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Guns of Icarus Online

Also known as:
Developer:
Muse Games
Publisher:
Muse Games
Release date:
29.10.2012
Off. Website:
www.gunsoficarus.com
Genre:
System:
Language:
Your rating: None Average: 4.9 (14 votes)
 

Patch 1.4.9

Author: Administrator Date: 14.11.16 System:

General

  •  
    • Improves stability and performance for all platforms
    • Mac OSX 10.7 is no longer supported
    • DirectX11 is the default mode
    • Updated Workshop client (engine and video options)
    • Allow captain priority entire squadron, and make it more forgiving to mark planes
    • Ram killing planes no longer counts in stats
    • Tweaked Anglean player ship mesh for wider room for the back engines
    • Spectator - HP bars of NPC enemies being attacked by players should now be visible
    • Auto display enemy health
    • Tweaked collider to Arashi player ship
    • Tweaked particles for planes destructions
    • Enemy physics more responsive to disables
    • Always Spot bosses
    • Changed Merchant boss ship's weak points around instead of its sails
    • Display enemy health when crew damages enemy ship
    • Tweaked texture particles for polish
    • Female Yesha Hat receives hair color changes
    • Barge capture more obvious and consistent
    • Shrike: metal pillars are removed near heavy guns to avoid character animation clipping
    • Crusader: adjusted collisions
    • Better decision making and targeting of player by bosses
    • Tweaks to higher difficulties to emphasize more coordination and responding to threat instead of bigger meat shields
    • Retrieve game mode escalates faster and has better initial enemy spawning to prevent too-fast matches
    • Reduced number of objectives in Assault game mode
    • More fine tuned hull and component health scaling on convoys and bosses based on # of player ships in match for additional dynamic difficulty
    • Difficulty and threat level across bosses should feel more similar
    • Pilot tutorial: countdown to reach area starts when ship starts moving instead of when player mounts the helm
    • Gunner tutorial won’t remind you not to shoot the balloon when the mortar damages it with AOE
    • Wilson’s Notes expanded
    • Increased hull armor to 335 (from 230) so that it requires an additional rebuild hit with the Spanner
    • Decreased hull health to 450 (from 950) to address complaints about tankiness and maintain the design goal of “nimble but weak”
    • Gun arcs more forward to emphasize weapons platform design
    • Lower side guns turned forward by 5 degrees (-45 to -40, 45 to 40)
    • Top side guns turned forward by 10 degrees (-50 to -40, 50 to 40)
    • Decreased forward and vertical maneuverability to increase attack commitment, but same rotation maneuverability to maintain close range effectiveness
    • Top forward speed decreased to 26m/s (from 28)
    • Forward acceleration decreased to 3.5m/s2 (from 4.25)
    • Vertical acceleration decreased to 4.75m/s2 (from 7.5)
    •  
      • “Stuttering” framerate (seemingly random periods of lower framerate)
      • Low framerate plus low resource (GPU and CPU) usage
      • Lower framerate and stability as more matches are played in a single session
      • [LINUX] Missing tray icon
      • [LINUX] Missing UI elements
      • Restored missing Devil's Eye/Alleron lightmaps
      • Flickering textures on building (parous glen)
      • World map Icons stick around after territory flips
      • Traveller theme on merchant ship isn't using cubemap lighting shader
      • Devil's eye lod and mat was pink
      • Missing map colors
      • Misplaced main engine on boss ship
      • "against your faction" warning stuck on screen
      • In World Progression, the foggy fade gradient on the sides of the map screen prevents players from clicking mission buttons
      • Added planer mesh for the chandelier on Magnate
      • Main base UI health bar does not line up with the weakpoints
      • Different ship flickers in ship menu when player completes match
      • Escape pods not spawning
      • When in Faction Screen, the territory markers in Battle are still showing in the back
      • MasterBase Stages needs specific colliders for the weakpoints to be targeted inside of the shell
      • Mispositioned Fire Control FX
      • You can attack drill before it lands on Defense
      • Clean Up Navigation Meshes for All Coop Ships & Some PvP Ships Under Components
      • Laser gun's ray goes through target
      • Unlocking territories on faction map adds one point per click
      • Odd visuals for faction territory
      • Missing textures for player freight ship in wrought lod
      • Missing fire Particles on Heavy guns
      • Missile Circus: mismatch between server and client paths
      • Damage smoke was too white
      • Missing flyby sound on the boss beam gun
      • Faction avatars lack lighting when choosing to switch factions through the skirmish mode menus
      • OSX memory crash/corruption
      • The needle of the gas mortar jumping out without animation while reload
      • Lightning gun missing unpredictably
      • Crash on exit
      • Decoration of Traveller theme blocks view on Crusader in third person
      • Crusader fade out/in on the engine
      • Rubberbanding on Crusader between the heavy guns
      • War chest size is 0 before playing for the faction
      • Armor kit and fail safe displaying swapped skill upgrade descriptions
      • Masterbase mini. Fixed z fighting and reverse normals
      • SFX volume slider has no effect on lens gun sounds
      • Figureheads placed at the helm on Corsair
      • Flickering Damage States every time the hull was shot
      • Player receives negative progression score after losing an Alliance match
      • The last drill doesn't show up in Defense
      • Crusader + traveller theme carpet placing issue
      • Crusader top left and right light guns placed slightly above the floor
      • Crusader navigation mesh is causing AI to get stuck
      • Balloon tube missing on Crusader and Magnate
      • damaged Magnate rope clipping
      • Crusader + fortress theme barbed wire placing issue
      • Stormbreaker AI path issues
      • Initial spawns can overlap on some maps
      • In lobby, switching to spectator may change class
      • Match end screen "team" tab doesn't get highlighted by default
      • Startup crashes in some cases
      • FPS lock not working when window is minimized
      • AFK when you are in end match screen and there is nothing you can do to end it
      • Engine volume differences
      • Getting stuck when jumping down at the ladder on Spire
      • Last shot of a Heavy Carronade has no firing effect
      • Crew form system message typo
      • The target dummies do not attack you at the end of the Engineering tutorial
    • The engine upgrade fixes some major threading/rendering issues that manifested as:

      Alliance Beta (For Open Period)

      Skirmish

  • Unity 5.4 Upgrade

    Alliance Beta (For Open Period)

    Skirmish

     

    Balance:

    Squid

    Mobula

    Fixes:

    General

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