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Endless Space

Also known as:
Developer:
Amplitude Studios
Publisher:
Iceberg Interactive
Release date:
04.06.2012
Off. Website:
Genre:
Strategy
System:
Language:
Your rating: None Average: 10 (1 vote)
 

Patch 1.1.48

Author: Administrator Date: 25.08.15 System:

CHANGES AND ADDITIONS

  • Added a global governor that allows the player to modify all their star system governors at once
  • Added the ability to mod the loading screens
  • Added 20 portraits for heroes
  • Improved the construction queue:
  • Bottom of all queues: You can now add an improvement at the bottom of the construction queue of all your systems by pressing CTRL when you click on the chosen improvement
  • Top of all queues: You can now add an improvement at the top of the construction queue of all your systems by pressing CTRL + ALT when you click on the wanted improvement
  • Top of one queue: You can now add an improvement at the top of the construction queue of a system by pressing ALT when you click on the chosen improvement
  • Improved the military AI
  • Improved the AI threat evaluation
  • Improved the way the AI handles retreats
  • Improved the AI ship design choices and fleet construction to reduce ship spamming in end game
  • Added the ability for the AI to start the game with a custom faction
  • Updated German localisation (thanks to Timo)

BUG FIXES

  • Fixed an issue with end game save and manual battle crashes
  • Fixed several errors
  • Fixed an issue with pirate fleets
  • Fixed an issue with a changed diplomatic condition
  • Fixed an issue where turn based improvements statuses were not progressing when another improvement has previously been bought out
  • Fixed an issue where System Production Queue displayed an incorrect time to completion
  • Fixed a multiplayer issue with rally points
  • Fixed an issue where the game crashed when “Auto Explore” mode was activated if the fleet was guarded
  • Fixed an issue with the empire influence
  • Fixed an issue where the custom faction trait “Make Science, Not War” was not reducing weight costs on modules
  • Fixed an issue where the improvement “Xenotourism Agencies” was affecting the colonisable but not colonised planets of the system
  • Fixed an issue where the improvement “Advanced App Labs” was not reducing Science during construction
  • Fixed a typo in a XML file
  • Fixed an issue where the Mercurite bonus was not applied
  • Fixed an issue with the description of the Sower technology “Inorganic Cultivation”
  • Fixed an issue where the tooltip was not reflecting the gameplay
  • Fixed an issue with the Pilgrim technology “Statis Center”
  • Fixed an issue where the Portal Particle Screens tooltip was referring to the system instead of the empire
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