CHANGE LIST
- FIXED: An error in the Rift skill activation script that could potentially cause a crash
- FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
- FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
- FIXED: Several other potential instances where the black screen could appear
- FIXED: A memory leak related to sector streaming
- FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
- FIXED: Several smaller memory leaks
- FIXED: An error related to enhancements that could potentially cause crashes
- FIXED: Numerous issues in the localized versions
- FIXED: Numerous smaller errors in the campaign
- FIXED: Several errors in the UI system that could potentially cause crashes
- FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
- FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
- FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
- FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
- FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
- FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
- FIXED: Numerous errors on displaying GUI when using controllers
- FIXED: A controller related error that prevented overwriting an existing save file
- FIXED: Numerous other controller issues
- ADDED: Polish localization is now available (text only)
- ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
- ADDED: Maximum attainable experience level raised to 80
- UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
- UPDATED: Review button removed from the main menu
- UPDATED: Allied ships now attack platforms
- UPDATED: Allied ships no longer attack a ship you're trying to capture
- UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
- UPDATED: Game log records some extra data to help us find some problematic bugs
- UPDATED: Platforms are now properly included in the Fire at will routine
- UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
- UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
- UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
- UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
- UPDATED: Mercenaries now attack platforms as intended
- UPDATED: Credits movie updated with several new people that helped us over the last few weeks