Changes
* Improvements made to AI planning for attacks on planets. They will be much more likely to destroy colonies now when invading isn't a good option
* Colonies to be considered defended now only require a ship with attack capability in the same system (in instanced combat mode only) and no longer require to be in orbit range
* During tactical combat player ships that have spent their weapons or are out of power will automatically end their turn (to reduce having to click done)
* Allied ships and task forces will now be visible on the galaxy map panels at all times, and so will allied orbitals in preview mode
* Colonization video caption will now display the planet name and will only require one click to exit
Fixes
* Fixed an issue when a destroyed ship in some cases would not clear all it's data properly, causing unexpected game behavior due to invalid data
* Cloaked orbitals out of detection range will no longer flicker and be visible during nearby ship movement