Changes/Fixes/Addition List:
1. Never-ending penalties fixed.
2. Crash when offering trade involving draft picks while in historical mode fixed.
3. AI teams should no longer skip draft picks when their protected list is full.
4. Tactics are now saved when user exits game and restarts.
5. AI no longer makes cap-reduction moves for user's team if he doesn't have all "assistant" options off.
6. Player no longer occasionally prevented from signing free agents despite being below payroll.
7. Payroll in custom games should now match salary obligations properly.
8. Playoff games no longer scheduled on back-to-back days.
9. AI now allots time to 3rd PK unit and uses special-teams icetime percentages properly.
10. Shutout leaders now sorted properly, instead of alphabetically.
11. Faceoff leaders now sorted correctly (by percentage, with minimum qualifiers)
12. IR players now counted when checking to see if team is above cap floor.
13. When negotiating salary for free agents, NHL-caliber players will initially expect NHL-caliber wages even when signing in other leagues.
14. Players will sign ask for more or less if they are signing outside/inside their home continent.
15. No more multiple responses after a trade is rejected.
16. No more invalid database error when attempting to launch a quickstart.
17. Expansion teams in historical mode now start with 0-0-0 history instead of all-time total.
18. HNN fixed and restored to game.
19. Overtime penalties now displayed in OT period in boxscore, instead of third period.
20. Injury settings now split between game and practice, both levels editable.
21. Under-20 players whose major junior rights are owned but are contracted to NHL teams can no longer be sent to AHL.
22. No longer possible to type in play-by-play box during games.
23. Nicknames and preferred number now cleared properly when fictionalizing players for custom games.
24. Installer no longer overwrites custom logos.
25. Incorrect schedules no longer used in certain leagues/years.
26. In-game mode now includes buttons to advance to end of period or game.
27. In-game mode now allows choice of player, shot, or stats view.
28. Custom mode games now allow a proper budget for staff.
29. Contract values in custom games no longer have higher values for minor league salary.
30. Player stats now generated properly in all non-playable leagues.
31. Amateur draft in custom games no longer forces user to choose goalies first.
32. When trying to sign players who would exceed foreigner limits, popup now specifies the exact problem, rather than just saying there are too many active players.
33. Clicking on "report" in in-game view should no longer result in crash.
34. Lineups should now update properly when using the in-game stats screen.
35. Norwegian teams should now obey foreign player limits.
36. User's trade window should no longer occasionally default to a different team, making trading impossible.
37. AI should no longer trade away players when using "CPU Finish Draft" in the initial custom league draft.
38. Crash involving duplicated waiver status fixed.
39. Crash in season changeover from 1978 to 1979 fixed.
40. KHL trading deadline now works properly.
41. Loophole allowing foreign player limits to be exceeded by using reserve list fixed.
42. KHL teams no longer get young placeholder players to fill prospect spots at startup.
43. Multi-year contracts in French leagues now set correctly at startup.
44. Skater stats 2 screen now sorts correctly for Faceoffs, Takeaways, Giveaways, and Shootout Goals.
45. Teams in custom leagues with divisions but no conferences now get assigned minor league teams correctly.
46. Addition value bonus for enforcer players now cannot make player's value higher than 7.0.
47. Player portraits now aligned correctly on leaders pages.
48. German league should no longer occasionally schedule multiple playoff games for a team on the same day.
49. Skill penalties for out-of-position players increased.
50. Position ratings should now change properly with playing experience at that position.
51. Position ratings for players in nonplayable leagues should see some random increases.
52. Player mental improvement now stops after a certain (variable) age.
53. Goalie fatigue system adjusted to allow one player to start all the time in playoffs and in early historical seasons.
54. 1-10 value system now used more extensively by AI, particularly in roster/lineup decisions.
55. More attributes affected by aging, should significantly cut down number of players remaining effective into their 40's.
56. Shooting range and accuracy adjusted for forwards and defencemen playing out of position.
57. Power play units now include one defenceman spot and one "point" spot, which a player of any position can be used in with no penalty.
58. Assignment of fighting majors adjusted, enforcers should fight more often and regular players less.
59. When negotiating to re-sign players to a two-way deal, minor league salaries can now be set correctly.
60. New player filtering system for several screens: instead of only being filterable by position, player lists can now be filtered by age, ability, potential, position, nationality, and signability. Note that the main player search page (the magnifying glass icon) still requires a text search as well as the filter.
61. Very Slow aging speed no longer switches to Very Fast after exiting the edit screen.
62. AI now places a lower value on draft picks offered to it in trade.
63. 3-Star selection report in game summaries now uses correct type of team abbreviation.
64. Home ice advantage rebalanced.
65. Player fatigue now works correctly for visiting teams.
66. Giveaways/takeaways should now result in possession changes 100% of the time.
67. User-edited salary caps should no longer revert to default value at start of new season.
68. EIHL teams no longer ignore import player restrictions.
69. Development speed for young goalie4s increased.
70. Freeze at end of 2004-05 season in historical mode no longer occurs.
71. After team country is changed during custom league setup, city list should now offer choices from new country.
72. Correct KHL schedule now used for 2014-15 and later seasons.
73. No more redundant injury warnings after injured player has been removed from lineup.
74. Inaugural draft in custom mode should now be much faster and not give the appearance that the game has frozen.