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Mass Effect 3

Also known as:
Developer:
Bioware
Publisher:
Electronic Arts
Release date:
6.03.2012 (NA); 09.03.2012 (EU)
Off. Website:
Genre:
Shooter
System:
Language:
Your rating: None Average: 8.8 (8 votes)
 

Patch 1.04

Author: Administrator Date: 25.08.15 System:

Issues Fixed:

  •     Fixed an issue where public games were set to private after a host migration during gameplay
  •     Fixed tutorial tip that didn't properly display an unbound command
  •     Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
  •     Sabotage power evolution 6 increased tech damage bonus no longer stacks
  •     Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
  •     Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
  •     Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
  •     Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
  •     Krogan Vanguard Rage bonuses now work properly
  •     Fixed Shepard's shadow from not appearing after entering and exiting an Atlas
  •     Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
  •     Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
  •     Players can no longer grab Geth Pyros over cover
  •     Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
  •     Attempting to equip similar weapon mods will now present a 'Slot Occupied' message
  •     Asari Justicar passive power evolution 3 power damage and force bonus now works properly
  •     Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
  •     Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
  •     Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
  •     Fixed pathing for Banshees so they don't get stuck in a teleport routine
  •     Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
  •     Fixed dropping Retrieve Objects that could potentially fall under the level
  •     Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
  •     Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
  •     All Batarian and Krogan kits will now stagger less than other kits
  •     Ops Survival Packs now grant a one second damage immunity when consumed
  •     Singularity power re-designed:
  •         Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out
  •         Performing a biotic combo on someone floating in the singularity no longer ends the singularity
  •         Base cooldown changed to 8 seconds
  •         Base duration of the singularity changed to 8 seconds
  •         Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity
  •         Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)
  •         Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)
  •         Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)
  •         Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)
  •         Evolve 6 now detonates biotic combos when the singularity explodes
  •     Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
  •     Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
  •     Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
  •     Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
  •     Fixed player death camera beginning before a sync kill is complete
  •     Fixed an issue with talent points remaining after a character promotion
  •     Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
  •     Fixed an issue with Private Lobbies not staying private after the match has begun
  •     Krysae no longer ignores enemy shield gates
  •     Fixed various weapon sound-replications for clients
  •     Concussive Shot changes:
  •          Evolution 3 damage and force bonus now applies to frozen and chilled targets
  •          Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)
  •          Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
  •     Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
  •     Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
  •     Marksman will instantly reload weapon ammunition when activated
  •     N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
  •     Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
  •     Fixed automatic revive at a specific spot in Firebase White
  •     Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
  •     Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
  •     Fixed the health bar position of Tactical Scan on Swarmers
  •     Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
  •     Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
  •     Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
  •     Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
  •     Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
  •     Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
  •     Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
  •     Fixed icons of powers disappearing from the Character Screen
  •     Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
  •     Fixed an issue in which purchasing multiplayer card pack purchases would not complete

Exploits Fixed:

  •     Fixed an exploit that allowed players to be invincible and invisible to enemies
  •     Fixed an exploit where players were able to use rockets from other weapons

PS3 Only

  •     Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
  •     Fixed a crash when pressing PS button during the game's boot sequence

 

 

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