Nuclear Dawn
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- Improved spawn logic:
- Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
- Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
- Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
- Bots are now always added to end of respawn queue.
- Humans are now always placed before bots in respawn queue.
- Reduced base brightness for Thermal Vision.
- Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
- Fixed artillery being able to fire before being fully built.
- Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
- Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
- Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
- Fixed in-armory class changes sometimes not working when armory was not on even ground.
- Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
- Commanders now only gain half XP for following their own orders.
- Added even more stability fixes from other Source engine variants.
- Enabled con_logfile ConVar.
- Added bullet_impact server event.
- More stability fixes.