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Combat Mission: Red Thunder

Also known as:
CM: Red Thunder
Developer:
Battlefront
Publisher:
Battlefront.com
Release date:
04.04.2014
Off. Website:
www.battlefront.com
Genre:
Action
System:
Language:
Your rating: None Average: 4 (6 votes)
 

Patch 1.01

Author: Administrator Date: 25.08.15 System:

Changes in version 1.01:

 

- Building entry no longer problematic for some systems

- Infantry flamethrowers have slightly longer range

- Troops spot immediately nearby mines better (esp. engineers)

- Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)

- Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions

- Squads position their teams better along walls, fences and hedges

- Artillery usually requires another spotting round or two before acquiring the target

- Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon

- Improved TacAI logic for placing teams along walls

- Improved coordination between tank hull and turret rotation

- Better logic selecting the two men for scout teams

- Improved long-range optics for JPz IV, Jagdpanther

- Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves

- Mouse text for targeting: too close or out of range

- Towed guns look better as vehicle turns

- Improved damage modeling for external systems on tanks

- Improved QuickBattle choices

- Improved TCP/IP play

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