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Starpoint Gemini 2

Also known as:
Starpoint Gemini II
Developer:
Little Green Man Games
Publisher:
Iceberg Interactive
Release date:
26.09.2014
Off. Website:
Genre:
RPG
System:
Language:
Your rating: None Average: 8 (8 votes)
 

Patch 1.0004

Author: Administrator Date: 25.08.15 System:
  • FIXED: Numerous smaller and larger campaign related issues in all missions
  • FIXED: Waypoint missing after loading problem
  • FIXED: Wrong objective displayed after completing a mission
  • FIXED: Numerous potential crashes fixed related to the second map
  • FIXED: Numerous potential crashes fixed related to the primary map
  • FIXED: Numerous memory leaks plugged
  • FIXED: A potential crash when leaving mission area during a mission
  • FIXED: A potential error resulting from choosing Freeroam after leaving mission area on the second map
  • FIXED: Several smaller issues with wrong region being displayed in the captain's log when looking over campaign missions
  • FIXED: Fixed several potential corrupt saves instances
  • FIXED: Eridan freighter Hull reduced to proper levels
  • FIXED: An error related to mesh loading that could in some instances cause the game to crash
  • FIXED: Mercenaries shoot on your enemies as they're supposed to
  • FIXED: LUPUS fighter wing now works as intended and does not crash the game
  • FIXED: Orca now has a fully functional single-slot hangar
  • FIXED: Missing station schematic added
  • FIXED: Eridan freighter Hull reduced to proper levels
  • FIXED: Mission waypoints should now all appear normally when loading and restarting the game
  • FIXED: The black screen problem in several more instances (when loading autosave while a mission is active and player is inside the first mission area AND entering the mission area triggers a combination of cutscene and story panel)
  • FIXED: Several potential corrupt saves instances
  • FIXED: Voltra is now properly vulnerable to heavy weapons
  • UPDATED: Mercenaries marked with specific color
  • UPDATED: Environment detail settings now affect the number of junk pieces and asteroids and riftway visibility range to improve performance
  • UPDATED: Riftway to make it easier to leave it
  • UPDATED: Auto-pilot improved so it shouldn't be making merry-go-rounds around stations (there are still several known instances where it can ram into a station so this is next on the agenda in that part)
  • UPDATED: Wormhole now slowly turns the ship it is dragging towards itself
  • UPDATED: Increased chance of getting a blueprint part if you already have at least one identical part in you inventory when blueprint is dropped
  • UPDATED: Blueprint drop rate slightly increased
  • UPDATED: Blueprint drop rate when salvaging derelicts via equipment is now within normal parameters (forcing execution of script to make sure)
  • UPDATED: Riftway system optimized to improve performance
  • UPDATED: Reduced Experience gain when destroying ships.
  • UPDATED: Increased Credits gain for Freelance missions
  • UPDATED: Implemented several more checks to make sure items made available by blueprints are properly available on stations/planets
  • ADDED: Borderless window mode

    • Edit StarpointGemini2Configuration.cfg and change BorderlessWindow parameter to 1(on) or 0(off)
    • WindowStartPosition (x | y) sets the borderless window position when starting the game
  • ADDED: Objective deletion via scripts to remove obsolete objectives
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