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Starpoint Gemini 2

Also known as:
Starpoint Gemini II
Developer:
Little Green Man Games
Publisher:
Iceberg Interactive
Release date:
26.09.2014
Off. Website:
Genre:
RPG
System:
Language:
Your rating: None Average: 8 (8 votes)
 

Patch 1.000

Author: Administrator Date: 25.08.15 System:
  • FIXED: When story panel is activated, PTE is shut down and audio volume is lowered
  • FIXED: Game is paused when Mission failed panel is active
  • FIXED: Fire at will mode is automatically deactivated when a cut-scene starts
  • FIXED: Freelance missions are filtered when Reputation is changed
  • FIXED: Ships and stations change color-coding when Reputation changes
  • FIXED: Tutorial setting is saved properly
  • FIXED: Starchart hint is now properly placed when using gamepads
  • FIXED: Fire At Will with beam weapons fixed
  • ADDED: Full campaign mode
  • ADDED: Riftway fast-travel grid

    • Simply fly into it and let it carry you.. some maneuvering is required though, since inertia can sling you out
  • ADDED: Numerous missing sound effects
  • ADDED: Full ambient soundtrack
  • ADDED: Full combat music soundtrack
  • ADDED: Freelance missions deactivated during the first mission in the campaign mode
  • ADDED: Mercenaries

    • You can hire Mercenaries to accompany you
    • Be careful to pay them their salaries... or they will leave your service, or alternatively beat you up...
  • ADDED: Several starting options for the Freeroam mode (character name, ship, portrait)
  • ADDED: Adding turret now costs money depending on the ship class
  • ADDED: You can now remove turrets from weapon batteries
  • ADDED: Autosaves to Campaign mode (when accepting a mission)
  • ADDED: Cloak while active, now drains ship's power, much like skills
  • ADDED: Skills are now SUSTAINED(!)

    • Skills don't have limited duration anymore, but simply drain power while active
    • It is possible in theory to setup your ship that you can sustain a skill indefinitely
  • ADDED: Try going closer to the suns now. I dare you :P
  • UPDATED: Boarding mechanics have went through another tweak
  • UPDATED: NPCs and missions will now spawn according to regional level range
  • UPDATED: Trooper price increased from 100 to 250
  • UPDATED: Alarming/Deadly/Impossible enemies granted damage reduction of 10%/20%/30%
  • UPDATED: Player no longer receives bounty without taking part in battles against Heroes
  • UPDATED: Enabled rank restrictions for ship classes
  • UPDATED: Easy difficulty no longer receives a flat hardcoded starting credits.
  • UPDATED: Loading a game with hull bonus no longer forces the player to repair the difference in hull.
  • UPDATED: The engineer can no longer receive experience by scanning his own anomaly
  • UPDATED: Boarding hostile ships is no longer a crime
  • UPDATED: Clicking on the boarding slot will place a waypoint on the captured ship if that ship is beyond target lock distance
  • UPDATED: The player can no longer loot a captured ship beyond transporter distance
  • UPDATED: Player now receives 6%/12%/25%/50% damage from heavy weapons on Easy/Normal/Hard/Extreme difficulties
  • UPDATED: Player now receives 10%/25%/50% damage from beam weapons on Easy/Normal/Hard difficulties
  • UPDATED: The recommended level for Missions has a bigger font size and flashes red if the rec. level exceeds player level
  • UPDATED: The captain info panel will now properly display if the player is unlawful
  • UPDATED: The log now displays recommended level for missions (in the list)
  • UPDATED: Mining Beam now deals 100 times more damage to asteroids
  • UPDATED: Heroes now deal +50% beam weapon damage and +100% damage with all other weapons
  • UPDATED: Heroes receive 2.5% damage from all NPCs (excluding mercenaries and other heroes) and receive 30% damage from the player
  • UPDATED: Heroes have reduced bounties
  • UPDATED: Heroes now have the title "Hero" instead of faction association written on the target lock
  • UPDATED: Heroes can no longer be boarded
  • UPDATED: Licenses have been balanced to make more sense
  • UPDATED: Officers have been rebalanced
  • UPDATED: New loot system gave more accuracy to the progression system and bonus modifiers from perks, officers and licenses
  • UPDATED: Combat mode now properly tracked by the gameplay engine
  • UPDATED: Light weapons damage, shield/hull ratio and price rebalanced
  • UPDATED: Heavy weapons damage, shield/hull ratio and price greatly rebalanced
  • UPDATED: Freighter and freightliner class ships cargohold, energy, price rebalance
  • UPDATED: Systems and ships on station prices rebalance
  • UPDATED: SETH is now packed with the PlatformGun, rebalanced
  • UPDATED: Difficulties rebalanced
  • UPDATED: Rearming heavy weapons now costs credits depending on heavy weapons loaded on the slot
  • UPDATED: Platforms now carry a PlatformGun, hitpoints rebalanced
  • UPDATED: Asteroid fields rebalanced
  • UPDATED: Grappler improved

    • You can go into PTE while towing a grappled ship, but increase speed over time or the grappler will snap
    • Grappler can still snap if strain is too heavy
    • Grappler success depends on ship mass. The larger the ship, the higher the chance of the link snapping
  • UPDATED: Several optimizations regarding ship's weapons fire and frame-rate
  • UPDATED: Several ships rebalanced
  • UPDATED: Lowered Experience gain on destroying ships
  • UPDATED: Sensitivity lowered when playing with gamepads & joysticks
  • UPDATED: New loading screen
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