* Improvements made to the Planet/Fleet/Colony lists memory usage, this should help low memory related issues some players have been experiencing
* Task force ships will now stay in close formation during combat
* Improved task force ships movement while travelling
* Launched Fighters will now stay in close proximity of their mothership
* Made several improvements to the camera view in tactical combat when ships are in movement
* Non-hostile AI ships passing through a player system will no longer be shown unless in camera view
* Player ships moving in their own territory will no longer display needlessly if out-of-view, sector is not engaged and there are no hostiles
* AI ships will no longer send ships to dig planets in hostile territory (exploration and colonization already did this check)
* The correct tooltip will now display on colonies when hovering over empty buildings
* Fixed a crash on game-start if special characters were used as Custom race template names
* Fixed a case where the game allowed duplicate race Template names