- Fixed some options in the launcher where polish and french translations were swapped
- Hasty Plunder now takes 2 turns to destroy a city, not 1
- Quick Dash now heals 15hp (was 10)
- Arch Druids now get Nourishing Meal at level 3 (was Healing at level 3)
- Arch Druid now gets Healing at level 9 (was 3)
- Archdruid now gets Befriend Animal at level 3 (was 5), cost is 3 points (was 2)
- Arch Druids now get Spirit Of The Land and Natural Immunity at level 1 (was 5)
- Arch Druids now get Nature’s Resistance for 3 points (was 4)
- Theocrat’s Healing Aura now costs 3 points (was 4)
- Theocrats now get Bestow Iron Heart at level 1 (was Healing)
- Theocrat now gets Healing at level 7 (was 1)
- Theocrats now get Chaplain at level 1 (was 3) cost is 3 points (was 4)
- Theocrats now get Convert at level 7 (was 5)
- Theocrats no longer have Control Undead at level 7
- Heal Undead is now strength 25 (was 20) and once per battle (was 2 turn cooldown)
- Necromancers now get Reanimate Lesser Undead for 4 points (was 7)
- Necromancers now get Reanimate Greater Undead for 6 points (was 10) at level 7 (was 11)
- Necromancers now get Control Undead at level 5 (was 3)
- Dreadnaughts now get Guardian Flame at level 3 instead of Bestow Iron Heart at level 3
- Dreadnoughts now get Bomb Squad for 5 points (was 10)
- Dreadnought Heroes now get “Emergency Repair” instead of repair machine, a once per battle heal that fixes 25 damage.
- Engineers now get “Emergency Repair” instead of repair machine at gold medal, a once per battle heal that fixes 25 damage.
- Nymphs will no longer be given as rewards for clearing the Spring Of Life, Creation Node or Great Farm
- Added the Dire Monkey to Summon Wild Animal and Call Beast Horde
- Added the Dire Monkey as a defender/reward for Great Farms
- Rogue heroes now start with +2 defense (was +1)
- The Rogue hero’s +1 physical damage bonus for ranged attacks, now gives +1 on another channel for non-physical attacks
- Rogue Blowpipe now shoots Acid Darts as well as Normal Darts
- Acid Darts is now 3 blight, 4 fire (was 4/3)
- Rogues now get Inflict Crippling wounds at level 1 (was 9) for 3 points (was 5)
- Rogues now get Charm at level 5 (was 9)
- Rogues now get Shadow Step at level 9, 5 points
- Rogues now get Invisibility at level 7 for 4 points (this only affects the hero, not their stack)
- Harmonizing Energy now heals everything (previously didn’t affect machines or undead)
- Invigorate now has a 2 turn cooldown
- Were Bear ability now requires 3 action points to be used, but leaves the user with one action point afterwards (like Phase)
- War Cry now lets units do more damage to obstacles as well as units
- Fixed an issue with birds disappearing in deep water
- Settlers now cost 250g (was 200)
- Unit abilities that do no damage now only grant XP to their user once per battle
- Reduced number of times tier 2,3 and 4 units can be attacked and still grant XP (XP for kills is unaffected by this)
- Fixed an issue with the launcher in Steam, where sometimes the list of User Content wouldn’t properly appear
- Nightwish is now Tier 4 (was 5) 400 knowledge (was 700), casting cost is 60 (was 100), maintain cost is 5 (was 20)
- Reassemble is now Tier 4 (was 3), 450 knowledge (was 180), Hero Upgrade is available from level 7 (was 5)
- Heptatopia now counts Towns, not cities of any size
- Fixed a bug that meant sometimes the Empire Quest system wouldn’t recognize that you had a metropolis
- Bards now have 41 hp (was 46), recieve Inspiring Aura on Gold Medal (was High Morale)
- Charm is now Short Range (was touch)
- Victory Rush now heals 10hp after battle (was 12)
- Freezing Touch, Frost Aura, Inflict Frozen Paralysis, Inflict Frostbite and Inflict Chilling now affect machines and boats
- The modding tools now create a backup of an ACP file before saving it to help prevent data loss. The backup will have the extension .~acp