- Broken units have full movement allowance and Disrupted units have 2/3 movement allowance. - Change so that half Frozen Penalty is applied only to Urban (Village, Town, City, and Industrial) hexes. - Removed Delayed Disruption Reporting as an Optional Rule. - Change so that Replacement degredation starts at 70% supply instead of 50%. - Artillery units without indirect fire, "field guns", that are not in a bunker, redoubt, or fort that are fired on have a disruption effect that is ten times that of normal. - Disrupted artillery cannot be plotted for artillery fire nor can any plotted fire be resolved. - Restoration of eliminated HQ units takes twice as long. - New Wireless Intercept feature similar to modern Electronic Warfare added. - Added Early Termination scenario flag similar to modern Nuclear Termination. - No Towed Unit (a unit that must be in Travel Mode to move) has a ZOC.