v1.02.0 September 11th, 2013
• Fixed
o Disappearing units if embarked troops enter combat
o Loss of resources in single maps if a newly recruited unit was disbanded before it was deployed
o Formations were lost during change of maps (VR_IronFist)
• Changed
o Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy hex vanishes.
o Much higher range and lower ammo for aircraft
• Added
o Player set bonus resources are displayed at the beginning of a turn
o During deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved
o Paratroops can be placed in airborne mode if air deploy hexes are available
o Units can be removed from or added to view by pressing 'F9' to see the terrain
o Unit modifier "Close air support": Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +7 strength.
o Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +20% disruption.
o Sashes and tooltips indicate the armies / army groups a unit is in
o Options for adjusting density of hex markings (both borders and highlights)
o A selected unit on the map will also be selected in the HQ (Stechkin)
o Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.
• Archangelsk-Astrakhan
o Adjusted the number of deploy hexes to new rules
• Crimea
o Added Romanian reinforcements in turn 5
o Removed Objectives Kerch, Sudak and Feodosia
• Single maps
o Minsk
Fixed Recruitment without deploy hexes (Bismarck)
o Vyazma
Fixed map so it could be won (jiangzhouzi)
o Zhitomir (single and multiplayer)
Fixed destroyed artillery to count for victory (jiangzhouzi)
o Zitadelle
Added Soviet reinforcements if Germans approach Kursk
Added several fortified positions