- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz": If an enemy unit attacks one of your units and dies due to the upgrade, it won´t fire any longer before dying.
- Grid rendering fixed
- "All units destroyed" triggerevent triggers now, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse mines of their own team
- Technicians cannot pickup mines, when the ammo-cap is reached. Use a mine to create space before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units then mines any longer
Additionally we taught the editor some extra things:
- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder