- FIXED: When story panel is activated, PTE is shut down and audio volume is lowered
- FIXED: Game is paused when Mission failed panel is active
- FIXED: Fire at will mode is automatically deactivated when a cut-scene starts
- FIXED: Freelance missions are filtered when Reputation is changed
- FIXED: Ships and stations change color-coding when Reputation changes
- FIXED: Tutorial setting is saved properly
- FIXED: Starchart hint is now properly placed when using gamepads
- FIXED: Fire At Will with beam weapons fixed
- ADDED: Full campaign mode
- ADDED: Riftway fast-travel grid
- Simply fly into it and let it carry you.. some maneuvering is required though, since inertia can sling you out
- ADDED: Numerous missing sound effects
- ADDED: Full ambient soundtrack
- ADDED: Full combat music soundtrack
- ADDED: Freelance missions deactivated during the first mission in the campaign mode
- ADDED: Mercenaries
- You can hire Mercenaries to accompany you
- Be careful to pay them their salaries... or they will leave your service, or alternatively beat you up...
- ADDED: Several starting options for the Freeroam mode (character name, ship, portrait)
- ADDED: Adding turret now costs money depending on the ship class
- ADDED: You can now remove turrets from weapon batteries
- ADDED: Autosaves to Campaign mode (when accepting a mission)
- ADDED: Cloak while active, now drains ship's power, much like skills
- ADDED: Skills are now SUSTAINED(!)
- Skills don't have limited duration anymore, but simply drain power while active
- It is possible in theory to setup your ship that you can sustain a skill indefinitely
- ADDED: Try going closer to the suns now. I dare you :P
- UPDATED: Boarding mechanics have went through another tweak
- UPDATED: NPCs and missions will now spawn according to regional level range
- UPDATED: Trooper price increased from 100 to 250
- UPDATED: Alarming/Deadly/Impossible enemies granted damage reduction of 10%/20%/30%
- UPDATED: Player no longer receives bounty without taking part in battles against Heroes
- UPDATED: Enabled rank restrictions for ship classes
- UPDATED: Easy difficulty no longer receives a flat hardcoded starting credits.
- UPDATED: Loading a game with hull bonus no longer forces the player to repair the difference in hull.
- UPDATED: The engineer can no longer receive experience by scanning his own anomaly
- UPDATED: Boarding hostile ships is no longer a crime
- UPDATED: Clicking on the boarding slot will place a waypoint on the captured ship if that ship is beyond target lock distance
- UPDATED: The player can no longer loot a captured ship beyond transporter distance
- UPDATED: Player now receives 6%/12%/25%/50% damage from heavy weapons on Easy/Normal/Hard/Extreme difficulties
- UPDATED: Player now receives 10%/25%/50% damage from beam weapons on Easy/Normal/Hard difficulties
- UPDATED: The recommended level for Missions has a bigger font size and flashes red if the rec. level exceeds player level
- UPDATED: The captain info panel will now properly display if the player is unlawful
- UPDATED: The log now displays recommended level for missions (in the list)
- UPDATED: Mining Beam now deals 100 times more damage to asteroids
- UPDATED: Heroes now deal +50% beam weapon damage and +100% damage with all other weapons
- UPDATED: Heroes receive 2.5% damage from all NPCs (excluding mercenaries and other heroes) and receive 30% damage from the player
- UPDATED: Heroes have reduced bounties
- UPDATED: Heroes now have the title "Hero" instead of faction association written on the target lock
- UPDATED: Heroes can no longer be boarded
- UPDATED: Licenses have been balanced to make more sense
- UPDATED: Officers have been rebalanced
- UPDATED: New loot system gave more accuracy to the progression system and bonus modifiers from perks, officers and licenses
- UPDATED: Combat mode now properly tracked by the gameplay engine
- UPDATED: Light weapons damage, shield/hull ratio and price rebalanced
- UPDATED: Heavy weapons damage, shield/hull ratio and price greatly rebalanced
- UPDATED: Freighter and freightliner class ships cargohold, energy, price rebalance
- UPDATED: Systems and ships on station prices rebalance
- UPDATED: SETH is now packed with the PlatformGun, rebalanced
- UPDATED: Difficulties rebalanced
- UPDATED: Rearming heavy weapons now costs credits depending on heavy weapons loaded on the slot
- UPDATED: Platforms now carry a PlatformGun, hitpoints rebalanced
- UPDATED: Asteroid fields rebalanced
- UPDATED: Grappler improved
- You can go into PTE while towing a grappled ship, but increase speed over time or the grappler will snap
- Grappler can still snap if strain is too heavy
- Grappler success depends on ship mass. The larger the ship, the higher the chance of the link snapping
- UPDATED: Several optimizations regarding ship's weapons fire and frame-rate
- UPDATED: Several ships rebalanced
- UPDATED: Lowered Experience gain on destroying ships
- UPDATED: Sensitivity lowered when playing with gamepads & joysticks
- UPDATED: New loading screen