Improvements:
- ‘Hotseat’ mode is now available for shard battles.
- Optimization of AI turn’s calculation. This should fix most crashes in the late game, at big shards, with having many heroes etc.
- Spanish localization.
- Sound updates for most units (53 out of 71), others will be updated in the future patches.
- Additional damage bonuses for flanking attacks and attacks from behind in tactical battles.
- Units can now be turned in any direction in tactical battles.
- Savegame files are now 10 times smaller.
- Borders of domains for every player on the strategic map (shard).
- Customization of the difficulty level for custom game on a shard (like starting gold, gems, population etc.).
- Ranged attack display for some units (like devil or catapult).
- Quick access menu.
- Some updates for interface and graphic assets.
Fixed:
- An unnecessary scrollbar on the Statistics screen.
- Crystal will now give heroes various quests depending on the chosen difficulty, not only the task for killing bowmen.
- Infamous ‘Swiftness’ skill bug that gave the AI an ability to attack player’s units more than once per turn in tactical battles using units like harpies and centaurs.
- Infamous ‘Polymorph’ spell bug that caused inaccessibility of some hexes in tactical battles.
- Mismatch between colors for coat of arms in the Profile screen.
- Many other fixes.