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Tom Clancy's Splinter Cell: Blacklist

Also known as:
Splinter Cell: Blacklist
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Your rating: None Average: 8.8 (29 votes)
 

Patch 1.03

Author: Administrator Date: 25.08.15 System:

Spies vs. Mercs matchmaking across ALL PLATFORMS:
Removed Training Grounds playlist
Removed Hardcore 2v2 playlist
All playlists now available from level 1
Playlists now try to pool players with similar skill-levels
Groups in a party have a bonus to their skill-level

*Increased all ADV explosion damage (sticky camera, frag grenades, drone explosion, proxy mine) so it kills mercs with one armor part equipped.

PS3

ADV Improvements done with this patch

Money and experience are now automatically saved when the game ends due to host migration
The host’s team is no longer guaranteed to play as Mercs first. The team will be randomly chosen to start as either Spies or Mercs.
Removed Exit Match option during mid-match menus and halftime report.
Made maps-specific changes to prevent spawn-killing in general and spawn-killing by drones specifically.

Issues addressed in the patch

Fixing issue where the client of a map will fall through the map on a specific condition
Fix a few remaining random crashes
Fix a few remaining tracking issues (invisible for the user)
Fix an issue with controllers’ reassignments that caused the sound to be cut off during gameplay.
Fix an issue that prevented a user to be able to join a private lobby that was set to joinable.
Fix an issue in COOP that caused the players to be prevented from advancing further by an invisible collision.
Fix an issue where the spy doesn’t have a kill prompt when the Merc is crouch against this desk.
Fix a walkthrough break in COOP/Abandoned City mission where the player would not be able to move further in the mission even though they cleared the area.
Fix an issue that prevented the user from continuing the game after Kobin’s map if the player didn’t have enough money to upgrade Paladin.
Fix an issue that caused mines to not constantly work when NPC's walk on top of them or near them.
Fix an issue that made the Nouri mission fail if the player is using the tri-rotor to stun NPCs.
Fix an issue causing the "Rename Loadout" menu to be displayed for the user instead of the "Record Sound" menu if the user follows some certain steps.
Fix an issue that caused a forced termination when quitting game/ejecting disc during Mission Failed screen
Fix an abuse that allowed spy to shoot with a 2 hands weapon while being in shimmy.
Fix an issue that could cause the reinforcement not to make it into the vault when downloading the USB key.
Fix an issue that caused several buttons to lose functionality and caused the leaderboards to get corrupted after browsing through the ShadowNet tabs in a specific order
Fix an issue that could cause the character to spawn with no weapon and without being able to shoot in certain conditions.
Fix an issue that caused Merc characters to stay up after being killed by H2H during transition between sprint and idle/walk animation.
ADV – Fix an issue that caused the user to get disconnected from a session on certain specific conditions.
ADV - Fixed bug that caused Sticky Cam detonation to deal far too much damage. The Sticky Cam damage is now fairly balanced compared to the other
gadgets.
ADV - Fixed bug where enemies were not properly hidden from Motion Tracker while crouched
ADV - Fixed bug where Mercs would sometimes reload automatically for no reason
ADV - Fixed one spot in Lebanese Hospital map where spies were unable to perform a CQC kill from cover
ADV - Fixed one spot in Mine map where Mercs could get stuck after performing a CQC kill
ADV - Fixed bug where hack reset timer was sometimes not shown in the kill cam
ADV - Fix an issue that could cause the user to remain in a black screen while accessing AAR from lobby.
ADV - Preventing an abuse in Virus Vault where the spy can access a specific zipline from a cover.
ADV - Fix an issue preventing the player to take cover on the wooden board at the entrance of the Garage on the Cartel Map.

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