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World In Flames

Also known as:
Developer:
Australian Design Group
Publisher:
Matrix Games
Release date:
07.11.2013
Off. Website:
Genre:
Strategy
System:
Language:
Your rating: None Average: 10 (1 vote)
 

Patch 1.01

Author: Administrator Date: 25.08.15 System:

Rules Changes
• Disabled saving a game during the Retreat and Advance After Combat subphases.
• Removed the ability to set Disabled Phases during NetPlay games and eliminated the in-game checks for disabled phases during NetPlay games. This applies to CAP subphases too. Using these features during a NetPlay game could easily result in the two computers processing the sequence of play differently.

Bug Fixes
• Fixed a problem in air-to-air combat where a fatal error could occur at the start of the combat.
• Removed the button for changing the date for the end of game when the help message about that optional rule was accessed from the Start New Game form.
• Modified the code for moving naval units so if Ctrl-Left-Click is executed in a hex in the sea area from which the naval units started their move, then the move is canceled. This is how a simple Left-Click is processed.
• Fixed a problem with breaking down a corps/army unit with the rule for unlimited division OFF, so the corps/army unit now goes into the Force Pool instead of the BreakDown Pool.
• Fixed a problem with the Defensive HQ Support phase so it is no longer potentially skipped when the defending HQ unit is in the attacked hex.
• Added a check for at least half of the attacking land units being snow units when using the 1D10 land CRT, before asking whether to use the benefit of snow units. This is because there is no benefit on the 1D10 unless half or more of the attacking units are snow units. Nor is the question asked if all the attacking units are snow units. Instead the benefit is automatically given since the only penalty for using the benefit is having to take the first loss with a snow unit.
• Fixed a problem where the two subphases for deciding whether to use snow units were being skipped.
• Fixed a problem in the Land Combat Resolution phase where it was possible that the Disorganize button would disappear when a unit still needed to be selected.
• Fixed a problem in the Land Combat Resolution phase where Shattered units might not be removed from the map.
• Fixed a problem with using the radio buttons to select which saved game to restore caused a fatal error trying to restore the saved game. The problem would occur when players had used Windows to turn off displaying file extensions.
• Fixed a problem in the Land Combat Resolution phase where units that were suppose to retreat might have remained in the attacked hex.

User Interface
• Made some edits to the Optional Rules Help file. The most important change was clarifying the Extended Game optional rule.
• Updated the land and naval unit writeups with the latest from Robert Jenkins, Adam Scott, and Eric Piatyszek. These updates will only be apparent in games started with version 1.0.1 or later.
• Fixed a problem with returning naval units to base, where an image of the naval units remained partially visible in their starting sea area section box after they returned to base.

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