Update for September 9th, 2014
The following updates to Opponent AI were not included in the notes for Tuesday's update. We apologize for the omission. Those notes have now been updated.
- AI squads now move to ability max range before starting an ability. This prevents the AI from throwing grenades at the position the target was at when it started moving to ability range.
- AI barrage abilities now target squads instead of position when the ability was started.
- AI min army units is now compared against offensive squads that can move and not all squads. This fixes an issue with the OKW counting base flak defenses and trucks and thinking their army was too big.
- Fix uninitialized variables in AITaskRetreatState that caused squads to sometimes wait forever to retreat.
- Fixed an issue of AI not paradropping team weapons on Easy difficulty.
- Improved AI use of Sturm Tiger reload ability.