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Vampire: The Masquerade - Bloodlines

Also known as:
Developer:
Troika Studios
Publisher:
Activision
Release date:
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Your rating: None Average: 7.1 (4822 votes)
 

Patch 9.6 (final)

Author: Administrator Date: 04.10.16 System:

After 3 betas, Wesp5 has finally released a final patch 9.6.

As usual it is recommend to install this patch over a clean game installation and not to use older savegames.

 

(+) changes are only available if you play the Plus edition of this patch.

 

+Fixed warform-weapons bug, moved Yugo to pier and limo onto street.

+Adjusted some weapon damages and made crossbow fire burning bolts.

+Added shake to forklift hit and improved two friend emails timings.

+Changed Shin Gunto to look different to katana, thanks to Lenuska.

+Added door to SM haven bathroom and masquerade area outside museum.

+Mentioned Clan Lasombra in the world loading tips, thanks to IanW.

+Fixed museum areaportals and small texture issues, thanks Psycho-A.

+Added observatory inspections and fixed male blood doll get stuck.

+Increased cemetery gate's health more and fixed a coffee shop door.

+Made Chang brother's Tiger's Claws weapon usuable, thanks Lenuska.

+Restored six models to Society, Foxy Boxes, theatre, and warehouse.

+Made two additional options available for plus patch installation.

+Added dialogue lines to give some surplus items to Gary and Damsel.

+Raised conditions to persuade Gimble and unlocked door afterwards.

+Sold crossbow ammo later and changed two tutorial elevator buttons.

+Added taxi to maps and fixed jars transparency at Grout's mansion.

+Moved flamethrower into new atrium and made braid Mitnick's reward.

+Placed some things in empty Giovanni rooms and fixed player start.

Blocked way into locked SM junkyard and corrected Chunk levitating.

Made Sin Bin ATM machine not vanish and Romero sit after boinking.

Fixed Givanni sound schemes and monitors in Skyeline and SM clinic.

Delayed Mercurio cutscene to make player move where he can see it.

Improved weapons, timings, ocean and widescreen cut of Ming ending.

Made crackhouse girl flee and hid two mirrored theatre door signs.

Removed restored weapons from basic and restored all the stats too.

Recompiled Kamikaze Zen map to fix vent without exit and lighting.

Corrected bad elevator light at Red Dragon and Jezebel's door lock.

Fixed decapitation shot and restored basic drugbox value and rain.

Unified keypad sounds and fixed wrong detection and sounds on Dane.

Fixed museum door not being locked and some minor dialogue issues.

Lowered Asylum music volume after loading and fixed minor map bugs.

Added original Japanese and Russian words to translated subtitles.

Fixed Empire mafia reaction and reduced pier artefacts and effects.

Updated SDK and fixed audio loop at Fu Syndicate, thanks Psycho-A.

Made manholes in Venture Tower cellar and Ocean House sewers close.

Fixed bad Kerri dialogue start and delayed Jeanette and Ming ones.

Used autoexec.cfg to fix talk dsp sound and frame rate door issues.

Enhanced some areaportals at Leopold Society and Giovanni Mansion.

Recompiled Zhao's Warehouse to fix huge doors vanish at a distance.

Fixed Nosferatu causing Masquerade violations exiting Luckee Star.

Adjusted volume of some NPC lines and corrected NPC coughing loops.

Fixed some Ocean House rails, areaportals, shadows and a map hole.

Made persuaded Chunk not attack and incapacitated drop gallery key.

 

v9.5                                                     24.04.2016

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+Recreated Smoke Shop in SM and integrated it into the libray quest.

+Created Coffee Shop in SM and integrated it into the libray quest.

+Restored nine random sounds to Giovanni Mansion and Malkavian Maze.

+Added two new Malkavian Maze areas and riddle, thanks to Psycho-A.

+Improved cook model, oilrig reflection and SDK, thanks to Psycho-A.

+Fixed Patty-turnstile-issue and many map details, thanks Psycho-A.

+Restored four muffled sounds to downtown and two to Hollywood hubs.

+Fixed SPAS secondary fire spread and made Chastity biteable again.

+Added skulls to ritual chamber and fixed Red Spot storage door bug.

+Fixed delayed identification of occult powerups and infobar icons.

+Added new notes to museum outside and to the two Santa Monica hubs.

+Made Edward's theme play only after the Ocean House has been left.

+Restored two newspaper headers and fixed whispers, thanks Psycho-A.

+Fixed library guard sound group and added post-installation-infos.

+Made male blood doll bi and fixed some other minor dialogue issues.

+Corrected compiler errors on some of the build maps, thanks duchU.

+Fixed library LaSombra becoming invincible after flamethrower fire.

+Restored wolf warform model and fixed critical pier Rosa dead bug.

+Recompiled beachhouse to fix dead dog hurting bug, thanks Psycho-A.

Recompiled burning mansion to fix exit room bugs, thanks Psycho-A.

Removed basic maze note, plus emails and ignitions on Fu explosion.

Disabled bad downtown hospital sounds and illogical debris vanish.

Added infos about Auspex auras, Numina and more to the walkthrough.

Removed other clans whispers in tutorial, warrens and Ocean House.

Changed name of combination hunter shield Numina to "Faith Shield".

Restored Sin Bin machine breaking and adjusted Giovanni door lock.

Corrected netcafe sound schemes switch and fixed many streetlights.

Fixed SM schrecknet door lock and disabled a Venture Tower button.

Improved Isaac and prince dialogue issues, thanks to FrederickVael.

Fixed Ming temple clipping columns and improved notes readability.

Made tutorial popups center in widescreen as well, thanks Psycho-A.

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