- Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty).
- Removed limits on raw mouse input data – which should hopefully address the “negative mouse acceleration” issue.
- Added "Autobalance" as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced).
- Added quicksave (F5) and quickload (F9) on button press.
- New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we're currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts; please get in touch with our support department if you see any issues).
- Dedicated Server gains "kickindex" and "kickbanindex" commands (which were already documented but were lost between V2 and SE3).
- Added a "windowed" tickbox to the launcher options.
- Fix co-op desync due to bulletcams (bullet cams are now sychronised where they're supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases).
- Fix co-op desync when getting on turrets.
- Bleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows).
- Added latency indicators to the scoreboard in multiplayer.
- "Through The Looking Glass" should trigger correctly.
- DLC collectibles/achievements no longer counted against campaign progress.
- A few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate.
- Bullets should emerge from the gun's muzzle regardless of the shadow setting!
- Incapacitation on uneven surfaces should be slightly more robust.
- Various fixes to prevent ragdolls interpenetrating surfaces.
- Driver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot).
- Tweaked dialogue audio settings to improve spatialisation.
- Airfield's rescued prisoners no longer pose awkwardly.
- Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely.
- Rat Run no longer has a building that partially disappears depending upon viewing angle/location.
- Ruins and Beachhead should have fewer levitating rocks and plants!
- DLC weapons now have names in Czech again.
Notes:
- Steam cloud is unfortunately still not working.
- Co-op for DLC missions is also unfortunately delayed to the next patch.
- Disabling aim assist doesn't disable the tutorial messages about using the aim assist.