The free 1.6 update paves the way for the DLC coming soon (teaser above, click the pic for the full-size version) and offers a little something for everyone.
In Legendary Heroes 1.6, champions get access to some new abilities (Dragon Born, Master Archer, Death Blow), many of the late-game champions get significant boosts to make it a little less disappointing when Gallowman doesn’t offer to join your cause, and modders now have some additional tools for creating abilities of their own.
As always, a raft of balance tweaks and bug fixes are folded into the patch as well.
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Features
+ Added the Death Blow ability: +40 attack vs opponents with fewer than 20 hit points.
+ Added the Master Archer ability: +25 crit chance when using a bow.
+ Added the Dragon Born ability: +1 fire attack / level.
+ Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders)
+ Added the ability to have these conditional modifiers based on either the attacker’s or the target’s unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)
+ Added a new Chosen Amarian trainable unit (Pariden needed more units in their magic tree).
Balance
+ Letters can now be sold in shops (just to allow players to clear them out of their inventory).
+ Reduced the amount of skeletons generated by the Night of Haunted Dreams event.
+ Reduced the training costs of armor slightly.
+ Reduced the metal costs of armor slightly.
+ Switched the Wilding Rider from a group to a party.
+ Reduced the training time for Blunt weapons slightly.
+ Gold veins are slightly more common.
+ Iron Ore is slightly less common.
+ Late game champions boosted:
+ Soliag the Undefeated given the Revenge ability.
+ Mayriam given the Water 3 and Water 4 abilities.
+ Listrid given the Master Archer and Shadow Strike 3 abilities.
+ Gwenneth given the Earth 3 ability.
+ Flurin loses Lethal 1, 2 and 3 and gains Death Blow, Shadow Strike 1, 2, 3 and Precision 2, 3 abilities.
+ Arvyn gains the Endurance 2 and Brute abilities.
+ Adant Verris gains the Quick ability.
+ Thannata gains the Eviscerate and Bleed abilities.
+ Tann the Dragonborn gains the Dragon Born ability.
+ Shimsher gains the Endurance 2 and Brute abilities.
+ Lady Sculla gains the Endurance 2 ability.
+ Norii the Quick gains the Shadow Shift and Charge abilities.
+ Magush gains the Water 4 ability.
+ Fixed an issue that could sometimes cause the damage popup to be incorrect.
+ Increased Poison damage by about 50% (effects of the poison abilities raised from 1/2/4/8 damage to 2/3/6/12 damage).
Fixes
+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.
+ Fixed the icon on the Amulet of Haste.
+ Fixed an issue with the Plague quest reducing double the required amount of gold.
+ Fixed an issue with the Assassin’s Blade quest not removing the blade if the player opts to destroy it.
+ Fixed an issue with the Haunter quest not removing the correct amount of gold.
+ Fixed an issue with the Trapped Wildings quest giving a goodie result instead of a quest location.
+ Fixed some references to Eblin where he is called Eblis in the Killing Jar quest.
+ Fixed an issue where the Cloak of Stars quest didn’t require you to return to the quest location.
+ Fixed an issue with the Dragon’s Eye quest where you get the reward without completing the quest.
+ Fixed Guardian Wind’s description.
+ Fixed an issue keeping the Altarian horseman from being trainable.
+ Fixed an issue where base effect attachments didn’t work on units. (for modders)
+ Quendar Wine will no longer give its attack bonus permanently.
+ Fixed an issue that was keeping some common items to be passed out from goodie huts.
+ Fixed an issue where units captured from lairs would join the city militia as soon as you entered a city (ie: the beast lord tamed units disappear bug).
+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.
+ Fixed an issue allowing you to rush production when you had a project (like Produce Research) in queue.
+ Fixed an issue causing death warded units to be reborn at full hit points instead of half their normal hit points.
DLC – Quest Pack
+ Fix to support the above issue keeping some common items from being passed out from goodie huts.
DLC – Loot Pack
+ Fixed an issue with the Quicksilver Potion not applying its bonus correctly.
+ Fix to support the above issue keeping some common items from being passed out from goodie huts.
DLC – Dead World
+ New scene for Morrigan the Risen.