CHANGE-LIST
- FIXED: A potential crash during combat, if an NPC couldn't find his designated target
- FIXED: If a Marked targed died / was unloaded from memory for whatever reason, this could cause numerous different, seemingly unrelated errors, and could even elad to the game crashing
- FIXED: Several errors in the dialogues in the German localization
- FIXED: Numerous minor errors in the code
- FIXED: Several script problems that usually didn't cause anything on their own, but combined with other factors, could actually lead to the game crashing or quests breaking
- UPDATED: The game now records more data in the game log
- UPDATED: Optimization to reduce recurring stuttering in situations where the game WASN'T loading anything
- UPDATED: Mod manager updated