Diehard Dungeon
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Patch 1.4.8
Author: Administrator |
Date: 25.08.15 |
System: |
- Added ability to use tokens to re-spin a Chest win (1 token = 1 re-spin). A win from a re-spin is only 50% guaranteed.
- New behaviors for swordsmen. They will now act a bit less predictable.
- Increasing rank from Rogue -> Fighter is now easier (to make new players aware of the dynamic difficulty/rank system). The difficulty increase between these two ranks is very minor.
- Pyramids have a much more obvious invincible animation.
- Pyramids have a new damage/destroy sound.
- Roman Numerals added to Diehard leaderboard to signify rank.
- Human enemy hit sound changed (should reduce the confusion between enemy/player hits).
- Hitting cannonballs with the sword damages whatever it hits on impact, as opposed to simply knocking it back.
- Skull & Crossbones containers will now sometimes contain nothing.
- Some enemies have had their sprites scaled down slightly.
- Fixed token sprite remaining visible if you die whilst dropping a token into a well.
- Fixed (hopefully!) the music being overlaid, or stopping. I'm unable to reproduce the bug, so please let me know if it still occurs.
- Touching an enemy that's on fire, whilst being invincible will no longer engulf you in flames.
- Enemies with shields re-dropping shield when killed bug fixed.
- Being knocked by a cannonball explosion will no longer engulf you in flames, if you are on fire.
- Forget-Me-Not ability will no longer reset the companion chest level after death.
- Voodoo ability will deal 50% damage to a boss's current health.
- Using Houdini ability whilst aiming bug fixed.
- "Champion mode unlocked!" message no longer shows every time you escape the dungeon.