
Substantial data fixes in most chassis
Added driver seats for DAF XF and MAN TGX
Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
AI
New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads
Improved driving rule priorities
AI trucks prevented from entering trains
Support for sleep time in traffic lights
Speed limit detection fixes
More realistic AI vehicle speed in curves
Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking
Sound
New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
Map
Many map bugs fixed
Roads around Kiel and Rostock recreated
Steam and online services
Steam Rich Presence: job information in "View Game Info" in the Steam friends list
Screenshot images contain additional metadata (game state, vehicle, camera)
Upload your World of Trucks profile truck from the in-game Screenshot Manager
Using the current Steam nickname for new profiles by default
Garage achievements ignore garages from unavailable cities (as the result of map mod removal)
Rendering
Fixed blinking objects in mirrors
Support for mirror image scaling
Support for an additional front mirror
Support for flares with visibilty capped by angle
Better rendering statistics
Edge look can be controlled by the attached road look
Better handling of vegetation detail with changing distance
Support for an additional low-quality vehicle LOD
Code
Support for decal parts in road edge models
Support for multiple truck dealer definitions
Allow pedestrian spawning on models
Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
Modding
Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
Improved miniconsole
Telemetry: more precise fuel reporting, job info
New cargo definition structure
Advisor definition cleanup
Content browser improvements
Per-sector weather climate profiles
Detailed modding changes can be found here
Editor
Gamma correction of user-picked colors
Better handling of high-DPI monitors
Texture list
New toolbar
Sign editor improvements