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Diehard Dungeon

Also known as:
Developer:
Tricktale
Publisher:
Tricktale
Release date:
Off. Website:
Genre:
Indie
System:
Language:
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Patch 1.4.8

Author: Administrator Date: 25.08.15 System:
  • Added ability to use tokens to re-spin a Chest win (1 token = 1 re-spin). A win from a re-spin is only 50% guaranteed.
  • New behaviors for swordsmen. They will now act a bit less predictable.
  • Increasing rank from Rogue -> Fighter is now easier (to make new players aware of the dynamic difficulty/rank system). The difficulty increase between these two ranks is very minor.
  • Pyramids have a much more obvious invincible animation.
  • Pyramids have a new damage/destroy sound.
  • Roman Numerals added to Diehard leaderboard to signify rank.
  • Human enemy hit sound changed (should reduce the confusion between enemy/player hits).
  • Hitting cannonballs with the sword damages whatever it hits on impact, as opposed to simply knocking it back.
  • Skull & Crossbones containers will now sometimes contain nothing.
  • Some enemies have had their sprites scaled down slightly.
  • Fixed token sprite remaining visible if you die whilst dropping a token into a well.
  • Fixed (hopefully!) the music being overlaid, or stopping. I'm unable to reproduce the bug, so please let me know if it still occurs.
  • Touching an enemy that's on fire, whilst being invincible will no longer engulf you in flames.
  • Enemies with shields re-dropping shield when killed bug fixed.
  • Being knocked by a cannonball explosion will no longer engulf you in flames, if you are on fire.
  • Forget-Me-Not ability will no longer reset the companion chest level after death.
  • Voodoo ability will deal 50% damage to a boss's current health.
  • Using Houdini ability whilst aiming bug fixed.
  • "Champion mode unlocked!" message no longer shows every time you escape the dungeon.
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