New Features, Improvements
- Trigger: Added new environmental effect, fog to editor.
- Trigger: Added new trigger: Move prop with speed.
- UI: Added hover description to overwatch button.
- UI: Item pickup popup will not trigger for that fail equip requirements.
- Secrets: Several new “modes” have been added.
Bug Fixes
- AI: Improved wander AI.
- AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
- AI: Resolved issue that prevented boss AI from attacking multiple times.
- Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
- Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
- Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
- Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
- Save: Resolved issue that could cause story variables to not be reset after rewinding.
- UI: Resolved issue that caused icons to not reappear after screen fade in/out.
- UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
- UI: Resolved issue with sorting level on Team Advancement screen.
- UI: Resolved issue with team pips not updating correctly.
- VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.
Bug Fixes: Dragonfall Campaign
- Added additional dialog for Lucky Strike.
- Added loading screen text for post Engineer mission.
- Added loading screen text for post Feuerstelle mission.
- Added loading screen text for post Settling Debts mission.
- Added more player agency to Samuel Beckenbauer conversations.
- Added more player agency to Trial Run mission.
- Changed bomb planting behavior in the Engineer mission.
- Improved prop placement in False Flag mission.
- Improved prop placement in the Engineer mission.
- Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
- Resolved edge case issue that caused loss of player control in the Trial Run mission.
- Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
- Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
- Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
- Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
- Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
- Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
- Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
- Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
- Resolved issue that caused looped conversation in Settling Debts mission.
- Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
- Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
- Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
- Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
- Resolved issue that caused Shadowlands conversation to exit unexpectedly.
- Resolved issue that caused unintended behaviour when a BuNoMa was used.
- Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
- Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
- Resolved various typos and grammar issues.
- Updated Aim spell and Eagle totem text for clarity.