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StarDrive

Also known as:
Developer:
Zero Sum Software
Publisher:
Iceberg Interactive
Release date:
26.04.2013
Off. Website:
www.stardrivegame.com
Genre:
Strategy
System:
Language:
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Patch 1.15

Author: Administrator Date: 25.08.15 System:

Fixed an issue with the Fletchette cannon not properly damaging ships.
Increased the time-out range of all weapons by 25%. This will result in some more satisfying projectile behavior, as projectiles fired at a moving ship that is in range will no longer time out before the target is reached.
The automated freighter system will no longer assign freighter-class vessels with no cargo capacity to carry cargo.
Adjusted the AI's desired ratio of ships as follows:
Capitals: 3, Cruisers: 5, Frigates: 7, Fighters: 7, Dedicated Bombers: 1
This means that, given 23 ships, the ratio would break down like that. This should result in some more mixed AI fleets.
I have rebalanced the Flak Cannon to have a proxmity fuse. This means that it will explode when near to an enemy - a direct hit is not required, and indeed, impossible now. I have also made it a direct damage weapon. It will apply its full damage to whatever triggers the proximity fuse.
Enabled the use of the "ProjectileRadius" tag in weapons files. This will work on any weapons that modders may want to add this functionality to.
Removed the requirement that you need money to rush production. You only need production now. I think this was causing a great deal of confusion about the economy, as players would see their income decreasing and have no feedback as why. What is happening is that your governors are spending your cash. Well, no more. Both the AI and the player will benefit from this change so it should be balance-neutral. In fact, I expect the AI will become more dangerous.
Added a satisfying conclusion to the Remnant quest line. Be ready.
Fixed an issue where Remnant kills weren't tracking properly through saved games, which could result in you either missing the event or getting the event multiple times.
Big Disintegrator buff
Added a tag for Mod files <DisableDefaultRaces>true</DisableDefaultRaces> if you want to remove the original StarDrive races from appearing while your mod is loaded.
The sickbay should now appropriately heal injured troops that are stationed on board the craft
Fixed the victory music not playing on the victory screen
Fixed some inconsistencies between the displayed empire income and the calculated empire income. Somehow these could become desynced, but now they use the same function and should not desync.

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