Added
- o new tool: Script editor for campaings and scenarios
o XML command doc for maps and campaigns
o example campaign with scheme
o AGN campaign and all single maps for modifications
o Pz 35 (t) 3d model
o designers can now specify a side that lacks certain recruitments
o new markers indicate success in played missions
o old savegames of the smaller campaigns might not work with this change!
o new sounds for more variety
o German Elite units have a special texure to differ them from regulars (Templer)
o model of the Basils cathedral to mark Moscows center
o NKVD units now have their own counter
o new units for the Soviet Union (3):
- Cavalry Corps '41
- Cavalry Corps '42
- Cavalry Corps '43
o new units for Germany (5):
- Cavlary
- 7.5cm PaK 97/38
- StuH 42
- Bf 109 G-6
- Bf 109 G-10
o new units for Finland (11):
- 3.7cm PaK36,
- 5cm PaK 38
- 7.5cm PaK 97/38
- 7.5cm PaK 40 L/46
- Stug III Ausf. G
- T-26
- Pz. IV G
- Bf 109 G-6
- Bf 109 E
- Ju 88 A-4
- Do-17Z-2
Changed
- o Brigades maximum strength -1 (=10)
o all aircraft basic view -1 (=1) (willgamer)
o German Elite Units +1 Att/Def against infantry (Templer)
o town/city textures brighter for better contrast with units (Amadeus)
Fixed
- o missing unit names for air units of AGC in the A-A campaign in general
o missing unit names in several scenarios if German language is selected
o typos in German texts
o vehicle range was available after abandoning them
o tactical victory was impossible on several maps
o wrong NATO symbols of SP Artillery
o crash if a screenshot was taken with F12 in multiplayer games on custom maps (Amadeus)
o accidental using shortcuts while changing a unit name, will activate actions associated with the characters (Templer)
o English header in German version in the objectives at Lwow (Templer)
Single Maps
- o Minsk:
- Germany: Added - 1.Kavallerie Division as core unit for AGC
o Archangelsk-Astrakhan
- Smolensk: Vitebsk has supply hexes for constant unit deployment once again
Multiplayer
- o Removed all tournaments versions
o Zhitomir - Soviets have to hold several cities at the end of the scenario for a victory. Only delaying the German success will lead to a draw now.
o Moscow - Soviets need to have all key places before the capture of Volokolamsk counts for victory