Smugglers 5 V. 1.0.7 (Final release version):
- Design change: Battleships can now equip boarding shuttles.
- Design change: When capturing a ship near a planet and towing it, you cannot tow it to the closest planet (due to a blockade) - required for game balance.
- Balance change: Pirate crew members now have 25 attack strength and 25 health versus 30 attack and 30 health of space marines (pirate rating was at 20 / 20 before).
- Bug fixed: When capturing a ship you had 0 shields for a short time.
- Bug fixed: When using the Shark ship you get +6 battle droids in crew combat. Those 6 droids are now correctly subtracted from your crew numbers after the boarding (damage is first done to the free droids).
- Display change: When firing a missile the current turn does not count towards the number of turns until impact (e.g. a missile has an impact time of 2 turns; when firing it needs the firing turn + 2 turns).
This was displayed up to now by adding +1 to the turn count. Some wrongly assumed this to be a bug. So from 1.0.7. on there is no +1 count to the number of turns. Instead there is a turn no. 0 shortly before impact.
That´s also a bit more dramatic!
- Bug fixed: Description of ECM protection skill did not state that it requires and uses up two active abilities.