- FIXED: Numerous smaller and larger campaign related issues in all missions
- FIXED: Waypoint missing after loading problem
- FIXED: Wrong objective displayed after completing a mission
- FIXED: Numerous potential crashes fixed related to the second map
- FIXED: Numerous potential crashes fixed related to the primary map
- FIXED: Numerous memory leaks plugged
- FIXED: A potential crash when leaving mission area during a mission
- FIXED: A potential error resulting from choosing Freeroam after leaving mission area on the second map
- FIXED: Several smaller issues with wrong region being displayed in the captain's log when looking over campaign missions
- FIXED: Fixed several potential corrupt saves instances
- FIXED: Eridan freighter Hull reduced to proper levels
- FIXED: An error related to mesh loading that could in some instances cause the game to crash
- FIXED: Mercenaries shoot on your enemies as they're supposed to
- FIXED: LUPUS fighter wing now works as intended and does not crash the game
- FIXED: Orca now has a fully functional single-slot hangar
- FIXED: Missing station schematic added
- FIXED: Eridan freighter Hull reduced to proper levels
- FIXED: Mission waypoints should now all appear normally when loading and restarting the game
- FIXED: The black screen problem in several more instances (when loading autosave while a mission is active and player is inside the first mission area AND entering the mission area triggers a combination of cutscene and story panel)
- FIXED: Several potential corrupt saves instances
- FIXED: Voltra is now properly vulnerable to heavy weapons
- UPDATED: Mercenaries marked with specific color
- UPDATED: Environment detail settings now affect the number of junk pieces and asteroids and riftway visibility range to improve performance
- UPDATED: Riftway to make it easier to leave it
- UPDATED: Auto-pilot improved so it shouldn't be making merry-go-rounds around stations (there are still several known instances where it can ram into a station so this is next on the agenda in that part)
- UPDATED: Wormhole now slowly turns the ship it is dragging towards itself
- UPDATED: Increased chance of getting a blueprint part if you already have at least one identical part in you inventory when blueprint is dropped
- UPDATED: Blueprint drop rate slightly increased
- UPDATED: Blueprint drop rate when salvaging derelicts via equipment is now within normal parameters (forcing execution of script to make sure)
- UPDATED: Riftway system optimized to improve performance
- UPDATED: Reduced Experience gain when destroying ships.
- UPDATED: Increased Credits gain for Freelance missions
- UPDATED: Implemented several more checks to make sure items made available by blueprints are properly available on stations/planets
- ADDED: Borderless window mode
- Edit StarpointGemini2Configuration.cfg and change BorderlessWindow parameter to 1(on) or 0(off)
- WindowStartPosition (x | y) sets the borderless window position when starting the game
- ADDED: Objective deletion via scripts to remove obsolete objectives