General
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- Improves stability and performance for all platforms
- Mac OSX 10.7 is no longer supported
- DirectX11 is the default mode
- Updated Workshop client (engine and video options)
- Allow captain priority entire squadron, and make it more forgiving to mark planes
- Ram killing planes no longer counts in stats
- Tweaked Anglean player ship mesh for wider room for the back engines
- Spectator - HP bars of NPC enemies being attacked by players should now be visible
- Auto display enemy health
- Tweaked collider to Arashi player ship
- Tweaked particles for planes destructions
- Enemy physics more responsive to disables
- Always Spot bosses
- Changed Merchant boss ship's weak points around instead of its sails
- Display enemy health when crew damages enemy ship
- Tweaked texture particles for polish
- Female Yesha Hat receives hair color changes
- Barge capture more obvious and consistent
- Shrike: metal pillars are removed near heavy guns to avoid character animation clipping
- Crusader: adjusted collisions
- Better decision making and targeting of player by bosses
- Tweaks to higher difficulties to emphasize more coordination and responding to threat instead of bigger meat shields
- Retrieve game mode escalates faster and has better initial enemy spawning to prevent too-fast matches
- Reduced number of objectives in Assault game mode
- More fine tuned hull and component health scaling on convoys and bosses based on # of player ships in match for additional dynamic difficulty
- Difficulty and threat level across bosses should feel more similar
- Pilot tutorial: countdown to reach area starts when ship starts moving instead of when player mounts the helm
- Gunner tutorial won’t remind you not to shoot the balloon when the mortar damages it with AOE
- Wilson’s Notes expanded
- Increased hull armor to 335 (from 230) so that it requires an additional rebuild hit with the Spanner
- Decreased hull health to 450 (from 950) to address complaints about tankiness and maintain the design goal of “nimble but weak”
- Gun arcs more forward to emphasize weapons platform design
- Lower side guns turned forward by 5 degrees (-45 to -40, 45 to 40)
- Top side guns turned forward by 10 degrees (-50 to -40, 50 to 40)
- Decreased forward and vertical maneuverability to increase attack commitment, but same rotation maneuverability to maintain close range effectiveness
- Top forward speed decreased to 26m/s (from 28)
- Forward acceleration decreased to 3.5m/s2 (from 4.25)
- Vertical acceleration decreased to 4.75m/s2 (from 7.5)
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- “Stuttering” framerate (seemingly random periods of lower framerate)
- Low framerate plus low resource (GPU and CPU) usage
- Lower framerate and stability as more matches are played in a single session
- [LINUX] Missing tray icon
- [LINUX] Missing UI elements
- Restored missing Devil's Eye/Alleron lightmaps
- Flickering textures on building (parous glen)
- World map Icons stick around after territory flips
- Traveller theme on merchant ship isn't using cubemap lighting shader
- Devil's eye lod and mat was pink
- Missing map colors
- Misplaced main engine on boss ship
- "against your faction" warning stuck on screen
- In World Progression, the foggy fade gradient on the sides of the map screen prevents players from clicking mission buttons
- Added planer mesh for the chandelier on Magnate
- Main base UI health bar does not line up with the weakpoints
- Different ship flickers in ship menu when player completes match
- Escape pods not spawning
- When in Faction Screen, the territory markers in Battle are still showing in the back
- MasterBase Stages needs specific colliders for the weakpoints to be targeted inside of the shell
- Mispositioned Fire Control FX
- You can attack drill before it lands on Defense
- Clean Up Navigation Meshes for All Coop Ships & Some PvP Ships Under Components
- Laser gun's ray goes through target
- Unlocking territories on faction map adds one point per click
- Odd visuals for faction territory
- Missing textures for player freight ship in wrought lod
- Missing fire Particles on Heavy guns
- Missile Circus: mismatch between server and client paths
- Damage smoke was too white
- Missing flyby sound on the boss beam gun
- Faction avatars lack lighting when choosing to switch factions through the skirmish mode menus
- OSX memory crash/corruption
- The needle of the gas mortar jumping out without animation while reload
- Lightning gun missing unpredictably
- Crash on exit
- Decoration of Traveller theme blocks view on Crusader in third person
- Crusader fade out/in on the engine
- Rubberbanding on Crusader between the heavy guns
- War chest size is 0 before playing for the faction
- Armor kit and fail safe displaying swapped skill upgrade descriptions
- Masterbase mini. Fixed z fighting and reverse normals
- SFX volume slider has no effect on lens gun sounds
- Figureheads placed at the helm on Corsair
- Flickering Damage States every time the hull was shot
- Player receives negative progression score after losing an Alliance match
- The last drill doesn't show up in Defense
- Crusader + traveller theme carpet placing issue
- Crusader top left and right light guns placed slightly above the floor
- Crusader navigation mesh is causing AI to get stuck
- Balloon tube missing on Crusader and Magnate
- damaged Magnate rope clipping
- Crusader + fortress theme barbed wire placing issue
- Stormbreaker AI path issues
- Initial spawns can overlap on some maps
- In lobby, switching to spectator may change class
- Match end screen "team" tab doesn't get highlighted by default
- Startup crashes in some cases
- FPS lock not working when window is minimized
- AFK when you are in end match screen and there is nothing you can do to end it
- Engine volume differences
- Getting stuck when jumping down at the ladder on Spire
- Last shot of a Heavy Carronade has no firing effect
- Crew form system message typo
- The target dummies do not attack you at the end of the Engineering tutorial
The engine upgrade fixes some major threading/rendering issues that manifested as:
Alliance Beta (For Open Period)
Skirmish
Unity 5.4 Upgrade
Alliance Beta (For Open Period)
Skirmish
Balance:
Squid
Mobula
Fixes:
General