- FIXED: Numerous errors in the Polish localization
- FIXED: Fire at Will no longer target your mercenaries if your reputation is Unlawful
- FIXED: Allied ships no longer attack your deployed SETH platform
- FIXED: SETH platform properly applies friend<->foe checks if you suddenly attack an allied ship and it turns hostile
- FIXED: Waypoint missing problem on Giant leap main mission should no longer appear (additional script added to make sure)
- FIXED: Several translation errors in the Russian version
- FIXED: Several translation errors in the German version
- FIXED: Several database errors in the German version
- FIXED: A potential problem with sound effects becoming garbled when near a TGate
- FIXED: Lure of the Lens potential problem where you couldn't destroy Clearmont station
- FIXED: A potential problem that caused Fog of War to reappear on explored sectors
- FIXED: A problem where Ferry freelance mission item does not appear in inventory, when planets are involved
- FIXED: Several errors with starchart labels overlapping
- ADDED: Station assault freelance mission
- ADDED: Station defense freelance mission
- ADDED: Fire at Will HUD icon now blinks to be more visible when you're attempting to use light weapons while Fire at Will mode is active
- ADDED: Ships and platforms now have new object markers to make them more distinct from other game objects
- ADDED/MODDING: AI Assembly helper application to game root directory. This is used to edit and create new behavior files (full modding documentation is to follow)
- ADDED/MODDING: Scripterion helper application to game root directory. Use this if you're into scripting in SG2. It shows all available script functions with descriptions and examples.
- UPDATED: Drastically improved NPC AI behavior
- They can now dynamically assess the situation and choose an according course of action.
- The choices they make differ on their faction and profession
- Sets of abilities and items that have, until now been reserved solely for the player, are now also available for use to the AI
- NPCs can use skills
- NPCs can use equipment
- NPCs from different factions/professions make different choices
- Since we have opened up a lot of possibilities for the AI, we'll keep a closer look on balance in combat and tweak things accordingly. AI improvements won't stop here as well - you can expect further improvements in this area!
- UPDATED: Turret view camera mode is now properly usable when playing the game with controllers (for the Xbox360 controller)
- when in turret view - hold LT and use the right analog stick for rotating the camera.
- UPDATED: Energy redistribution panel is now properly usable when playing the game with controllers (same as Skills/Items at the bottom of the HUD)
- Hold LT and use the left analog stick for redistributing power.
- UPDATED: Orpheus mine buffed to increase usefulness
- UPDATED: Options->Video->Presets now work as intended
- UPDATED: Post processing option in the Options->Video panel now affects more features to increase framerate when lowering this setting
- UPDATED: Options->Video->Environment detail and Model detail options optimized on lower settings to increase framerate
- UPDATED: SETH platforms work properly for quest related ships
- UPDATED: Several changes in the Freelance mission generator to reduce chance of missions NOT appearing
- UPDATED: Increased duration of special warnings (for example when you lose troopers when undocking from stations)
- UPDATED: Colliding with stations now deals shield/hull damage
- UPDATED: Shield indicator no longer shows some objects to have shields, when in fact they don't (planets, structures...)
- UPDATED: Increased Blueprint drop rate when scanning anomalies
- UPDATED: Reduced chance of an event taking place when undocking from stations and planets