Loading ...

Pandora: First Contact

Also known as:
PFC
Developer:
Proxy Studios
Publisher:
Matrix Games
Release date:
14.11.2013
Off. Website:
www.pandora.proxy-studios.com
Genre:
Strategy
System:
Language:
No votes yet
 

Patch 1.2.0

Author: Administrator Date: 25.08.15 System:

NOTE: Saved games from previous versions are not compatible with this version.

Added:
* Advancements now have a production component.
* AI now refits units.
* Added desert vegetation.
* Added operation images.
* Added new territory feature images.
* Added escape key to updater to skip update.
* Added space, enter and numpad enter keys to updater to download update.
* Added ability to queue any uncovered technology for research.
* Added ability to modify players slots in the game lobby after loading a game.
* Added ability to start a game without any other players.
* Morale from difficulty can now be set in the WorldParameters.xml.
* Added healthDamage attribute to promoteUnits to allow modding Field Training damage.

Changed:
* AI factions and aliens now destroy improvements and roads again.
* Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls).
* Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper.
* Formers no longer suffer damage from fungus after completing the fungus cultivation advancement.
* Moved Xenology from the second subtier to the first.
* City tax rates are now capped at 100%.
* New texture for cluster explosions.
* Diplomacy panel now displays score of other factions as text and relative to the player.
* Improved AI for troop allocations.
* Improved multiplayer loading.
* Dialogue panel in multiplayer no longer automatically closes.
* Moved chat to the top to avoid being over the battle panel.
* Spacebar no longer closes the dialogue panel.
* Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8.
* Field Training now increases the rank only up to 5.
* Increased Field Training from 10% health damage to 40%.
* Field Training no longer affects units below the damage amount.
* Doubled Field Training cost from 16 to 32.
* Improved promotion agent to properly take into account damage and the rank cap.
* Improved cloning center agent.
* Reduced amount of ruins.
* Doubled growth produceable gain.
* Improved high-dpi support.

Fixed:
* Fixed game pace not having an effect on alien aggression against AI factions.
* Fixed that diplomacy options could be chosen repeatedly under certain circumstances.
* Fixed declare war not canceling open borders.
* Fixed improve ecoregion icon.
* Fixed occasional crash when improving ecoregion.
* Fixed being able to exploit the Plantary Market to gain infinite money.
* Fixed Wealth giving 3 credits per production instead of 2.
* Fixed water units in a city not being displaced after the city disappears.
* Fixed Golden Age effects not being seen the first turn.
* Fixed Golden Age being produceable more than once.
* Fixed language issues.
* Fixed aliens sometimes not moving.
* Fixed crash when changing display modes in the game lobby panel.
* Fixed welcome report being displayed multiple times in multiplayer games.
* Fixed chat input getting unfocused at certain events.
* Fixed unit being deselected when selecting a dialogue option that closes the dialogue panel.
* Fixed incorrect change log being displayed when going from release to beta with the German written language.
* Fixed English change log not being displayed when written language is neither English nor German.
* Fixed being able to research a technology without meeting its requirements.
* Fixed changing resolutions sometimes not working.
* Fixed game pace not being taken into account for former work duration.
* Fixed crash when clicking on an eliminated contact in the diplomacy panel.
* Fixed text pasting adding a character at the end.
* Fixed diplomacy being disabled after victory.
* Fixed not being able to unqueue technologies.
* Fixed being able to unselect queued technologies that are required for other queued technologies.
* Fixed faction eliminated event triggering before all units are killed.
* Fixed menu screen not always playing menu music.
* Fixed intro cinematic playing when loading turn 1 from inside a game.
* Fixed some German translation inconsistencies.
* Minor fixes.

No votes yet