Content
- Added Floripa race track + 4 kart layouts;
- Added Montreal 1988;
- Added Interlagos Historic external ring layout;
- Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 - more to come in v1.20).
General features / Bug Fixes
- Added fix for CTD when qualifying sessions are turned off;
- Added options to switch qualifying off and manually set grid position;
- Added fix for pre-race grid reordering functionality (for Dedicated only);
- Corrected flag animations flapping widely when a time acceleration is in place;
- Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º);
- Adjusted default rearview height / width;
- Minimum vertical FOV setting adjusted from 35º to 10º;
- Adjusted default shadow updates, sky update frames for smoother shadow transitions;
- Executable now is set to include +fullproc by default (for better performance in modern CPUs);
- Tire compounds may now have different textures (configured using cockpitinfo.ini file - see F-Reiza for example);
- Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking).
- Series RFMs have been made available for editing;
- All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely - don´t expect AI karts to work well in race circuits or race cars on kart tracks!)
Tracks
- Fixed issue with invisible walls in Caruaru;
- Improved alternative cloudy sky texture;
- Fixed sky issues with Cordoba and Brasilia;
- Improved AI paths for Cordoba and Jacarepagua 2005.
Audio
- Slightly improved F-Retro onboard sounds;
- Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect);
Physics
- All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups;
- F-Retro tires slightly adjusted;
- Kart rear toe slightly adjusted.