- Building entry no longer problematic for some systems
- Infantry flamethrowers have slightly longer range
- Troops spot immediately nearby mines better (esp. engineers)
- Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
- Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
- Squads position their teams better along walls, fences and hedges
- Artillery usually requires another spotting round or two before acquiring the target
- Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
- Improved coordination between tank hull and turret rotation
- Better logic selecting the two men for scout teams
- Improved long-range optics for JPz IV, Jagdpanther
- Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
- Mouse text for targeting: too close or out of range
- Towed guns look better as vehicle turns
- Improved damage modeling for external systems on tanks
- Improved QuickBattle choices
- Improved TCP/IP play