CHANGES AND ADDITIONS
- Added a global governor that allows the player to modify all their star system governors at once
- Added the ability to mod the loading screens
- Added 20 portraits for heroes
- Improved the construction queue:
- Bottom of all queues: You can now add an improvement at the bottom of the construction queue of all your systems by pressing CTRL when you click on the chosen improvement
- Top of all queues: You can now add an improvement at the top of the construction queue of all your systems by pressing CTRL + ALT when you click on the wanted improvement
- Top of one queue: You can now add an improvement at the top of the construction queue of a system by pressing ALT when you click on the chosen improvement
- Improved the military AI
- Improved the AI threat evaluation
- Improved the way the AI handles retreats
- Improved the AI ship design choices and fleet construction to reduce ship spamming in end game
- Added the ability for the AI to start the game with a custom faction
- Updated German localisation (thanks to Timo)
BUG FIXES
- Fixed an issue with end game save and manual battle crashes
- Fixed several errors
- Fixed an issue with pirate fleets
- Fixed an issue with a changed diplomatic condition
- Fixed an issue where turn based improvements statuses were not progressing when another improvement has previously been bought out
- Fixed an issue where System Production Queue displayed an incorrect time to completion
- Fixed a multiplayer issue with rally points
- Fixed an issue where the game crashed when “Auto Explore” mode was activated if the fleet was guarded
- Fixed an issue with the empire influence
- Fixed an issue where the custom faction trait “Make Science, Not War” was not reducing weight costs on modules
- Fixed an issue where the improvement “Xenotourism Agencies” was affecting the colonisable but not colonised planets of the system
- Fixed an issue where the improvement “Advanced App Labs” was not reducing Science during construction
- Fixed a typo in a XML file
- Fixed an issue where the Mercurite bonus was not applied
- Fixed an issue with the description of the Sower technology “Inorganic Cultivation”
- Fixed an issue where the tooltip was not reflecting the gameplay
- Fixed an issue with the Pilgrim technology “Statis Center”
- Fixed an issue where the Portal Particle Screens tooltip was referring to the system instead of the empire